70 likes | 176 Views
Face Palm Productions Team Up. Ruben Acon - ruben.fox3@gmail.com Stephen Arredondo - stephenaarredondo@gmail.com Hector Llanos - hectormllanos@gmail.com Aaron Schie - nomago32@gmail.com.
E N D
Face Palm ProductionsTeam Up Ruben Acon - ruben.fox3@gmail.com Stephen Arredondo - stephenaarredondo@gmail.com Hector Llanos - hectormllanos@gmail.com Aaron Schie - nomago32@gmail.com
Game Synopsis:Tow mutants have been captured for study and held in a Castle by a ruthless mutant mastermind. Use their combined mutant powers to move through the levels and escape from the castle dungeon. Wheel of Misfortune Spins: • Dev Blog • We had to track our progress across the sprint in a blog • Free Publicity • We got $10 000 • Free Publicity • We got $10 000
Team Responsibilities: • Ruben Acon: Game Concept, Level Editor, Objects’ Collision, Tile Collision, Players’ Actions (Movement, Attacks, Special Attacks, Combo Moves), Action Balance, Energy Balance, Check Points. • Stephen Arredondo: Enemies AI, Level Designs, Assets and Animations, Engine Skeleton. • Hector Llanos: Particle Editor, Player’s upgrades, Cut Scenes, Backgrounds, Object’s Particles, HUD. • Aaron Schie: Game Concept, Animation Editor, Sounds, How to play level.
Tips and tricks : • Its vital to communicate with each other all the time. • Choose your working environment wisely. • Overshoot all user stories time, specially editors. • Check your user stories early and often.
What went right? • We where able to get all the players movement, attacks and interactions working quite nicely. • Particles enhance all visual elements. • Sounds enhance all interactions. • Animations look and transition correctly. • Both players can play and interact with objects and each other. • Levels are relatively complex and visually appealing.
What went wrong? • Particles move and render in unwanted positions. • AI doesn’t respond to players as expected. • It was complicated to get the animations’ rectangles to flip correctly