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Topics for Today

Topics for Today. General Audio Speech Music Presentation of MusicWiz project. General Audio. Mapping audio cues to events Recognizing sounds related to particular events (e.g. gunshot, falling, scream) Mapping events to audio cues Audio debugger to speed up stepping through code

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Topics for Today

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  1. Topics for Today • General Audio • Speech • Music • Presentation of MusicWiz project

  2. General Audio • Mapping audio cues to events • Recognizing sounds related to particular events (e.g. gunshot, falling, scream) • Mapping events to audio cues • Audio debugger to speed up stepping through code • Spatialized audio • Provides additional geographic/navigational channel • Example: Michael Joyce’s Interactive Central Park

  3. SpatializedAudio • Spatialized audio is easier when assuming headphones because of control • Head-related transfer function (HRTF) • Difference in timing and signal strength determine how we identify position of sound • Beamforming • Timing for constructive interference to create stronger signal at desired location • Crosstalk Cancellation • Destructive interference to remove parts of signal at desired location

  4. Audio Signal Analysis • Fast Fourier Transform (FFT) and Discrete Wavelet Transform (DWT) • Transforms commonly used on audio signals • Allow for analysis of frequency features across time (e.g. power contained in a frequency interval) • FFTs have equal sized windows where wavelets can vary based on frequency • Mel-frequency cepstralcoeffients (MFCC) • Based on FFTs • Maps results into bands approximating human auditory system

  5. Echology • An interactive soundscape combining human collaboration with aquarium activity • Engage visitors to spend more time with (and learn more about) Beluga whales • Spatialized sound based on whale activity and human interaction

  6. Echology Architecture

  7. Speech • Speaker segmentation • Identify when a change in speaker occurs • Useful for basic indexing or summarization of speech content • Speaker identification • Identify who is speaking during a segment • Enables search (and other features) based on speaker • Speech recognition • Identify the content of speech

  8. Speech Recognition • Start by segmenting utterances and characterizing phonemes • Use gaps to segment • Group segments into words • Limited vocabulary of commands • Classifiers for limited vocabulary (HMMs) • Continuous speech • Language models for disambiguation • Speaker dependent or not

  9. Music • Music processing can support a variety of activities • Composition • From traditional to interactive • Selection • Example: iTunes, Pandora, • Use for shared spaces • Playback • Example: MobinLenin • Management & Summarization • Example: MusicWiz • Games • Guitar Hero, Rockband, etc.

  10. MobiLenin • Enable interaction with music in a public space • Not karaoke • Voting like in many pub/bar games • Audience can affect which version of music and video is shown

  11. Lessons • Gave a focal point for interaction between members of a group • Content variety is necessary for continued engagement • Lottery for free beer motivated participation

  12. Music Summarization • Most summaries in commercial sites are either the first phrase or a single selected musical phrase • Study of whether 22 second long multi-phrase music summaries would be better previews • Three algorithms vary the selection of the components between phrases that are • sonically distinctand phrases that are • repeated more often • A comparative evaluation study showed that: • Multi-phrase previews were selected in 87% of the cases over the preview representing the first 22 seconds of the song • 90% of the summary choices valued at least a good representation of the song

  13. Managing Personal Music Collections • Music management is mainly based on: • explicit attributes (e.g. metadata values like the artist, the composer and the genre). • explicit feedback (e.g. ratings of preference and relevance) • Benefits • Easy to understand • Formal: consistent updating and access • Context-free • Question • How can music be accessed based on the feelings or memories it triggers?

  14. Current Practices • Common metadata tags usually not sufficient to describe mood, feelings, memories and complex concepts • Effort/benefit trade-off issues • Personal reactions to music change • Explicit feedback and usage statistics helpful in retrieving music of preference • Questions • How would people organize music if there was a low-effort way of expressing their personalized interpretation of music?

