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Serious Games for Bioinformatics Education. Benjamin Good The Scripps Research Institute @ bgood. Why games?. Attention!!!. Attention. is useful for: Recruiting getting their attention Engaging holding their attention. Recruiting bioinformaticians.
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Serious Games for Bioinformatics Education Benjamin Good The Scripps Research Institute @bgood
Why games? Attention!!!
Attention is useful for: • Recruiting • getting their attention • Engaging • holding their attention
Recruiting bioinformaticians “We're hopefully going to change the way science is done, and who it's done by” ZoranPopović University of Washington Foldit, a game for protein folding
Foldit players come from many backgrounds Top 50 players Busn/finance/legal largest group.. Majority have no training in biochemistry Cooper, Seth, et al. "Predicting protein structures with a multiplayer online game." Nature 466.7307 (2010): 756-760.
Teaching with games “The use of educational games within learning environments raises motivation, increases interest in the subject matter, intensifies information retention, encourages collaboration, and improves problem-solving skills.” • Schneider, Maria Victoria, and Rafael C. Jimenez. "Teaching the fundamentals of biological data integration using classroom games." PLoS computational biology 8.12 (2012) • Quoting: Michael D, Chen S (2006) Serious games: games that educate, train and inform. Boston: Thomson Course Technology.”
Games can be used to teach • High school students • First person shooter game • Significantly improves understanding of concepts in immunology • Immune Attack • http://ImmuneDefenseGame.com Stegman, Melanie. "Immune Attack players perform better on a test of cellular immunology and self confidence than their classmates who play a control video game." Faraday Discuss 169 (2014): 1-20.
4bases (Rostlab, masters thesis) Click the next base in time as the sequence scrolls by. Introduces concept of DNA sequencing Click next base
MAX5 • Goal: introduce the concepts and purposes of DNA sequence comparisons (BLAST) and distributed computing to high school students • First person game set in 3-d world beset by an influenza pandemic. • http://gamestem.com/portfolio/max5-storyline-1/ Perry, Daniel, et al. "Human centered game design for bioinformatics and cyberinfrastructure learning." Proceedings of the Conference on Extreme Science and Engineering Discovery Environment: Gateway to Discovery. ACM, 2013.
MAX5, TBG, 4Bases,… Plusses • Useful introductions. • Useful for recruiting. Minuses • Very high-level – shallow learning.
Bioinformatics education games • All examples of gamifying tasks in bioinformatics. • None built for the purpose of education!
Genes in Space • Fly a spaceship • (oh by the way you are helping cancer research) • 300,000 downloads 3 months.. • Cancer UK project.
The Cure game Opponents hand Alternate turns picking a gene from a “board” of 25 Your hand
Classroom uses • The Cure story (Antoine Taly) http://tinyurl.com/talycure • Goal: understand the concept of Biomarkers • Watch short video • Play The Cure game (involves picking genes useful for predicting breast cancer survival) • Create custom predictive decision tree • Write essay about what you did
“Game” • Soccer • Chess • World of Warcraft • Halo • Super Mario Brothers • The Game of Life • Monopoly • Angry Birds • Poker • Doom • Pacman • The Sims • Spore • Civilization
Game: defining traits • A goal • Rules • Feedback system • Voluntary participation McGonigalJ. Reality is broken : why games make us better and how they can change the world. New York: Penguin Press; 2011.
Games…? • Running – no • Answering questions about programming – no • Programming – no • A goal • Rules • Feedback system • Voluntary participation • Nike+ Fuelband – yes • Stackoverflow – yes • TopCoder.com – yes
Gamification • Google: “the application of typical elements of game playing to other areas of activity…”
Gamified education. • Sort of games…
CACAO Rules • Students form teams • In each of a series of “innings”: • They are presented with (or find themselves) lists of proteins • They look up articles about them and try to create GO annotations. • The team gets points for complete, correct annotations • At the end of the inning they can “challenge” the annotations of other teams and steal their points. (Like Scrabble!!) Jim Hu, Texas A&M (TAMU) http://gonuts.tamu.edu/wiki/index.php/Cacao_rules
CACAO participation Example teams from 2013 • Since 2010, • 1000+ students • 15 universities • 2,800+ new, acceptable annotations • No empirical evidence that gamification helps, but anecdotally everyone likes it..
Rosalind.info • Rosalind is a platform for learning bioinformatics and programming through problem solving. Python Village (learn programming) Bioinformatics Armory (learn tools) Textbook exercises Bioinformatics Stronghold (learn algorithms)
Problems: 228 (total), users: 18194, attempts: 296869, correct: 172873
Use of games/gamification in bioinformatics education Cost $$ Expressivity: Number and depth of learnable concepts Holy Grail ? Gamified: badges, leaderboards, levels Classroom Rosalind.info Game: you “play it”, learning more implicit, purposes aside from education Lecture course: Typically no game elements CACAO The Cure Foldit EteRNA Phylo Max5 Genes in Space Cost $$ Fun Benefits: recruiting, engagement
Future Directions • Slowly pushing towards the holy grail(s) • Example: ‘Cyclo6’ will attempt to teach advanced organic chemistry – to be released on the app store this fall. • Removing boundaries that divide scientific games from each other and from other games • Genes in Space team – integration directly inside the context of “The Impossible Line” by Chilingo • Yako.io
http://yako.io System for teachers to create lessons that move students through specified levels of multiple games. Jerome Waldispuhl, McGill University, Phylo
Acknowledgements • Jerome Waldispuhl (Phylo) • Daniel Perry (MAX5) • Antoine Taly (pioneering the use of games (Foldit, Phylo, The Cure) in his courses) • Julia Winter (Cyclo6) • Jim Hu (CACAO) • Melanie Stegman • http://www.sciencegamecenter.org • http://ImmuneDefenseGame.com Andrew Su Funding
Heroic Purpose • Biology and medicine provide a heroic purpose – not unlike the more standard purpose of saving the world from aliens. • There are great games to be made and great bioinformaticians to be discovered! BIOINFORMATICIAN
Finding educational bioinformatics games • http://www.sciencegamecenter.org/ • Lists about 95 games related to science • 57 are tagged with “biology” • 2 with “computer science” • None focus on bioinformatics learning objectives. Melanie Stegman Federation of American Scientists
Fun • Google define:fun “enjoyment, amusement, or lighthearted pleasure” • “Fun” from game design guru RaphKoster • “the act of mastering a problem mentally” • “the feedback the brain gives us when we are absorbing patterns for learning purposes” • “fun is about learning in a context where there is no pressure, and that is why games matter”