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Game Modding

Game Modding. Literature Search. Definitions – Simple Google Search. Some possibilities for finding very general information, or some information about a specific mod you could be searching for. Academic Research Articles – Google Scholar.

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Game Modding

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  1. Game Modding Literature Search

  2. Definitions – Simple Google Search Some possibilities for finding very general information, or some information about a specific mod you could be searching for.

  3. Academic Research Articles – Google Scholar Some good sources, but a bit too specific and random to be of much use without reading them all fully. Some irrelevant information.

  4. Academic Research Articles – Advanced Google Scholar More specific search yields better quality results. Still not many results, but there are some relevant and useful ones.

  5. SHU Library Catalogue Here I start with a general search term, and as I’m only searching for book results I change the content type to refine my results. Next I search through the chapters to find relevant or useful information. Then I have some useful information to note down and investigate later.

  6. Chosen Sources • http://www.uta.fi/~olli.sotamaa/documents/sotamaa_participatory_culture.pdf - Computer Game Modding, Intermediality and Participatory Culture • http://journal.fibreculture.org/issue5/kucklich_print.html - Precarious Playbour: Modders and the Digital Games Industry • http://catalogue.shu.ac.uk/record=b1391441~S11 - Game Design Perspectives • http://shulinks.shu.ac.uk/OI1496248030 - When the Game Is Not Enough: Motivations and Practices Among Computer Game Modding Culture • http://shulinks.shu.ac.uk/PZ3963316437 - Is Modding Useful? • http://www.salon.com/2002/04/16/modding/singleton/ - Triumph of the Mod

  7. Bibliography • SOTAMAA, Olli, (2003). “Computer Game Modding, Intermediality and Participatory Culture”, [online] accessed on ‘17/10/2011’, at ‘http://www.uta.fi/~olli.sotamaa/documents/sotamaa_participatory_culture.pdf’ • KÜCKLICH Julian, (2005). “Precarious Playbour: Modders and the Digital Games Industry”, [online] accessed on ‘17/10/2011’, at ‘http://journal.fibreculture.org/issue5/kucklich_print.html’ • LARAMÉE, François Dominic, (ed.) et al.(2002). Game Design Perspectives. Hingham, Massachusetts: Charles River Media. • SOTAMAA, Olli, (2010). When the Game Is Not Enough: Motivations and Practices Among Computer Game Modding Culture. Games and Culture, 5(3), pp.239. • WALLIS, Alistair, (2007). Is Modding Useful? Game Developer, Game Career Guide, pp.25. • AU, Wagner James, (2002). Triumph of the Mod. [Online]. Last accessed 17/10/2011 at: http://www.salon.com/2002/04/16/modding/singleton/

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