  15. Preliminary Study • 12 participants asked to organize songs & create playlists using spatial hypertext • In spatial hypertext, information has visual attributes & spatial layout that can be changed to express associations • The majority found spatial hypertext helpful in organizing • Participants appreciated: • expressive power and freedom of the workspace • directly accessible metadata information of music • music previews for remembering music • Participants missed: • interactive hierarchical / tree views • music previews for understanding music

  16. Organization using categories & subcategories with labels Preliminary Study

  17. Music Access & Implicit Attributes • Considerable research into extracting and using implicit cues for associating music to overcome: • limitations of metadata & statistics to describe music concepts • unwillingness of users to provide explicit feedback • cost of employing human experts to find music similarity • Music Management extended by: • signal features (e.g. intensity, timbre and rhythm) • collaborative filtering • interaction • e.g. Last.fm, Genius, Music Gathering Application, Flytrap, Musicovery, MusicSim, Musicream

  18. MusicWiz Interface Songs Related Song Titles Workspace Status Music Collection Songs & Metadata Artist Module Audio Signal Module MetadataModule Lyrics Module Worksp. Express. Module Relatedness Assessment RelatednessTable Inference Engine Sim. Values Statistics of Artist Similarity Lyrics Internet MusicWiz Architecture • Music management environment that combines: • explicit information • implicit information • non-verbal expression of personal interpretation • Two basic components: • interface for interacting with the music collection • inference engine for assessing music relatedness

  19. MusicWiz Interface Hierarchical Folder Tree View Workspace Playlist Pane Related Songs & Search Results View Playback Controls The MusicWiz interface

  20. MusicWiz Inference Engine • 5 modules for extracting, processing and comparing artists, metadata, audio content, lyrics, and workspace expression Overall Similarity (S1, S2) = = W1 * Overall Metadata Similarity(S1, S2) ++ W2 * Overall Audio Signal Similarity(S1, S2) + + W3 * Overall Lyrics Similarity(S1, S2) + + W4 * Overall Workspace Expression Similarity(S1, S2) where, • S1, S2 are the songs under comparison and Wn, n = 1..4 the user adjusted weights of the specialized similarity assessments

  21. MusicWiz Inference Engine – Artist Module • Assesses relatedness in music using online resources: • human evaluations of artist similarityfrom: • Similar Artists lists of the All Music Guide website • co-occurrence of artists in playlists from: • OpenNap file-sharing network • Art of the Mix website

  22. MusicWiz Inference Engine – Metadata Module • Evaluates the pair wise similarity of the metadata values of all songs • String comparison is applied to the title, genre, album-name, and year of the songs as well as the file-system path where they are stored • uses a distance metric that combines the Soundex and the Monge-Elkan algorithms

  23. MusicWiz Inference Engine – Audio Signal Module • Uses signal processing techniques to analyze music content • Extracts and compares information about the harmonic structure and acoustic attributes of music • beat, brightness, pitch, starting note and potential key (music scale) of the song

  24. MusicWiz Inference Engine – Lyrics Module • Textually analyzes the lyrics • Lyrics are scraped from a pool of popular websites for: • display in music objects • comparison • Lyrical comparison uses term vector cosine similarity: Overall Lyrics Similarity (S1, S2)= cos(θ) • The more words lyrics have in common, the greater the possibility that the songs are motivated by or describe related themes

  25. Composite List Stack MusicWiz Inference Engine – Workspace Expression Module • Music objects can be related visually and spatially • Spatial parser identifies relations between the music objects • Recognizes three types of spatial structures: lists, stacks and composites

  26. MusicWiz Functionality • Music collection can be explored by filtering: • attribute values (i.e. id3 tags, audio signal attributes and lyrics) • similarity values (i.e. overall similarity) • Playlists can be created: • manually: songs can be added from the left-side views & the workspace) • automatically: • filter - based mode: selection based on the ID3 tags • similarity - based mode: selection based on the relatedness of songs on the current playlist

  27. MusicWiz Evaluation • 20 participants were asked to: • Task 1: organize 50 rock songs into sub-collections according to their preference • Task 2: form three, twenty-minutelong playlists based on three different moods or occasions of their choice • Task 3: form three six-song long playlists, where each of them had to be related to a provided “seed”-song (not from the fifty of the original collection)

  28. MusicWiz Evaluation

  29. Task 1 - Organization of Music

  30. Tasks 2 & 3 – Playlist Creation

  31. Topics From Today • General Audio • Audio cues, spatialized audio • Speech • Segmentation, speaker id, recognition • Music • Interactive music, summarization, organization

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