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Morphing. Meaning : transforming a shape into another . Create a new layer within a new doc. Make sure you have a first frame to draw into, otherwise, press F6 . Draw one shape of any kind on frame 1. Then go to say frame 30, press F6 to define a frame.
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Morphing • Meaning: transforming a shape into another. • Create a new layer within a new doc. Make sure you have a first frame to draw into, otherwise, press F6. • Draw one shape of any kind on frame 1. Then go to say frame 30, press F6 to define a frame. • Once defined, delete the shape u drew on frame 1, and draw a different shape on frame 30. • Upon completion, you’ll have 2 different shapes.
SimpleMovie Clip Animation • Create a shape, then draw the details to represent a smiley. • For the eyes, convert the layer into a movie clip. • Open it, and insert a key-frame (F6), and adjust the eyes. • Create a mouth - > Convert to movie clip - > insert a keyframefurther right - > tweak it to represent a smile - > apply a motion tween.
Masking • Bring a picture to the stage. • Create a new layer with a defined shape. Right click on the layer and select mask. • It’s a mask, but static. • Insert keyframe, say frame30. for both the picture & the shape. • Tweenthe shape and voila. You have a tween and a mask.
MaskingText • Identical to that of shape masking • Here, you can make letters appear one by one and with some gradient effect. • Define some text on a layer, and a shape onto another layer. • Make the shape start from the left end and arrives to the right end. • Apply a motion tween. Right-click and set the layer to mask. • Switch the layers and experiment with a slightly different effect
BasicMotion • On frame 1, draw a circle. • Insert keyframe on frame 30. select the latter and move the shape to a different position. • Right click on any frame between 1-30 and select create motion tween.
ColorAnimation • Create a shape. • Insert a few keyframes, and on each , keyframe, change the color of the shape. • Use a color for like 2-3 frames, instead of a frame for one color
Fade In Fade Out • Fade in: alpha goes from 0 to 100. • Fade out: alpha goes from 100 to 0. • Create a shape or some text. • Convert to symbol - > graphic right away. • Place a keyframe further up the timeline. • On frame 1, set alpha to zero, and on the last frame, set alpha to a 100. right click anywhere in between the frames and create motion tween. Play it.
Button’s Properties • Define a shape and some text within a layer. • Select all - > convert to symbol - > button. • Double click and enter the button’s features. • 4 features : up, over, down, hit. • Insert keyframes for the rest and alter the colors etc. • There you have a button. Just add some AS to trigger an action
Zoom Effect • Truly simple. • Create a shape, very small one on frame 1. • Add a keyframe on frame 30. Then select and scale up the shape you just did. • Properties - > tween - > shape • Zooming out follows the exact opposite of zooming in. Begin with a bigger shape and end with a smaller version of that shape.
Button + Action + Sound + Animation • Define 4 layers. (button, sound, animation, action) • Button Layer: create play, pause and stop shapes. Then convert each to a button. Add the scripts as shown. • Click on each and insert the action as shown. • Sound Layer: first import a sound to library - > go to properties - > sound - > select from drop down list. • Animation layer: create a simple tween. From frame 0-60. • Action layer: add a stop on the first frame.
TheFinalPiece • A simple way to present and design things. All layers play according to their entry in time. Thus, you control what comes at a certain point in your movie. • The file is given for you to study it…and share it this knowledge to each other.