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OCIO Excellence in Student Research: Reaching out with Game Design

Learn about Katelyn Doran's work in game development-based outreach, using video games to teach computer science to children. Discover her curriculum, outreach tools, and future plans.

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OCIO Excellence in Student Research: Reaching out with Game Design

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  1. OCIO Excellence in Student Research:Reaching out with Game Design Katelyn Doran NASA IT Summit – 15 August 2011

  2. Who I am • NASA GSRP Fellow • NASA Student Ambassador • UNC Charlotte Graduate Student • Member of Games + Learning Lab • Member of Game2Learn Project

  3. What I do • Game Development Based Outreach • 10-week Citizen Schools curriculum • Game Maker single class sessions • Educational Game Development • EleMental: The Recurrence • Bunny Generals Divide and Conquer • Serious Game Development • World of Workout • Snag’Em • Greener Challenge

  4. A brief explanation of my work One minute madness

  5. So, let’s say you want to teach computer science to children…

  6. Teaching with an IDE and traditional coding assignments lacks context and is confusing and unrewarding for children.

  7. However, students respond well to video games…

  8. How do you bridge the gap?

  9. Outreach Affiliations

  10. Outreach Tools • Game Maker • Available at yoyogames.com • CSDTs • Available at csdt.rpi.edu • Game2Learn produced games • Available at game2learn.com

  11. Curriculum Development • 10 weeks • One, 90-minute session per week • Final presentation (the WOW!) • Focus on • Computer literacy • Introductory CS material • Team work • Public speaking • Constructive criticism

  12. Curriculum History • Used in • Spring 2009 • Fall 2009 • Spring 2010 • Fall 2010 • Spring 2011 • ~15 students each semester

  13. Future Work • Formal Evaluation • Apprenticeships at two locations • Making the curriculum publicly available

  14. Questions? Comments? Katelyn Doran University of North Carolina at Charlotte doran.katelyn@gmail.com

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