1 / 21

PP1

PP1. T6. T5. T4. PP2. CP3. T3. T2. X. X. T1. START POSITION STANDING IN MARKED AREA, GUN LOADED IN HOLSTER, BOTH HANDS ON BARICCADE. STAGE PROCEDURE ON START SIGNAL, ENGAGE TARGETS AND POPPERS AS THEY BECOME VISIBLE. SCORING COMSTOCK, 16 ROUNDS, 80 POINTS TARGETS

Download Presentation

PP1

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. PP1 T6 T5 T4 PP2 CP3 T3 T2 X X T1

  2. START POSITION STANDING IN MARKED AREA, GUN LOADED IN HOLSTER, BOTH HANDS ON BARICCADE. STAGE PROCEDURE ON START SIGNAL, ENGAGE TARGETS AND POPPERS AS THEY BECOME VISIBLE. SCORING COMSTOCK, 16 ROUNDS, 80 POINTS TARGETS 6 IPSC / CLASSIC, 3 PP, 2 N/S. SCORED HITS BEST 2 PER PAPER , METALS DOWN START STOP AUDIBLE – LAST SHOT PENALTIES AS PER CURRENT EDITION IPSC RULES

  3. T3 PP3 PP2 T2 T1 PP1 A L R

  4. START POSITION STANDING IN AREA “A” GUN LOADED IN HOLSTER STRONG HAND HOLDING A BAG STAGE PROCEDURE START SIGNAL, OUT AREA “A” STAGE TARGETS AND POPPERS AS BECOME VISIBLE. RO NOTES: LEFT HAND SHOOTERS USE LEFT HAND TO HANDLE A BAG COURSE OF FIRE TYPE MEDIUM COURSE SCORING COMSTOCK,9 ROUNDS,45 POINTS TARGETS 6 IPSC/CLASSIC, 3 PEPPER POPPER SCORED HITS BEST 2 PER PAPER, METALS DOWN START STOP AUDIBLE LAST SHOT PENALTIES AS PER CURRENT EDITION IPSC RULES

  5. PP4 T3 PP5 PP1 T4 PP2 PP6 PP3 ACTIVATOR VS VS FLAT FORM T5 T2 DROP TURNER T6 T1 Area A X X

  6. START POSITION STANDING WITH PALMS FLAT ON XS STAGE PROCEDURE UPON START SIGNAL ENTER AREA A AND TARGETS AS THEY BECOME VISIBLE FROM WITHIN AREA A ONLY.PP1 WILL ACTIVATE SWINGER T6, T2 PP3 WILL ACTIVATE SWINGER POPPER 4 & PP5 WILL ACTIVATE DROP RO NOTE: DROP TURNER VISIBLE ALSO ON TOP OF FLAT FORM SCORING COMSTOCK, 16 ROUNDS, 80 POINTS TARGETS 7 IPSC, 6PP, 3 USP SCORED HITS BEST 2 PER IPSC, STEEL DOWN = A START STOP AUDIBLE LAST SHOT PENALTIES PROCEDURAL -10 NO SHOOT HIT 10 MISS 10

  7. PP1 T14 R2 R3 T11 T9 T7 T12 T6 T8 T13 T5 T4 T3 T2 T10 T1 R1

  8. START POSITION SEATED IN CHAIR, GUN EMPTY WITH ONE MAGAZINE ON TABLE, BOTH HANDS ON KNEES. STAGE PROCEDURE ON START SIGNAL, ENGGAGE TARGETS AND POPPERS AS THEY BECOME VISIBLE COURSE OF FIRE TYPE LONG COURSE SCORING COMSTOCK,32 ROUNDS, 160 POINTS TARGETS 14 IPSC/CLASSIC, 1PP, 3 PLATES, 6 NS SCORED HITS BEST 2 PER PAPER, MEALS DOWN START STOP AUDIBLE LAST SHOT PENALTIES AS PER CURRENT EDITION IPSC RUELS

  9. PP3 PP2 T3 T2 PP4 PP1 PP4 T4 T1

  10. START POSITION STANDING IN START AREA, GUN UNLOADED IN HOLSTER, BOTH HANDS RELAXED BY SIDES STAGE PROCEDURE ON START SIGNAL, ENGAGE TARGETS AND POPPERS AS THEY BECOME VISIBLE COURSE OF FIRE TYPE MEDIUM COURSE SCORING MEDIUM,15 ROUNDS, 75 POINTS TARGETS 4 IPSC/ CLASSICE,5 PP SCORED HIITS BEST 2 PER PAPER, METALS DOWN START STOP AUDIBLE LAST SHOT PENALTIES AS PER CURRENT EDITION IPSC RULES

