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AFRL: Multi-State Selective Maintenance Decisions (MM-0302). Principal Investigator: C. Richard Cassady, Ph.D., P.E. Co-Principal Investigators: Edward A. Pohl, Ph.D. Scott J. Mason, Ph.D., P.E. Research Assistants: Thomas Yeung. Project Motivation.
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AFRL: Multi-State Selective Maintenance Decisions (MM-0302) Principal Investigator: C. Richard Cassady, Ph.D., P.E. Co-Principal Investigators: Edward A. Pohl, Ph.D. Scott J. Mason, Ph.D., P.E. Research Assistants: Thomas Yeung
Project Motivation • All military organizations depend on the reliable performance of repairable systems for the successful completion of missions. • Due to limitations in maintenance resources, a maintenance manager must decide how to allocate available resources.
Project Motivation (cont) • Selective maintenance is defined as the process of identifying the subset of maintenance activities to perform from a set of desired maintenance actions. • Selective maintenance models formulated to date are based on the assumption of binary (functioning or failed) component, subsystem and system status.
Project Objective to develop a modeling-based methodology for managing selective maintenance decisions when multiple (more than two) system states are possible
Outline • scenario definition • decision-making • solution by total enumeration • heuristic solution • a dispatching rule • experimental design • experimental results
Scenario Definition • set of q independent and identical systems • each system comprised of m independent subsystems • motivating example (m = 41) • subsystems extracted from AFI121-103_ACCSUP1 (MESL) • F-16A/B/C/D MESL used because of our experience with the F-16 at Hill AFB
Scenario Definition (cont) • all systems idle and available for maintenance • state of system i • ai = (ai1, ai2, … , aim) • aij denotes the amount of time required to bring subsystem j of system i into a properly operating condition
Scenario Definition (cont) • Some maintenance actions require spare parts or other resources that are not readily available. • The ready time of subsystem j in system i, ij, is the time at which these resources are available and maintenance on the subsystem can begin. • i= (i1, i2, … , im)
Scenario Definition (cont) • n future missions planned (n q) • mission krequires some subset of the subsystems to be operational • sk = (sk1, sk2, … , skm)
Scenario Definition (cont) • motivating example (types of missions) • FSL – Full System List • ADC – Air Defense, Conventional • ASC – Air to Surface, Conventional • ASY – Air Superiority • ASN – Air to Surface, Nuclear • DSP – Defense Suppression • TNG – Training • TST – Testing
Decision-Making • Which system should be assigned to each mission?
Decision-Making (cont) Every mission gets a system. No system gets more than one mission.
Decision-Making (cont) • total time required for maintenance related to mission k • ready time for maintenance related to mission k
Decision-Making (cont) • Once the assignments are made, maintenance crews must perform the maintenance. • = # of crews • We assume that a crew: • works on no more than one system at a time • works on a system only after it is “ready” • works on a system continuously until all maintenance is finished
Decision-Making (cont) • For each mission, when does maintenance begin and by which crew is maintenance performed?
Decision-Making (cont) Every mission gets a crew. We cannot start maintenance before we are ready.
Decision-Making (cont) A crew cannot work on two systems at the same time.
Decision-Making (cont) • completion time of maintenance for mission k
Decision-Making (cont) • wk = importance (weight) of mission k • larger weight implies more importance • objective is to minimize total weighted completion time of all maintenance
Decision-Making (cont) • The full optimization model is a binary programming problem with nonlinearities in both the objective function and several constraints.
Solution by Total Enumeration • procedure • enumerates all possible assignments • enumerates all possible schedules for each assignment • 102nγiterations required to enumerate all solutions • 3 missions, 3 systems, 2 crews = one trillion iterations
Solution by Total Enumeration (cont) • One trillions iterations requires weeks to complete. • Computation time is not practical for even small instances.
Heuristic Solution • The nonlinearities render the problem incapable of being solved by most commercial solvers. • The problem was broken apart into two linear problems: • Assignment problem • Scheduling problem
Heuristic Solution (cont) • For each system/mission combination, the following ratio is computed: • Assignments are made based on this ratio in descending order. • This computation takes a fraction of a second.
Heuristic Solution (cont) • Heuristic solution to the assignment problem is used as an input for the scheduling problem. • The optimal solution for the scheduling problem is obtained using a commercial solver.
A Dispatching Rule • We also considered a simplified version of the heuristic that does not require the commercial solver. • This dispatching rule is designed to be much simpler computationally than the heuristic approach.
A Dispatching Rule • For each system/mission combination, the following ratio is computed: • Missions are simply “dispatched” or scheduled based on this ratio in descending order.
Experimental Design • Realistic problem instances of the multi-state selective maintenance problem were generated. • Both the heuristic/optimization and dispatching rule approaches were tested for their performance in terms of: • Solution quality • Computation time
Experimental Design (cont) • The F-16 is our motivating example. • The numerical examples are evaluated at the squadron level (q = 24, n = 24). • All instances have six identical crews available for maintenance at any given time.
Experimental Design (cont) • Each mission is one of the eight different mission types outlined previously.
Experimental Design (cont) • There is a 5% chance that a given subsystem needs some maintenance. • If a subsystem needs maintenance, the number of hours required to bring the subsystem to a fully functioning state is drawn from a distribution having a mean of 6 hours and a 5% chance of maintenance time exceeding 24 hours.
Experimental Design (cont) • weight of a given mission ~ DU[1, 10]
Experimental Results • 233 replications of the experimental design were generated and solved using both the heuristic and dispatching rule approaches
Experimental Results (cont) • heuristic • heuristic for the assignment problem ran in a fraction of a second • solver took an average of 7.5 minutes to solve the scheduling problem • dispatching rule runs in less than a second
Experimental Results (cont) • The dispatching rule yields solutions that are on average only 0.33% inferior to the heuristic approach. • The dispatching rule outperformed the heuristic approach in 86 out of the 233 experiments.