1 / 37

Leagues Clubs Australia Conference

Leagues Clubs Australia Conference. May 2010 Managing budgets and the bottom line. Topics. Why so important - now more than ever Recent earnings trends Some budgeting techniques What targets to set Using budgets to drive performance Turning budgets into an operating plan

thimba
Download Presentation

Leagues Clubs Australia Conference

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Leagues Clubs Australia Conference May 2010 Managing budgets and the bottom line

  2. Topics • Why so important - now more than ever • Recent earnings trends • Some budgeting techniques • What targets to set • Using budgets to drive performance • Turning budgets into an operating plan • Driving a marketing budget • Summary 2

  3. Thanks to CDOL 3

  4. Financial flows – NSW $100 Retail $2 Other $1 Gaming surplus $44 (64%) Gaming $69 Bar surplus $4 (27%) Bar $15 Catering $13 Cater surplus <$1 (2%) Other $1 Retail <$1(14%) Front of house GP $51 (51%) Community $3-$4 Overheads $34 (34%) EBITDARD $17 (17%) Capital/debt $8 - $15 (8%- 15%)

  5. Financial flows – Qld $100 Retail $4 Other $3 Gaming surplus $37 (60%) Gaming $61 Bar surplus $5 (33%) Bar $15 Catering $17 Cater surplus $1.70 (10%) Other $3 Retail <$1(5%) Front of house GP $47 (47%) Community $3 (3%) Overheads $29 (29%) EBITDARD $18 (18%) Capital/debt $8 - $15 (8%- 15%)

  6. Financial flows – ACT $100 Retail $? Other $2 Gaming surplus $43 (65%) Gaming $66 Bar surplus $5 (27%) Bar $19 Catering $12 Cater surplus $0 (0%) Other $2 Retail $?(?%) Front of house GP $51 (51%) Community $3 Overheads $31 (31%) EBITDARD $20 (20%) Capital/debt $8 - $15 (8%- 15%)

  7. Financial flows – NT $100 Retail $22 Other $1 Gaming surplus $26 (51%) Gaming $50 Bar surplus $4 (26%) Bar $15 Catering $12 Cater surplus $0 (1%) Other $1 Retail $3 (14%) Front of house GP $34 (34%) Community Overheads $23 (23%) EBITDARD $11 (11%) Capital/debt

  8. Why so important • Gaming and beverage shows little growth • Operating cost are growing by 4% to 6% annually • Capex has grown at over 6% per annum in the last 5 years • The margins are declining 8

  9. EBITDA trend in NSW Longer term trend is stable 9

  10. EBITDA trend in Qld 10

  11. EBITDA trend in ACT 11

  12. Expenditure per person 12

  13. Leisure (3mnths) 80% 75.1% Use computer at home 68.4% 66.9% 60.6% Entertainment 60% 54.2% Novel 52.9% 49.1% Saw a movie 45.3% 43.1% 40.1% 40% Day trip 34.8% 29.7% Hobby 23.9% Played sport 20.9% 20% 0% Jan 02 Mar 09 Source: Roy Morgan 9 years 13

  14. Leisure (3mnths) 30.8% Went to a club 28.4% 11.6% Went to a casino 9.4% Went to a racetrack 5.4% 4.6% Jan 02 Mar 09 Source: Roy Morgan 9 years 14

  15. Spare time • We are awake 112 hours each week • Comprised of: • 16 hrs on the Internet • 12 hrs watching TV (declining) • 8 hrs listening to radio • 8 hrs using the PC off line • 5 hrs playing video games • 3 hrs reading newspapers • 2 hrs reading magazines • That’s 54 hrs without work, study or house work 15

  16. Competition for leisure wallet • We now spend $32-$35b on mobile phones each year • 32% of kids under 15 years have a mobile • Pay TV $3.2b 16

  17. So... • Clubs must achieve at least 15% EBITDARD for “survival” • 12% and below is concerning • Over 20% allows a club to progress and grow with the market • Over 24+% EBITDARD is superior and will advance a club far beyond competitors • These parameters set the basis for targets and budgets 17

  18. Budgeting technique • Top-down and bottom -up and top-down Board Senior management Senior management Senior management Operational management Operational management Operational management Staff 18

