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Explore the impact of site visits in optimizing airport ground operations. Understand factors like noise, lighting, and proximity to info sources. Discover how social networks and cultural differences influence workgroup dynamics. Dive into the characteristics of job tasks and the cultural environment at play.
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Working environment (home, office, lab, outdoors; fixed, mobile) Working space Noise Dirt Lighting Temperature Speed (expected/needed reaction) Power sources Proximity to info sources, other workers Danger Physical
Tools • Information and communication technologies of many sorts • Information sources • Documents (paper and electronic) • Work spaces • Other kinds of tools • Shared and otherwise
Social Environment • How workgroups interact, formally and informally • Division of labor, modes of interaction, cooperation, power relations • Socializing, informal communication • Sites of informal interaction • Other people • Social networks of various kinds as sources of info, determinants of behavior • Interaction between physical and social environments • Isolation or shared space; interactivity • [presence awareness technology]
Organizational environment: structural features • Goals, priorities • Hierarchy • Reward system • Power relations
Characteristics of job/tasksuch as: • High reliability, safety-critical • Confidentiality requirements • Pixar’s new campus: animators hidden • Strongly time-dependent • Airport ground ops
Cultural Environment • Organizational/corporate culture • Willingness to cooperate • Competitiveness, secrecy – internal, external • ‘How we do things here’ • Ethnic/national cultures; gender? • Differences across cultures • Multicultural worksites, work groups • Disciplines, job classifications • Professional/support staff differences • Differences across professions • Knowledge communities
Making the Case for Site Visits: How many users? • Sample size calculations using methods and rules from statistics are based on assumptions that may not apply • Rule of thumb: keep going until you don’t learn much new • Empirical: • in usability tests, Nielsen found that 5 users find 75% of problems, 10 find 90%. He recommends 3 to 5.