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Impact of ICT Diffusion in Key Sectors of Korea. October 31, 2006. Jeongwon Yoon Director yjw@nia.or.kr. Contents. ICT Diffusion of Korea. Ⅰ. Changes in ICT Environment. From e-Society to u-Society. Ⅱ. Ⅲ. Korea ’ s Journey in ICT Diffusion. U-Korea. U-Society. Broadband IT Korea
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Impact of ICT Diffusion in Key Sectors of Korea October 31, 2006 Jeongwon Yoon Director yjw@nia.or.kr
Contents ICT Diffusion of Korea Ⅰ. Changes in ICT Environment From e-Society to u-Society Ⅱ. Ⅲ.
Korea’s Journey in ICT Diffusion U-Korea U-Society Broadband IT Korea Vision 2007 (2003) 3rd New social demand and IT environmental change e-Korea Vision 2006 (2002) Internet users 30 mil.(2004) 7th PC users 20 mil.(2000) Cyber Korea 21 (1997) 12th E-Commerce volume KRW 300 trillion (2004) 14th 14th Broadband internet 10 mil. households (2002) Internet users 10 mil. (1999) Internet banking 10 mil. (2001) 19위 Mobile phones 30 mil. (2002) 22nd 22nd Korea’s advancement in National Informatization Index (NCA 2005) 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2010
Milestones in Korea’s ICT Diffusion When New Technology Supersedes Old Technology 2003 MP3 Market >Music Disc Market Portable PC >Desktop PC Wireless Internet >Wired Internet 1999 Digital TV >Analog TV Mobile Phone >Fixed Phone 2004 Internet Use >TV Watching Internet Banking >CD/ATM Use 2000 2005 2010 2015
Internet and Mobile Telecommunications 13.8 3,301 2,627 Internet Users (Units of 10,000) Annual growth rate of Korea : 72.2% Annual growth rate of the World : 41.9%(1994 2004) 96 3,234 3,834 Mobile Phone Subscribers (Units of 10,000) Annual growth rate of Korea : 43.9% Annual growth rate of the World: 41.1%(1994 2004) 1994 2002 2005
Public Administration e-Signing and e-Document Exchange
Public Services Usage Rate of Internet-based Public Services
ICT Export Leads Korea’s Economic Growth 883 780 % of Total Export 800 747 575 463 500 385 29.7 29.4 28.5 27.4 28.0 25.6 ’05(p) ’06(e) ’03 ’01 ’02 ’04 IT Export (Units of 100 mil. USD) 5 Major Export of Items (’05) (Units of 100 mil. USD) Car Semi-conductor Mobile Phones Machinery Petro-Chemical 380 300 248 222.4 207.5 *MIC/MOCIE
Key Success Factors Comprehensive and systematic informatization promotion • Establishment of Ministry of Information and Communication • Framework Act on Informatization Promotion • Informatization Promotion Fund, etc. Timely establishment of informatization vision and strategy • Mapping out of Cyber Korea 21, Broadband IT Korea Vision 2007, etc. Advance investment and competition promotion for strategic sector • Promotion of TDX, M-DRM, CDMA, ADSL, etc. Active expansion of an Information-Hip Culture • Huge base of tech-savvy users active in early adoption of new technology, • Wide penetration of ‘PC rooms’ (cyber cafes)
Changes in Industrial Structure (1) Game Industry Market Size (unit : KRW trillion) Data for 2005 are estimates (Source : KGDI) Emergence of New Industries • S/W Industry • Domestic production: KRW 6.5 trillion (1999) → KRW 19.8trillion (2004) • No. of employees: 62,000 (1999) → 130,000 (2004) • Game Industry • Market size: KRW 2.9 trillion (2000) → KRW 5.1 trillion (2005) • More than double the size of music (368.3 billion) and film (1.4 trillion) industries (2003) • Internet portal, DB construction, Information processing and operation businesses have emerged
Changes in Industrial Structure (2) Online Financial Activities • Internet Banking • - Internet banking usage rate: 31.6%(Dec.2005) • - No. of Internet banking subscribers: 26.74 mil. • Internet banking usage rate by banks: 33.2% • Online stock trading rate: 65.3%(April.2005) < internet banking transition > 50 (unit : %) Bank windows 40 31.6% 30 30.1% 28.3% CD/ATM 20 internet banking tele- banking 12.0% 10 0 ’02.06. 12. ’03.06. 12. ’04.06. 12. ’05.06. 12. • e-Business, e-Commerce • - Market size: KRW 55 billion (1998) → KRW 314 • trillion (2004) • Internet Auction: the largest online • marketplace in Korea • - Average daily visitors: 1.09 million (March 2004) • vs. 0.3 million of Namdaemun Market (2003) < electronic commerce market size > (unit : \ billion, %) real commerce volume(estimates) electronic commerce volume electronic commerce rate 1,834,204 1,741,896 1,653,732 17.1 1,552,958 13.5 314,079 10.8 235,025 7.7 178,810 118,796 2001 2002 2003 2004 (source : Korea National Statistical Office, 2005.)
