1 / 18

Robots for Urban Search and Rescue

Robots for Urban Search and Rescue. Game-Based Design of Human-Robot Interfaces for USR CHI2004. Robotic Search and Rescue. At least 3 used to search the rubble of the World Trade Center Not very sophisticated bots. Other robotic work. Life-threatening work, like mine-clearing

skip
Download Presentation

Robots for Urban Search and Rescue

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Robots for Urban Search and Rescue Game-Based Design of Human-Robot Interfaces for USR CHI2004

  2. Robotic Search and Rescue • At least 3 used to search the rubble of the World Trade Center • Not very sophisticated bots

  3. Other robotic work • Life-threatening work, like mine-clearing • De-mining resulted in at least 500 deaths from 1996 to 2002, according to a database maintained by the Journal of Mine Action.

  4. RoboCupRescue • Simulation Project, Robotics and Infrastructure Project, Simulation League and Robot League • Integration of these activities creates digitally-empowered international rescue brigades in the future.

  5. Inspirational Interface • First Person Shooters • Besides point and click fragging, players can … • quickly assess the environment • make time-critical decisions • control low-level decisions This maps very closely with the requirements and goals of Urban Search and Rescue

  6. brothers? cousins? • Searching a maze or building for enemies • Vs. • Using a robot to explore an arena and find victims

  7. HRI • Human-Robot Interface awareness • Human side: location, activities, status, and surroundings of the robot • Robot side: human commands it will receive, and physics it operates under

  8. awarenesses II • From the FPS user interface, we derive the ideas of … • Surroundings awareness • Status awareness

  9. The robot design • Magellan Pro robot • 450 MHz PIII • 16 sensor panels • Pan-tilt-zoom camara • Wireless microphone

  10. Interface incorporation • Most control via keyboard • No “mouselook” due to hardware limitations • WASD for robot direction • UHJK for vision

  11. Victim interest point • Dialog window for entering victim data • Saved time - didn’t have to fill out paper form • Additions: • Creates on the fly webpage of victim data

  12. Hip Info • Dynamically created webpage could be sent to rescue workers equipped with PDAs • Instant access to … • victim's status • image of the victim • surrounding area • a map to the victim

  13. End Game • Results: • Keyboard design idea good and quick, but with a high learning curve • Large rotational movements had bad effects • Short-changed surroundings awareness

  14. The Future • Harder Competitions • More real-life problems, like communication blackouts • With more autonomy comes … more robots searching! • Redundancy • Faster search • Another point of view design needed

  15. “real time strategy” games(RTS in nerdspeak)

  16. RTS UI requirements • Accurate mapping and localization • Autonomous navigation and searching • Sharing of information amongst robots • Ability to identify relevant visual features

  17. Game Over (Groan) Credits: Maxwell, Ward, Heckel, Game-Based Design of Human-Robot Interfaces for Urban Search and Rescue Nat’l Geographic Today news article (http://news.nationalgeographic.com/news/2001/09/0914_TVdisasterrobot .html) Blizzard Entertainment (Starcraft) Microsoft Games (Halo) RoboCupRescue - http://www.isd.mel.nist.gov/RoboCup2003/background.htm PCWorld.com – mine robots news (http://www.pcworld.com/news/article/0,aid,110127,00.asp)

More Related