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Creativity, Technology, Design, and You

Creativity, Technology, Design, and You. What’s “Teams” Got To Do With It? Prof. David Owens Owen Grad School of Management. Today’s Three Claims. Good designs are not creative Good design teams don’t know what they are doing Good designs can’t be managed. First a Poll….

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Creativity, Technology, Design, and You

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  1. Creativity, Technology, Design, and You What’s “Teams” Got To Do With It? Prof. David Owens Owen Grad School of Management

  2. Today’s Three Claims • Good designs are not creative • Good design teams don’t know what they are doing • Good designs can’t be managed

  3. First a Poll… • How many of you are creative?

  4. About Me… • BS Electrical Engineering • PE EE (Professional Engineer) • SFO Airport: Power Systems Design • MS Product Design (ME / Art) • IDEO Product Development Inc. • Product Design (Apple, HP, Steelcase, Coleman, Wine-in-a-Box, etc.) • PhD Management Science and Eng. • Management & New Product Development • Vanderbilt & LEGO Systems (SeriousPlay.com)

  5. Some good designs…

  6. Why Do “Good” Ideas Fail? • Because the designers have failed to recognize the constraints of … • habits, perceptions, routines, social structures, knowledge bases, behaviors, minds, or ways of life…

  7. The Big Secret… • Design is not“Creative”! • The most successful designers are not “out of the box” thinkers • The are “inside the box” constraint-meeters!

  8. Inside the box Innovation.. Organizational Societal Economic Constraints Technical Individual

  9. Why Constraints? • Constraints are something we can usually agree upon • Constraints are something we can usually measure • Constraints can be a focus of our innovation efforts • Constraints guide the acceptance of our designs

  10. Good Designsare not Creative Good Designers are! They are innovators who identify, articulate, and circumnavigate constraints that stand in the way of a good design solution They are good at the process of seeking constraints, and then being clever, honest, and responsible about meeting or changing them

  11. Creative People may be Characterized by... ???

  12. Creative Personality Indicators • Neurotic • Extraverted • Open to Experience • Agreeable • Conscientious • Others?...

  13. Trait Neuroticism Extraversion Openness to Experience Agreeableness Conscientiousness General cognitive ability Task motivation Domain-relevant skills Use Creative Processes “Creativity” Correlation -0.10 0.13 0.17 ~ 0.19 0.26 0.41 0.46 0.62 Creativity Research Findings

  14. Trait Creativity: Neuroticism Extraversion Openness to Experience Agreeableness Conscientiousness General cognitive ability Task motivation Domain-relevant skills Use Creative Processes Indiv. -0.10 0.13 0.17 ~ 0.19 0.26 0.41 0.46 0.62 So What Happens in Teams? Team ~ ~ ~ ~ 0.11 ~ 0.37 ~ .52

  15. Good design teams don’t know what they are doing… They know how they are going to do it Their secret is mastery of the process of design

  16. Rational Model of Design • Identify the Issue • Find the Relevant Expertise in the Cross-Functional Group • Give Authority to “The Expert” Voila— • Problem Gets Solved Eng Mkt Mfg Srv ID

  17. Technology S-Curves 4 3 Performance 2 1 Time 1: Exploration 2: Innovation 3: Implementation 4: Exploitation

  18. DIVERGENCE PERFORMANCE CONVERGENCE CONVERGENCE A Design Process A Group Process

  19. So What? • The group must have different “behaviors” at different times • The group must have different goals at different times • Groups cannot “jump ahead” in the process • How do you know when to switch?

  20. Rational Model of Design • Identify the Issue • Find the Relevant Expertise in the Group • Proffer Authority to Expert Voila— • Problem Gets Solved

  21. A more likely scenario:The Negotiation Model • Issues Framed • Influence Attempted • Authority Asserted • Problem Assigned • Problem Gets Solved!

  22. How do you know when to switch modes? • See who’s best situated • Allow temporary “loss” of control • Keep to the Process • Keep to the Schedule • And Always Seek Constraints!

  23. Good designsdon’t need to be managed… good designers do. Great design teams manage the team and the process and let the design manage itself • Without a design process there is no design • You can choose to be ignorant of process, but this is to choose to be ignorant of your most powerful tool

  24. Today’s Three Claims • Good designs are not creative • Good design teams don’t know what they are doing • Good designs can’t be managed

  25. MBA - Product Design and Development Class – Spring Semester see details at http://mba.vanderbilt.edu/david.owens/NPD

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