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The Camelot Project. Project Partner Training pack. Table of Contents. Session 1 – The interface, moving, the inventory and communication Session 2 – Gestures, Clothes and making outfits Session 3 – Using landmarks, Camera control, Teleporting and screen casting
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The Camelot Project Project Partner Training pack
Table of Contents • Session 1 – The interface, moving, the inventory and communication • Session 2 – Gestures, Clothes and making outfits • Session 3 – Using landmarks, Camera control, Teleporting and screen casting • Session 4 - Finding places to film, requesting permission, making landmarks and using landmark history
Session 1 • During this session we will cover: • The Interface – toolbars and settings • Moving – walking, running and flying • Communication – text chat, speech chat, IM, Call, Friends
The Bottom Toolbar • Chat – this is where you can see local written conversations • Speak – green when working and green bars will come from your avatar’s head, this means people can hear you. Speech needs setting up. Use a headset so the sound is not picked up and replayed through your system causing echo. • Destinations – Place to visit • People – your friends and people near you. • Walk / Run / Fly – can be used to activate your avatar but also page up and page down and arrow keys work well. • Camera Controls – again can be used to control the camera which is just behind you. Alt and mouse movements work well too. • How to – help guides
The Bottom Toolbar – Drag “Gestures” down to the bottom toolbar
The left hand tool bar • Avatars – change whole avatar • Appearance – change clothes • Inventory – stores all artefacts • Search – look for places / people • Places – landmarks to teleport to • Mini map – see who is about • Snapshot – take pictures, save to computer or profile
World Settings • The time of day changes quickly in Second Life. To keep your film consistent you need to fix your settings or stop time • Use the World menu and choose Sun – set it to midday or an appropriate time for the video, then it will not change. • To restore the day/ night cycle choose Estate Settings.
Moving / Walking / Flying Also work with arrow keys to do the same actions, avatars get used to using both.
Inventory • There are set folders, these cannot be changed. Put your clothes into the Clothing folder, new things into Objects etc. Keep it in order! • The + sign at the bottom allows you to make new folders and more! • The search bar allows you to find belongings very easily, just remember what they are called!
Communication • Hover over an avatar, click on the i for information! • Here you can see a slider to turn Hazel’s sound up or down. • Offer and receive friendship • You can also access her profile to learn more about her.
Right Click Menu • Right click on an avatar to access the menu. • IM them, Call them into a one to one call, Block a griefer or Zoom In on someone or something – that is very useful to see a poster for example.
Communication • Voice chat • A notecard (Click on the + sign in your inventory) – Share or drag it onto someone • IM someone (right click on them or search for their name) • Local chat • Call someone for a voice chat
Second Session • During this session we will cover: • Clothes – using the Holodeck Boutique Renoir to get clothes • Outfits – make and save outfits • Gestures – find and use gestures
Gestures • You have the gestures button on the bottom bar, select a gesture that will open a menu saying play locally or play in-world. • To play locally means only you can see it. • Play in-world means others can see it to – great to filming!
Speech Gestures • Search for speech gestures in the inventory. Click the top one, hold shift and click the bottom one, all should be highlighted now. Right click on them and choose activate. • As you speak now your arms and body move slightly, looking more lifelike – useful for machinima!
Wearing Clothes • Select a garment • Right click and choose Wear • If it is something other than clothes, e.g. an umbrella, choose Attach and attach it to the avatar, it can be moved by editing and move it to where it should be.
Wearing • The right hand tab shows what your avatar is wearing at the moment. • Go to the bottom, click on Save As and give your outfit a name.
Appearance • You can make as many outfits as you wish to. • See here some of the ones I have made for machinima! • Simply click on a named outfit and choose “Replace current outfit”
Third session • During this session we will • Landmarks – use a set of given landmarks • TP – each other to different landmarked places ( in pairs) • Camera Controls – Practice using all the camera controls on MOSP • Screencast - using Fraps
Visit given landmarks • Touch the purple box on the sandbox. • This will put several EduNation landmarks into a folder in your recent items. • Click on the landmarks to practice getting around Edunation. • Offer teleports to each other and ask each other to teleport you to them. • Explore The Machinima Open Studio Project (MOSP)
Camera controls • There are two ways of controlling he camera – using the built in camera controls • Or, using Alt and the mouse
Hide user interface • Get Advanced button on top toolbar – Control Alt and D • Set window size – 1280 x 720 • Set the Light! • Hide the MOSP HUD Shift / Alt and H • Hide the user interface – Control Alt • (or F1 or CMD / Alt and U)
Fourth session • During this session we will • Control light – sunrise, sunset, midday, midnight • Search for places and landmark them • World - Region /Estate – Request permission to film – talk about SL machinima policy
CONTROL Light • Second Life has six days for out every one. You need to control the light or your machinima may have light changes.
Using SL Search • Search for castles / churches/ Scotland
Making landmarks • When you find a place you like make a landmark so that you can get back.
Requesting Permissions • Mainland Second Life does not need permission it is already granted. Go to World / Region Estate to see the owner – this one belongs to the Lindens so it is already free to film.
The end • Now you should have footage to edit, it is time to work in your video editing program to make a machinima. • Sessions will be run in Adobe Connect demonstrating how to edit your footage, or look for the software tutorials created by the software company for help in the meantime.