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AIR FORCE FOOTBALL. FIRE-ZONE PACKAGE. WHY FIRE-ZONES. Pressure the point of attack versus running game. WHY FIRE-ZONES. Pressure the point of attack versus running game. Attack pass protection weakness – QB’s confidence. WHY FIRE-ZONES. Pressure the point of attack versus running game.
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WHY FIRE-ZONES • Pressure the point of attack versus running game.
WHY FIRE-ZONES • Pressure the point of attack versus running game. • Attack pass protection weakness – QB’s confidence.
WHY FIRE-ZONES • Pressure the point of attack versus running game. • Attack pass protection weakness – QB’s confidence. • Reduce the “big-play exposure” by taking the back-end out of man coverage.
WHY FIRE-ZONES • Pressure the point of attack versus running game. • Attack pass protection weakness – QB’s confidence. • Reduce the “big-play exposure” by taking the back-end out of man coverage. • Create negative yardage plays – get offense off schedule.
WHY FIRE-ZONES • Pressure the point of attack versus running game. • Attack pass protection weakness – QB’s confidence. • Reduce the “big-play exposure” by taking the back-end out of man coverage. • Create negative yardage plays – get offense off schedule. • Reduce the volume of offense from opponent.
WHY FIRE-ZONES • Pressure the point of attack versus running game. • Attack pass protection weakness – QB’s confidence. • Reduce the “big-play exposure” by taking the back-end out of man coverage. • Create negative yardage plays – get offense off schedule. • Reduce the volume of offense from opponent. • Zone adjustment to offensive change of strength.
WHY FIRE-ZONES • Pressure the point of attack versus running game. • Attack pass protection weakness – QB’s confidence. • Reduce the “big-play exposure” by taking the back-end out of man coverage. • Create negative yardage plays – get offense off schedule. • Reduce the volume of offense from opponent. • Zone adjustment to offensive change of strength. • Zone drops often cause quarterback to hold ball in pocket – allows for pressure to develop.
WHY FIRE-ZONES • Pressure the point of attack versus running game. • Attack pass protection weakness – QB’s confidence. • Reduce the “big-play exposure” by taking the back-end out of man coverage. • Create negative yardage plays – get offense off schedule. • Reduce the volume of offense from opponent. • Zone adjustment to offensive change of strength. • Zone drops often cause quarterback to hold ball in pocket – allows for pressure to develop. • Cannot run off perimeter run support.
WHY FIRE-ZONES • Pressure the point of attack versus running game. • Attack pass protection weakness – QB’s confidence. • Reduce the “big-play exposure” by taking the back-end out of man coverage. • Create negative yardage plays – get offense off schedule. • Reduce the volume of offense from opponent. • Zone adjustment to offensive change of strength. • Zone drops often cause quarterback to hold ball in pocket – allows for pressure to develop. • Cannot run off perimeter run support. • Offense must be “protection-orientated” over “hot-orientated” in the passing game.
OUR DEFENSIVE STRUCTURE _ _ _ _ _ _
OUR DEFENSIVE STRUCTURE E N E _ _ _ _ _ _
OUR DEFENSIVE STRUCTURE E N E L M R _ _ _ _ _ _
OUR DEFENSIVE STRUCTURE E N E F F L M R _ _ _ _ _ _
OUR DEFENSIVE STRUCTURE E N E F F L M R C C _ _ FS _ _ _ _
BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE + TWO
BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE + TWO COVERAGE ELEMENT: TWO SEAMS + ONE HOLE THREE DEEP ZONE
PRESSURE ELEMENT E N E F F L M R C C _ _ FS _ _ _ _ BEAR
PRESSURE ELEMENT E N E F F L M R C C _ _ FS _ _ _ _ TIGER
PRESSURE ELEMENT E N E F F L M R C C _ _ FS _ _ _ _ SHOOT
DECLARATIONS TIGHT SPLIT FORMATION FIELD BOUNDARY TILT NUMBERS
PRESSURE ELEMENT E N E F L M R F C C _ _ FS _ _ _ _ BLAZE
PRESSURE ELEMENT E N E F M R L F C C _ _ FS _ _ _ _ THUNDER
PRESSURE ELEMENT E N E F M R L F C C _ _ FS _ _ _ _ TORNADO
PRESSURE ELEMENT E N E F L M R C C FS F _ _ _ _ _ _ FLOOD (RIVER/LAKE)
TIGHT E N E F L M R F C C _ _ FS _ _ _ _ THUNDER
SPLIT E N E F M R L F C C _ _ FS _ _ _ _ THUNDER
FORMATION E N E F M R L F C C _ _ FS _ _ _ _ THUNDER
FIELD FIELD E N E F L M R F C C _ _ FS _ _ _ _ THUNDER
BOUNDARY FIELD E N E F L M R F C C _ _ FS _ _ _ _ THUNDER
TILT E N E F L M R F C C _ _ FS _ _ _ _ THUNDER
NUMBERS E N E F L M R F C C _ _ FS _ _ _ _ THUNDER
BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE + TWO
BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE + TWO COVERAGE ELEMENT: TWO SEAMS + ONE HOLE THREE DEEP ZONE
TEACH PLAYERS HOW TO READ ROUTE COMBINATIONS TEACH CONCEPT OF PLAYING MAN WITHIN YOUR ZONE – MUCH LIKE A MATCH UP ZONE IN BASKETBALL
HOLE SEAM SEAM THIRD THIRD THIRD _ _ _ _ _ _ COVERAGE ELEMENT BEHIND FIVE MAN BLITZ
COVER: Z E N E F F SEAM SEAM _ _ _ _ _ _ COVERAGE RESPONSIBILITIES
COVER: Z E N E F F L M R SEAM SEAM HOLE **NON-BLITZING LINEBACKER BECOMES HOLE PLAYER _ _ _ _ _ _ COVERAGE RESPONSIBILITIES
COVER: Z E N E F F L M R SEAM SEAM HOLE _ _ FS _ _ _ _ MIDDLE THIRD COVERAGE RESPONSIBILITIES
COVER: Z E N E F F L M R SEAM SEAM HOLE C C OUTSIDE THIRD OUTSIDE THIRD _ _ FS _ _ _ _ MIDDLE THIRD COVERAGE RESPONSIBILITIES
COVER: Z E N E F F L M R FORCE FORCE C C _ _ FS _ _ _ _ RUN SUPPORT
COVER: Z E N E F F L M R FORCE FORCE C C _ _ FS _ _ _ _ ALLEY RUN SUPPORT
COVER: Z E N E F F L M R FORCE FORCE C C SECONDARY CONTAIN SECONDARY CONTAIN _ _ FS _ _ _ _ ALLEY RUN SUPPORT
SEAM TECHNIQUE 3 5 F **FLAT-FOOT READ VERSUS SINGLE WIDTH
SEAM TECHNIQUE F 10 YARDS DEPTH PLAY AS NORMAL CURL ZONE DEFENDER
SEAM TECHNIQUE 2 7 F **FLAT-FOOT READ VERSUS TWO STANDS UPS