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Learn about the Fire Zone defensive package, designed to pressure the point of attack, read route combinations, and play zone coverage effectively with only six defenders. Understand the benefits of this strategy to disrupt the opponent's offense.
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WHY FIRE-ZONES • Pressure the point of attack versus running game.
WHY FIRE-ZONES • Pressure the point of attack versus running game. • Attack pass protection weakness – QB’s confidence.
WHY FIRE-ZONES • Pressure the point of attack versus running game. • Attack pass protection weakness – QB’s confidence. • Reduce the “big-play exposure” by taking the back-end out of man coverage.
WHY FIRE-ZONES • Pressure the point of attack versus running game. • Attack pass protection weakness – QB’s confidence. • Reduce the “big-play exposure” by taking the back-end out of man coverage. • Create negative yardage plays – get offense off schedule.
WHY FIRE-ZONES • Pressure the point of attack versus running game. • Attack pass protection weakness – QB’s confidence. • Reduce the “big-play exposure” by taking the back-end out of man coverage. • Create negative yardage plays – get offense off schedule. • Reduce the volume of offense from opponent.
WHY FIRE-ZONES • Pressure the point of attack versus running game. • Attack pass protection weakness – QB’s confidence. • Reduce the “big-play exposure” by taking the back-end out of man coverage. • Create negative yardage plays – get offense off schedule. • Reduce the volume of offense from opponent. • Zone adjustment to offensive change of strength.
WHY FIRE-ZONES • Pressure the point of attack versus running game. • Attack pass protection weakness – QB’s confidence. • Reduce the “big-play exposure” by taking the back-end out of man coverage. • Create negative yardage plays – get offense off schedule. • Reduce the volume of offense from opponent. • Zone adjustment to offensive change of strength. • Zone drops often cause quarterback to hold ball in pocket – allows for pressure to develop.
WHY FIRE-ZONES • Pressure the point of attack versus running game. • Attack pass protection weakness – QB’s confidence. • Reduce the “big-play exposure” by taking the back-end out of man coverage. • Create negative yardage plays – get offense off schedule. • Reduce the volume of offense from opponent. • Zone adjustment to offensive change of strength. • Zone drops often cause quarterback to hold ball in pocket – allows for pressure to develop. • Cannot run off perimeter run support.
WHY FIRE-ZONES • Pressure the point of attack versus running game. • Attack pass protection weakness – QB’s confidence. • Reduce the “big-play exposure” by taking the back-end out of man coverage. • Create negative yardage plays – get offense off schedule. • Reduce the volume of offense from opponent. • Zone adjustment to offensive change of strength. • Zone drops often cause quarterback to hold ball in pocket – allows for pressure to develop. • Cannot run off perimeter run support. • Offense must be “protection-orientated” over “hot-orientated” in the passing game.
OUR DEFENSIVE STRUCTURE _ _ _ _ _ _
OUR DEFENSIVE STRUCTURE E N E _ _ _ _ _ _
OUR DEFENSIVE STRUCTURE E N E L M R _ _ _ _ _ _
OUR DEFENSIVE STRUCTURE E N E F F L M R _ _ _ _ _ _
OUR DEFENSIVE STRUCTURE E N E F F L M R C C _ _ FS _ _ _ _
BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE + TWO
BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE + TWO COVERAGE ELEMENT: TWO SEAMS + ONE HOLE THREE DEEP ZONE
PRESSURE ELEMENT E N E F F L M R C C _ _ FS _ _ _ _ BEAR
PRESSURE ELEMENT E N E F F L M R C C _ _ FS _ _ _ _ TIGER
PRESSURE ELEMENT E N E F F L M R C C _ _ FS _ _ _ _ SHOOT
DECLARATIONS TIGHT SPLIT FORMATION FIELD BOUNDARY TILT NUMBERS
PRESSURE ELEMENT E N E F L M R F C C _ _ FS _ _ _ _ BLAZE
PRESSURE ELEMENT E N E F M R L F C C _ _ FS _ _ _ _ THUNDER
PRESSURE ELEMENT E N E F M R L F C C _ _ FS _ _ _ _ TORNADO
PRESSURE ELEMENT E N E F L M R C C FS F _ _ _ _ _ _ FLOOD (RIVER/LAKE)
TIGHT E N E F L M R F C C _ _ FS _ _ _ _ THUNDER
SPLIT E N E F M R L F C C _ _ FS _ _ _ _ THUNDER
FORMATION E N E F M R L F C C _ _ FS _ _ _ _ THUNDER
FIELD FIELD E N E F L M R F C C _ _ FS _ _ _ _ THUNDER
BOUNDARY FIELD E N E F L M R F C C _ _ FS _ _ _ _ THUNDER
TILT E N E F L M R F C C _ _ FS _ _ _ _ THUNDER
NUMBERS E N E F L M R F C C _ _ FS _ _ _ _ THUNDER
BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE + TWO
BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE + TWO COVERAGE ELEMENT: TWO SEAMS + ONE HOLE THREE DEEP ZONE
TEACH PLAYERS HOW TO READ ROUTE COMBINATIONS TEACH CONCEPT OF PLAYING MAN WITHIN YOUR ZONE – MUCH LIKE A MATCH UP ZONE IN BASKETBALL
HOLE SEAM SEAM THIRD THIRD THIRD _ _ _ _ _ _ COVERAGE ELEMENT BEHIND FIVE MAN BLITZ
COVER: Z E N E F F SEAM SEAM _ _ _ _ _ _ COVERAGE RESPONSIBILITIES
COVER: Z E N E F F L M R SEAM SEAM HOLE **NON-BLITZING LINEBACKER BECOMES HOLE PLAYER _ _ _ _ _ _ COVERAGE RESPONSIBILITIES
COVER: Z E N E F F L M R SEAM SEAM HOLE _ _ FS _ _ _ _ MIDDLE THIRD COVERAGE RESPONSIBILITIES
COVER: Z E N E F F L M R SEAM SEAM HOLE C C OUTSIDE THIRD OUTSIDE THIRD _ _ FS _ _ _ _ MIDDLE THIRD COVERAGE RESPONSIBILITIES
COVER: Z E N E F F L M R FORCE FORCE C C _ _ FS _ _ _ _ RUN SUPPORT
COVER: Z E N E F F L M R FORCE FORCE C C _ _ FS _ _ _ _ ALLEY RUN SUPPORT
COVER: Z E N E F F L M R FORCE FORCE C C SECONDARY CONTAIN SECONDARY CONTAIN _ _ FS _ _ _ _ ALLEY RUN SUPPORT
SEAM TECHNIQUE 3 5 F **FLAT-FOOT READ VERSUS SINGLE WIDTH
SEAM TECHNIQUE F 10 YARDS DEPTH PLAY AS NORMAL CURL ZONE DEFENDER
SEAM TECHNIQUE 2 7 F **FLAT-FOOT READ VERSUS TWO STANDS UPS