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This study compares the use of synchronous and asynchronous video in multi-robot search scenarios. The results show that streaming video performs better than panoramic imagery, with potential scalability benefits in team size.
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Synchronous vs. Asynchronous Video in Multi-Robot Search Prasanna Velagapudi, Jijun Wang, Huadong Wang, Paul Scerri, Michael Lewis, Katia Sycara University of Pittsburgh Carnegie Mellon University
Urban Search and Rescue (USAR) • Location and rescue of people in a structural collapse • Urban disasters • Landslides • Earthquakes • Terrorism Credit: NIST
USAR Robots • Robots can help • Unstable voids • Mapping/clearing • Want them to be: • Small • Cheap • Plentiful Credit: NIST
Urban Search and Rescue (USAR) • Now: One operator one robot • Directly teleoperated • Victim detection through synchronous video • Future: One operator many robots • Manufacturing robots is easy • Training operators is hard • Need to scale navigation and search
Synchronous Video • Most common form of camera teleoperation • High bandwidth • Low latency • Applications • Surveillance • Bomb disposal • Inspection iRobot PackBot
Synchronous Video • Does not scale with team size
Synchronous Video • Does not scale with team size
Synchronous Video • Does not scale with team size
Asynchronous Imagery • Inspired by planetary robotic solutions • Limited bandwidth • High latency • Multiple photographs from single location • Maximizes coverage • Can be mapped to virtual pan-tilt-zoom camera
Hypothesis • Asynchronicity may improve performance • Helps guarantee coverage • Can review images multiple times • Asynchronicity may reduce mental workload • Only navigation must be done in real-time • Search becomes self-paced
USARSim • Based on UnrealEngine2 • High-fidelity physics • “Realistic” rendering • Camera • Laser scanner (LIDAR) [http://www.sourceforge.net/projects/usarsim]
MrCSMulti-robot Control System Status Window Map Overview Video/ Image Viewer Waypoint Navigation Teleoperation
Experimental Conditions • Objective: • Find victims Mark victims on map • Control 4 robots • Waypoint control (primary) • Direct teleoperation • Explore the map • Map generated online w/ Occupancy Grid SLAM • Simulated laser scanners
Experimental Conditions 10 Victims
Streaming Mode Panorama Mode Panoramas stored for later viewing Streaming live video Experimental Conditions
Subjects • 21 paid participants • 9 male, 12 female • No prior experience with robot control • Frequent computer users: 71% • Played computers games > 1hr/week: 28%
Method • Written instructions • 15-20 min. training session • Both streaming and panoramas enabled • Encouraged to find and mark a victim • 20 min. testing session • 20 min. testing session
Metrics • Switching times • Number of victims • Thresholded accuracy
Panorama 6 Streaming 5 4 3 2 1 0 Within 0.75m Within 1m Within 1.5m Within 2m Accuracy Threshold Victims Found Average # of victims found
7 Panorama First 6 < 2m < 1.5m 5 4 < 2m 3 < 1.5m Streaming First 2 1 0 First Session Second Session Trial Order Interaction Average # of victims found
12 10 8 6 4 2 0 0 20 40 60 80 100 120 Number of Switches Switching Time (Streaming Mode) Average # of reported victims
12 10 8 6 4 2 0 0 20 40 60 80 100 120 Number of Switches Switching Time (Panorama Mode) Average # of reported victims
Conclusions • Streaming is better than panoramic • Perhaps not by as much as expected • Conditions favorable to streaming video • Similar asynchronous performance is good • May avoid forced pace switching • May scale with team size
Switch Time >> Comm. Latency Operator-induced latency Operator switch time # of robots
Victims Found • Repeated Measures ANOVA • 1.5m radius • F(1,19) = 8.038 • p = 0.01 • 2.0m radius • F(1,19) = 9.54 • p = 0.006
Trial Order Interaction • Repeated Measures ANOVA • 1.5m radius • F(1,19) = 7.34 • p = 0.014 • 2.0m radius • F(1,19) = 8.77 • p = 0.008
Switching Time • Streaming mode • Repeated Measures ANOVA • F(1,19) = 3.86 • p = 0.064 • Panorama mode • No relation found