Changes in Society and Culture Online Cultural Contents(music, movies, etc.) < internet users(2005) > • Netizens • - internet users : 71.9% (33.88million) • - internet users at age 3 ~ 5 : 47.9% • - 45% of netizens use instant messenger • Online communities • - No. of online communities at ‘Daum’ exceeds • 5.9 million (2005) • - 37.1% of netizens use Blogs(cyworld, etc.) • Digital Music Market • - market size : KRW 2,550trillion • E-sports : 17million (unit : age, %) 97.8 97.9 91.0 64.3 68.7 44.6 33.5 35.7 11.9 3 4 5 6-19 20-29 30-39 40-49 50-59 60~ < Blog : Web + log > * www.naver.com * www.cyworld.com < on-offline music market > Offline digital 2002 2003 2004 2005
Environmental Demand 1 Now, another paradigm shift to ubiquitous Society Intelligent Robot Digitalisation of TV ubiquitous infrastructure 4G, BcN Ubi-Nomad Ubiquitous Society Netizen Telematics Digital Home Mobile Banking DMB,WiBro Broadband Development of u-Society 2005 2006 2007 2010 2015
Industrial Demand 2 Increased demand for reinvigorating economy with IT • IT industry has been the important support for Korean economy in slump • - Economic Contribution of IT in Korea: No. 1 in OECD countries • (OECD Outlook 2004, December 2004) Real GDP Growth Rate 48.1 IT Contribution Rate to Real GDP Growth 40 45.2 IT Production Increase Rate 22.6 30 23.1 17.6 20 25.3 8.7 10 1.3 0 3.8 7.0 3.1 4.7 2001 2002 2003 2004 Source: Bank of Korea, Ministry of Information and Communication
Security Demands 3 Increased threat to information security in ubiquitous environment • Damages by incidents are growing serious with convergence of communication, broadcasting, and internet and diversification of information equipments More Serious Damage Simple information loss, system failure may lead to loss in human lives and property Broader Damaged Area Internet BcN Increased Targets PC mobile phones, information appliances and all other devices
Social Demands 4 Concerns about negative aspects of the Information Society • Issues raised on breaches of personal information, illegal and obscene information, online addiction, etc. • ※ Especially, concerns about personal information are increasing and calls to restrict collecting residential ID numbers and destroy information of subscribers cancelling their mobile communication services are also increasing No. of inquiries on online addiction No. of adjustment requests on illegal and obscene information 불법유해정보 시정요구 No. of inquiries on breaches of personal information Source: KISA, KADO, Information Communication Ethics Committee
u-Korea 2015 u-KOREA establishment (’06~’10) u-KOREA Maturity (’11~’15) • Enter top 15 in national competitiveness • Achieve national income of USD 22,000 • Enter top 25 in quality of citizen life • Enter top 10 in national competitiveness • Achieve national income of USD 30,000 • Enter top 20 in quality of citizen life • Launch ubiquitous services (u-logistics and distribution, u-Healthcare, etc.) Fostering u-industry and new markets • Diffusing ubiquitous service to all sectors of society • World leader in u-industry and market • Embed chips in all objects • Advanced development of convergence technology - IT and BT, NT • Mature ubiquitous culture Completing ubiquitous network (BcN, USN, etc.) Technological converging of IT with BT, NT Improving institutions for ubiquitous society