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Computer Hardware

Computer Hardware. Learning Objectives. Understand the history and evolution of computer hardware. Identify the major types and uses of microcomputer, midrange, and mainframe computer systems. Outline the major technologies and uses of computer peripherals for input, output, and storage.

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Computer Hardware

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  1. Computer Hardware

  2. Learning Objectives • Understand the history and evolution of computer hardware. • Identify the major types and uses of microcomputer, midrange, and mainframe computer systems. • Outline the major technologies and uses of computer peripherals for input, output, and storage.

  3. Learning Objectives • Identify and give examples of the components and functions of a computer system. • Identify the computer systems and peripherals you would acquire or recommend for a business of your choice, and explain the reasons for your selection.

  4. Information System Resources

  5. Early Computing • 1880s • Punched cards turned sensors On or Off • 1946 • ENIAC • First Digital computer - programmable • Used vacuum tubes • Would fill room 39 ft by 39 ft • Late 1950s • Transistors replaced vacuum tubes • Smaller, faster, cooler

  6. Waves of Computing • First Generation - Prior to 1950 • Vacuum tubes • Second Generation - Late 1950s • Transistors & integrated circuits – Jack Kilby • 200,000 to 250,000 calculations per second • Third Generation - Mid-1960s • Integrated circuitry and miniaturization • Fourth Generation - 1971 • Further miniaturization • Multiprogramming and virtual storage • Fifth Generation - 1980s • Millions of calculations per second

  7. Age of Microcomputers • 1975 • MITS introduced ALTAIR 8800. • 1977 • Commodore and Radio Shack • 1979 • Apple computer, fastest selling • Steve Jobs & Steve Wozniak • 1982 • IBM introduced the PC • Changed the market

  8. Categories of Computer Systems

  9. Mainframe Computer Systems • Large, fast, powerful computer systems • Large primary storage capacity • High transaction processing • Handles complex computations • Widely used as superservers for… • Large client/server networks • High-volume Internet websites • Becoming popular computing platform for… • Electronic commerce applications • Data mining and warehousing

  10. Midrange Systems • High-end network servers • Large-scale processing of business applications • Not as powerful as mainframes • Less expensive to buy, operate, and maintain • Often used to manage • Large Internet websites • Corporate intranets and extranets • Integrated, enterprise-wide applications • Used as front-end servers • Assist mainframes with telecommunications and networks

  11. Supercomputer Systems • Extremely powerful systems • Scientific, engineering, and business applications • Massive numeric computations • Markets include… • Government research agencies • Large universities • Major corporations • Uses parallel processing • Billions to trillions of operations per second • (gigaflops and teraflops) • Costs $5 to $50 million

  12. Recommended PC Features

  13. Corporate PC Criteria • Solid performance, reasonable price • Operating system ready • Connectivity • Network interface cards • Wireless capabilities

  14. Information Appliances • Hand-held microcomputer devices • Known as personal digital assistants (PDAs) • Web-enabled • Touch screens, handwriting recognition, keypads • Access email or the Web • Exchange data with desktop PCs or servers • Latest entrant is the BlackBerry • PDAs include • Video-game consoles • Cellular and PCS phones • Telephone-based home email appliances • iPhone 4 and smart phones

  15. Computer System Concept

  16. Computer Processing Speeds • Commonly called “clock speed” • Early computers • Milliseconds (thousandths of a second) • Microseconds (millionths of a second) • Current computers • Nanoseconds (billionth of a second) • Picoseconds (trillionth of a second) • Program instruction processing speeds • Megahertz (millions of cycles per second) • Gigahertz (billions of cycles per second)

  17. Moore’s Law

  18. Peripherals Advice

  19. Input Technologies • Keyboard • Graphical User Interface (GUI) • Electronic Mouse • Trackball • Pointing stick • Touchpad • Touch screen

  20. Pen-Based Computing • Used in Tablet PCs and PDAs • Pressure-sensitive layer, similar to touch screen, under liquid crystal display screen • Software digitizes handwriting, hand printing, and hand drawing

  21. Speech Recognition Software • Digitize, analyze, and classify speech and sound patterns • Compares to sound patterns in its vocabulary • Passes recognized words to the application software • Speaker-independent voice recognition systems • Recognizes words from never heard voice • Voice-messaging computers

  22. Optical Scanning • Converts text or graphics to digital • Document management library system • Scanners • Optical Character Recognition (OCR) • Reads characters and codes • Optical scanning wands

  23. Optical Scanning • QR code?

  24. Optical Scanning

  25. Other Input Technologies • Magnetic Stripe on credit cards • Smart Cards • Digital Cameras • Magnetic Ink Character Recognition (MICR)

  26. Output Technologies • Video Displays • Cathode-ray tube (CRT) • Liquid crystal displays (LCDs) • Plasma displays • Printed Output • Dot matrix • Character printers • Inkjet printers spray ink • Laser printers • Electrostatic process • Similar to a photocopying machine

  27. Storage Tradeoffs

  28. Representing Characters in Bytes

  29. Using Binary Code to Calculate

  30. Storage Capacity Measurement • Kilobyte (KB): one thousand bytes • Megabyte (MB): one million bytes • Gigabyte (GB): one billion bytes • Terabyte (TB): one trillion bytes • Petabyte (PB): one quadrillion bytes

  31. Direct and Sequential Access

  32. Types of Semiconductor Memory • Random Access Memory (RAM) • Most widely used primary storage medium • Volatile memory • Read/write memory • Read-Only Memory (ROM) • Permanent storage • Can be read, but not overwritten • Frequently used programs burnt into chips during manufacturing process • Called firmware • Flash Drive

  33. Flash Drives • Jump drive, travel drive, etc. • Small chips thousands of transistors • Stores data virtually unlimited periods without power • Easily transported and highly durable • Storage capacity of up to 20 GB • New 1 TB • Plugs into any USB port

  34. Direct Access – Magnetic Disk • Used for secondary storage • Fast access and high capacity • Reasonable cost

  35. RAID Storage • Redundant Arrays of Independent Disks • Arrays of hard disk drives • Virtually unlimited online storage • 6 to more than 100 small hard disk drives in a single unit • Data are accessed in parallel over multiple paths from many disks • Redundant storage of data on several disks provides fault-tolerant capacity • Storage area networks can interconnect many RAID units

  36. Magnetic Tape • Secondary storage • Tape reels, cassettes, and cartridges • Used in robotic, automated drive assemblies • Archival and backup storage • Lower-cost storage solution

  37. Optical Disks

  38. Radio Frequency Identification (RFID) • One of the newest and fastest growing storage technologies • System for tagging and identifying moving objects • Merchandise, postal packages, casino chips, pets • Tag 1 inch square • Chips half the size of a grain of sand • Passive chips derive power from reader signal • Active chips are self-powered • Privacy Issues

  39. Predictions for the Future • Biological memories • Health remedies • Longer life spans • Virtual activities • Memory recall

  40. RWC 3: Grid (cloud) Computing • Grid (cloud) computing • Tapping into available computer power on other systems • Better use of underutilized hardware • Avoid dedicated hardware costs • Cancer Institute in New Jersey • Convert hundreds of thousands of images of cancerous tissues and cells into digital images. • Check accuracy • Diagnose and treat cancer patients faster and with more success.

  41. RWC 4: Touch Screen Comes of Age • The WIMP - Windows, Icons, Menus, and Pointing devices dominated for 15 years. • New human interface technologies revolutionize interaction with computers. • Microsoft and Starwood Hotels & Resorts introduce surface computing • Gesture recognition is logical extension of touch technology

  42. RWC 4: Touch Screen Comes of Age

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