  19. Budgets to Op Plan • Budgets are often the numbers that actual results are compared with in the middle of the next month • A budget is only effective if it drives operations - the whole management team and staff • Best results are achieved from converting budgets to goals, initiatives, targets, responsibilities, timeframes etc • The whole team must be engaged and “own” the budget 19

  20. Budgeting technique • Use of base budget and stretch budget • Base budget is the most likely outcome given strong management input and reasonable diligence • Stretch budget is normally based on best case outcomes eg 10% improvement in revenues and 2% reduction in some costs • Also use maximum reasonable adversity (MRA) to assess the budget risk and financial sensitivity of the business • Profit and loss budgets PLUS cash flow 20

  21. Debt coverage • Debt coverage measures how susceptible the business is to its debt burden - from movements in earnings, interest rates and unforeseen expenditure • Interest rate cover – number of times the earnings of the club can cover interest commitments – 2 times is a min benchmark • Principal and interest cover - number of times the earnings of the club can cover principal and interest commitments – 1.5 times is a min benchmark 21

  22. Key business drivers Needs improvement Excellent 22

  23. Marketing - AEMP • AEMP – Advertising, Entertainment, Marketing and Promotions • Measured as a percentage of total revenue 3%-4% of gaming + = 9% 2.5% total revenue 6.5% total revenue 23

  24. How do we spend 9% 24

  25. Marketing - AEMP 25

  26. Marketing - AEMP 26

  27. Why 9%? • We need high member penetration within the 2 – 5 km area – The average NSW clubs needs 17% of every adult within 5km to be a member • Average Qld club needs 12% penetration • Larger clubs with over 250 machines needs a 30% penetration rate in 5km • On average, each member must visit around 11 times each year and spend $55 • Clubs survive on localised repeat visitation and this requires regular communication and engagement 27

  28. Why 9%? • High level of competition • Members benefits form a large part of AEMP and this is like a running “dividend” • A large part of our benefits are provided as goods in the venue, such as meals, which are recorded at the full sales level but actually cost less (cost of goods) • But we suspect that clubs have historically layered additional marketing initiatives rather than rationalise, refine, rotate and modify 28

  29. Where is it going? • Web-based and SMS platforms are obviously more cost effective compared with the traditional forms of communications • But clubs still cater by and large to an aged demographic and they don’t respond well to this technology • Fighting against a very crowded array of messages • Response rates very low (20% open rate and 4% click-through rate are considered good) • The real costs are in the database and technology 29

  30. Where is it going? • Social media marketing – Twitter, Facebook • 350 million users worldwide • 7.6 million users in Australia • But it’s hard to get a clear message on social media • Greatest benefit is gained when it is used as a referral base from users (the social media community) 30

  31. Where is it going? More tiered loyalty • This is particularly the case in Qld with four casinos • Competition of the “wallet” • Most wallets carry 12 cards • We carry on average 3-4 credit cards each • Add to that Medicare, MBF, licence, debit cards, senior card and it’s a crowded space • So your card has to be relevant • Rebates of between 0.25% and 0.50% turnover 31

  32. Measuring ROI • If we spend 9% of every dollar that comes through the door on AEMP, then we must understand the return • Every material marketing activity would benefit from: • A business case assessment • A post completion short term and longer term impact and return assessment 32

  33. How to measure ROI • Door counters • Average spend analysis (revenue/door count) • Hourly revenue tracking and comparison • Player loyalty expenditure analysis • Focus group research • Survey research • Compare business activity with and without the marketing event (do nothing v outcome case) 33

  34. Some common issues • Marketing activity that generates enormous crowds but no-one enjoys themselves • Marketing activity that simply moves existing visitation or expenditure to a different time or a lower margin product • Marketing activity that drives low value customers in preference to high value customers 34

  35. Some common issues • Poorly executed marketing activities that no-one understands including staff • Broad media marketing eg radio and TV when most clubs cater for a localised catchment (65% within 2km) • Showcases v cash v product rewards • Small v medium v large cash rewards • Members’ draws? • Gaming promotions that annoy premium players • Entertainment that annoys players 35

  36. Summary • In the current market there is a need to drive EBITDA • EBITDA below 15% needs to be improved upon • We advocate all management understanding EBITDA • All staff should understand the budget and be provided with business results • At 9%, AEMP can be a big black hole or used to drive the business • Marketing is an investment 36

  37. Jim HollingtonPartner PKF Chartered Accountants and Business Advisors Geoff Wohlsen Principal DWS 37

More Related