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The cross-media user experience

Learn how to optimize content delivery, allow user constraints, ensure format-independent content, and enable access across devices seamlessly.

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The cross-media user experience

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  1. The cross-media user experience Roger Gimson HP Labs Roger Gimson 3 October 2000

  2. Principles • Content is provided in a format suitable for the delivery device • Consumers can constrain the way in which content is delivered • Content is identified in a way that is independent of its delivery format • Access to content is not arbitrarily limited to specific devices Roger Gimson 3 October 2000

  3. Carrying context between devices content adapt for device 1 device 1 user context adapt for device 2 device 2 Roger Gimson 3 October 2000

  4. Carrying context between devices content adapt for device 1 device 1 user context adapt for device 2 context carried with a device device 2 Roger Gimson 3 October 2000

  5. Carrying context between devices content adapt for device 1 device 1 user context adapt for device 2 context held by content provider device 2 Roger Gimson 3 October 2000

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