  11. P6 P4 P5 T10 P1 P3 T9 T11 P2 T4 T5 T8 T7 T3 T6 T2 T1 A R I F L E

  12. START POSITION STANDING IN BOX “A “ GUN LOADED IN HIGH READY POSITION STAGE PROCEDURE ON START SIGNAL, ENGAGE TARGETS AS THEY BECOME VISIBLE COURSE OF FIRE TYPE LONG COURSE SCORING COMSTOCK,28 ROUNDS, 140 POINTS TARGETS 11 IPSC / 6 PLATES SCORED HIITS BEST 2 PER PAPER, METALS DOWN START STOP AUDIBLE LAST SHOT PENALTIES AS PER CURRENT EDITION IPSC RULES

  13. RP1 T4 T3 T2 T1 P3 P1 RIFLE

  14. START POSOTION SHOOTER SEATED ON MARKED AREA, FACING DOWN RANGE BOTH HANDS HOLDING THE PADDLE. GUN IS UNLOADED , MAGAZINE INSERTED , AND SAFETY. STAGE PROCEDURE UPON SIGNAL, RETURN THE PADDLE IN ITS DESIGNATED POSITION WHICH WILL THEN ACTIVATE SWINGING TARGETS T1, T2,,T3 AND T4 ENGAGE TARGETS AS THEY BECOME VISIBLE COURSE OF FIRE TYPE MEDIUM COURSE SCORING COMSTOCK TARGETS 4 CLASSIC PAPER TARGETS, 3 ISQ PLATE DISTANCE 6-10 METERS MINIMUM ROUNDS 11 ROUNDS MAXIMUM ROUNDS 55 POINTS TIME STARTS AUDIBLE SIGNAL, S TOP ON THE LAST SHOTS

  15. RP4 RP3 RP2 RP1 RP5 T1 RP6 LETS MAKE A DEAL

  16. RP11 RP12 RP9 RP10 PP1 PP2 PP3 RP7 RP8 RP13 RP14 RP2 RP3 RP4 RP5 RP1 RP6 X X GI G2

  17. STAGE TITLE : WHERE DO START SCORING TYPE COMSTOCK LONG ROUND/ POINTS NO OF TARGETS 14 RP, 3PP DISTANCE 13-15 METERS START STOP AUDIBLE LAST SHOT PENALTIES AS PER 2006 EDITION IPSC RULE BOOK START POSITION SHOOTER STANDING HANDS ON MARK. GUN IN SAFETY CONDITION, HOLSTERED PROCEDURE ON START SIGNAL SHOOT ALL TARGETS WHEN VISIBLE TWO HITS ON PAPER STEEL TARGETS MUST FALL TO SCORE. NOTE PP2 WILL ACTIVATE WINDOW 1 PP3 WILL ACTIVATE WINDOW 2

  18. RP4 RP3 PP1 PP2 RP5 RP1 RP2 PP3 RP6 SLIDING WINDOW WALL WINDOW PORT TABLE BED

  19. STAGE TITLE :NITE VISITOR SCORING TYPE COMSTOCK /MEDIUM ROUNDS POINTS 16 RDS. 80 PTS NO. OF TARGETS 7 IPSC CLASSICE TARGETS,2 PP DISTANCE 5-15 METERS START STOP AUDIBLE LAST SHOT PENALTIES AS PER 2006 EDITION IPSC RULE BOOK START POSITION SHOOTER LYING AT BED, BOTH HANDS AT THE BACK OF THE HEAD, GUN ON TOP OF THE TABLE IN CONDITION 2 PROCEDURE ON START SIGNAL SHOOT ALL TARGET WHEN VISIBLE. TWO HITS ON PAPER ALL STEEL TRGETS MUST FALL TO SCORE. NOTE PP1 WILL ACTIVATE SWINGING TARGET T3 PP2 WILL ACTIVATE SWINGING T5

  20. PP1 PP4 PP3 R3 PP2 R1 PP3 R2 SWINGING IN PLATFORM X X R4

  21. SCORING TYPE COMSTOCK / SHORT ROUNDS / POINTS 9 RDS. 45 PTS NO. OF TARGET 4 IPSC CLASSIC TARGET,1PP DISTANCE 5-15 METERS START STOP AUDIBLE LAST SHOT PENALTIES AS PER 2006 EDITION IPSC RULE BOOK START POSITION SHOOTER STANDING ON MARK GUN IS READY CONDITION IN HIGH READY CONDITION PROCEDURE ION START SIGNAL ALL TARGETS WHEN VISIBLE, WHILE ON TOP OF THE PLAT FORM STEEL TARGET MUST FALL TO SCORE

More Related