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Slide Show Breakdown Introductions (DONE!) Modding the World

This in-depth guide covers modding the world textures, models, and color palettes in Quake 1, 2, 3, and 4 with examples and tutorials. Explore skinning templates, model texturing, and techniques for current and future game platforms.

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Slide Show Breakdown Introductions (DONE!) Modding the World

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  1. Slide Show Breakdown Introductions (DONE!) Modding the World Texture cooking Quake 1, 2, 3 and 4 Examples Modding the Models Model Texture (skin cooking) Quake 1, 2 , 3 Modelling for the current and future game platforms.

  2. Modding the World – Quake 1 128 x 128 pixels Colour Palette Pak Explorer Photoshop QRadiant

  3. Modding the World – Quake 2 256 x 256 pixels Colour Palette Pak Explorer Photoshop Q2Radiant

  4. Modding the World – Quake 3 1024 x1024 pixels No colour Pallette Winrar (zip Photoshop GTKRadiant

  5. Modding the World – Quake 4 (now) 2048x2048 No colour Pallette Winrar (zip) Photoshop 3D Programme (Max or Maya) nVidia Plugins GTKRadiant x.x Simplest textures Require 3 textures in game.

  6. Modding the World – Quake 4 (now) • Even simplest generally concepted • Concepts usually made into Model • Can be Done through Photoshop’s nVTools plugin by nVidia

  7. Modding the World – Quake 4 (now) The three key textures…

  8. Modding the World – Quake 4 (now) …And One for Luck!

  9. Blank Wall

  10. Blank Wall with Normal Map Applied

  11. Blank Wall Diffuse Only

  12. Blank Wall Specular Only

  13. Blank Wall All Applied

  14. Quake 1 Skinning Template Skin 256 x 256 Diffuse Models circa 500 Polys

  15. Quake 2 Skinning Model circa 1500 polys Skin 512x512 Diffuse Model

  16. Quake 3 Skinning Different Parts Different Skins Biggest parts 1024x1024 Diffuse and sometimes FX Model circa 2500 Polys

  17. Quake 4 Skinning Skin 2048x2048 Diffuse Normal Specular and FX Skins made from Models Very hard to Modify A lot of Learning Involved Technical Artists Here’s Why…..

  18. Low resolution – No Texture 3d Studio Max (Maya etc) Polygon Modelling

  19. Low resolution – Wireframe

  20. Texture Template

  21. Diffuse from Template

  22. Low resolution – Diffuse Texture

  23. High resolution – Diffuse Texture

  24. Bump from Diffuse

  25. High resolution – Bump Texture

  26. Displacement from Z-Brush

  27. High resolution – Bump and Displacement Texture

  28. High resolution – All Together

  29. Normal Map from Bump and Displacement (Can be from high Res and Bump)

  30. Specular Map- Shiny is White Dull is Black- Generally worked off the rest

  31. In Model Viewer Example

  32. Walk Animation

  33. Questions and Answers

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