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Join this interactive game designed to simulate the challenges faced by rural farmers in a changing climate. Make decisions, face disasters, and strategize for resilience. Test your skills and learn about gender dynamics in farming. Play now to experience the realities of climate change!
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Choices in a Changing Climate A Rural Resilience & Gender Game EXPECT CONFUSION Designed for 2012 Mount Holyoke College Reunion Janot Mendler de Suarez ‘77
GROUND RULES 1. We will play two sets of rounds“practice” & “for real” 2. Game = simplified representation of realityNo questioning of game rules 3. Decisions are individualBut consultation with your team is encouraged Farmers win or lose beansStart with 2; No Sharing with others!
WINNERS&LOSERS Losing Farmer/s: If you end up without enough beans you’re OUT: you must migrate to the city to seek work… Winning Farmer: Most points accumulated - WINS individual prize! Winning Village: Most farmers still farming - WINS village prize!
Probability of Drought = 1 in 6 Probability of Intense Rains = 1 in 6 What are the chances of a disaster this year? Based on past record
Go get Rice to plant for ‘Intense Rain’ resilience Cost = 1 Go get Cassava to plant for ‘Too Little Rain’ resilience YOU Photo Credit: Riccardo Gangale / ICRC Walk in the shoes of a SUBSISTENCE FARMER
No disaster? Every farmer gains 2 beans Disaster… but You planted a resilient crop: Gain 2 beans Disaster strikes, and Your crop is Not resilient: Pay 4 beans Not enough beans to pay? You’re OUT! practice
LET’S PLAY!
Seasonal forecast: “La Niña”! Instead of roll of the die, flip a coin (drought: 50% chance)
Now we play the ‘gendered’ version (Start with 1 beans)(Start with 2 beans)
If there’s no disaster, OR if there’s a disaster but you planted a resilient crop: Gain 2 if male Gain only 1 if female If there’s a disaster and your crop is not resilient: Pay 4 Pay 5 if pregnant daughter… Not enough beans to pay? You’re OUT!
How would you modify the game? -can you make it better at capturing climate-related issues? Select a tension that matters but isn’t well represented Propose a few simple changes in rules & narrative Test the new variant Make this “your” game!
Gameplay beats Powerpoint Active learning (Peer-to-peer, “Aha!” moments UNFCCC) Serious, fun engagement (Emotions matter! RockFound) Data collection on decisions (In real time GEC) Design platform for optimization (illiteracy no problem)