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Physical Fitness Scores by Stanford Achievement. Murray, 2007. Physical Activity Recommendations. Physical Activities Guidelines for Americans 2008. Adults 30 minutes of MVPA Children & adolescents 60 minutes of MVPA. Be a Physically Active.
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Physical Fitness Scores by Stanford Achievement Murray, 2007
Physical Activity Recommendations Physical Activities Guidelines for Americans 2008 Adults 30 minutes of MVPA Children & adolescents 60 minutes of MVPA
Be a Physically Active Armies, Family Safety & Health, 2006; Pugliese & Tinsley, J Fam Psy, 2007 • Role-modeling affects children & adolescents • Physical activity as a family • Helps to build bonds • Promotes team work
Practical Tips for Increasing Physical Activity www.cdc.gov • Play – focus on FUN • Active toys & equipment • Age-appropriate • Ensure safety • Replace 30 minutes of TV with PA • Walk (school, park, store)
Practical Tips for Family PA Source: www.cdc.gov Designate areas – indoors and outdoors Offer positive reinforcement Encourage interest in new activities Use PA as a reward (not food) SET THE EXAMPLE
4th grade prevalence of obesity* by health service region in Texas, SPAN 2000-2002, 2004-2005 2000-2002 2004-2005 *Obesity is > 95th Percentile for BMI by Age/Sex
No single intervention will reverse the current trends in obesity&interventions must be culturally appropriate
Does CATCH Work? • Reduced total fat and saturated fat content of school lunches • Increased moderate-to-vigorous physical activity (MVPA) during PE classes • Improved students’ self-reported eating and physical activity behaviors • Effects persisted over three years without continued intervention Luepker et al., 1996; Nader et al. ,1999
Moderate-to-vigorous physical activity (MVPA), 2003-2005 HP 2010 Goal
En Vivo Lessons • Lesson 1: What’s Wrong with Screen-Time? • Lesson 2: Less Screen-Time, More Fun • Lesson 3: Planning Screen-Time • Lesson 4: Screen-Time and Snacking • Lesson 5: Live Life En Vivo • Lesson 6: Booster Session
Behavioral Journalism • Mass media or specialized media might affect people’s knowledge, attitudes, & behaviors • Some people in a group perform better than others (have reduced their health threat) • People can learn by the observation of others (peer modeling) • Stories of the role models fit with the target audience (they are understandable, realistic, & contain useful information) McAlister. 1995
Accelerating Diffusion • Peer modeling = behavioral journalism • Peer reinforcement = community networking
Comic Books – Time Twisters • Comic 1: Screen-Time definition and consequences • Comic 2: Benefits of reducing Screen-Time and Alternatives • Comic 3: Skills and Strategies to reduce Screen-Time • Comic 4: TV Commercials and Snacking
Motivation • The probability that a person will enter into, continue, and comply with a change-directed behavior • Motivation can be influenced