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Gilese 581. (GLEE-ZA) Presentation: Jan Horjus , Abebe Woreta , Neil Chu, Ritik Ray & Patrick Logan CS673 – Introduction to Software Engineering – Tues. February 12 th 2013. Project overview:. Two player, strategic battle game Multiple options for customization
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Gilese 581 (GLEE-ZA) Presentation: Jan Horjus, AbebeWoreta, Neil Chu, Ritik Ray & Patrick Logan CS673 – Introduction to Software Engineering – Tues. February 12th 2013
Project overview: • Two player, strategic battle game • Multiple options for customization • Various conditions for game victory • Turn based • Scalable • Focused on Player versus Player (PvP) • Hot seat configuration for initial release • Core engagement is competition
Main Menu • New Game • Continue • Options • Quit
Game Setup / Play Management • Selecting a victory condition • Selecting two players to participate in match • Customizing player forces • Starting the Game
Main Game Screen • The Game Map • Player Status Displays • Unit Status Displays • The “escape” pop-up menu • What if the user closes the application?
Proposed Game Mechanics • One on One PvP Battles • Elimination • Assassination • AI and PvE play not planned for initial release • Custom Armies – “Credit Buy” mechanism • Starting Unit Positions
Proposed Game Mechanics • Taking a Turn: Move One Unit – “Recharge Mechanism” • Move 1 unit on your turn, may attack before or after movement • Unit must “recharge” for n turns before moving again
Proposed Game Mechanics (art is not finalized)
Proposed Game Mechanics • Attack • Range • Damage • Template Type (art is not finalized)
Proposed Game Mechanics • Other notes • Scoring • Win • Lose • Draw • Difficulty • Choose an easily beatable friend
References • Robin Hunicke, M. L. (2004). MDA: A Formal Approach to Game Design and Game Research. • Wikipedia. (n.d.). Wargaming - Unit or Map Scale. Retrieved 2 6, 2013, from Wikipedia: http://en.wikipedia.org/wiki/Wargaming#Unit_or_map_scale