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Mind Stretching Examples. Mind Stretching Examples. The first generation of virtual learning environments was, from a technological point of view, based on computer conferencing – that is an asynchronous, text-based, written mode of communication and learning. . Mind Stretching Examples.
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Mind Stretching Examples The first generationof virtual learning environments was, from a technological point of view, based on computer conferencing – that is an asynchronous, text-based, written mode of communication and learning.
Mind Stretching Examples The first generationof virtual learning environments was, from a technological point of view, based on computer conferencing – that is an asynchronous, text-based, written mode of communication and learning. The second generation of virtual learning environments is based on web-based communication. Communication is still asynchronous, however, texts are now potentially multi modal and hyper textual.
Mind Stretching Examples The first generationof virtual learning environments was, from a technological point of view, based on computer conferencing – that is an asynchronous, text-based, written mode of communication and learning. The second generation of virtual learning environments is based on web-based communication. Communication is still asynchronous, however, texts are now potentially multi modal and hyper textual. The third generation, of which we only have the contours, will much more strongly integrate synchronous communication.
Mind Stretching Examples The first generationof virtual learning environments was, from a technological point of view, based on computer conferencing – that is an asynchronous, text-based, written mode of communication and learning. The second generation of virtual learning environments is based on web-based communication. Communication is still asynchronous, however, texts are now potentially multi modal and hyper textual. The third generation, of which we only have the contours, will much more strongly integrate synchronous communication. And the fourth generation, which only exists at research level, will integrate “virtual reality techniques”.Dirckinck-Holmfield, Lone: 2002, Designing Virtual Learning Environments Based on Problem Oriented Project Pedagogy, In Learning in Virtual Environments
Agroecology - Virtual Reality The virtual farm is an interdisciplinary tool that will bring research and exploration into the classroom.
Satellite data is managed by GIS software to create color filled elevation contours (30m cells)
These are combined and used in a java 3D display. The user can navigate around the landscape
The simulation model is based on cellular automata - each cell interacts with its neighbors but has its own “physics”. We are growing corn in each cell with 1-day time steps.
To get 1 cm resolution combine GPS with GIS as input to java 3D