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Integrated game engine and BIM-based interfaces for neighbourhood energy service providers and users Kalevi Piira , Esa Nykänen, Henri Biström, Olli Stenlund, Isabel Pinto - Seppä VTT SUSTAINABLE PLACES 2014, Nice , 1 October 2014.
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Integrated game engine and BIM-based interfaces for neighbourhood energy service providers and usersKalevi Piira, Esa Nykänen, Henri Biström, Olli Stenlund, Isabel Pinto-SeppäVTTSUSTAINABLE PLACES 2014, Nice, 1 October 2014 EEPOS is co-funded by the European Union within the 7th Frame-work Programme (FP7)
The EEPOS Project EEPOS: Energy management and decision support systems for Energy POSitive neighbourhoods Duration: Oct. 2012 – Sept. 2015 Consortium: Countries: Austria, Finland, Germany, Spain Funding:
EEPOS ProjectICT for energypositiveneighbourhoods The EEPOS project develops ICT based tools for energy optimisation and end user involvement to improve the management of local renewable energy generation and energy consumption on the neighbourhood level. The innovation on EEPOS system is based on the integration of 5 dimensions: • New business models and service concepts. • Neighbourhood level energy management system with open interfaces to the grids and local prosumers. • Information and decision support system for optimising the use of energy beyond the buildings. • Tools for engagement and motivation of users utilising new approaches like gaming, and social networking. • Simulation based evaluations of alternative energy efficiency strategies. • Energy positiveneighbourhood = A neighbourhood where the total average yearly energy production is bigger than the energy consumption
Scope of thispresentation Scope of thispresentation Integrated game engine and BIM-based applications/interfaces for neighbourhood energy service providersand users
EEPOS systemconcept Scope of thispresentation
The EEPOS Demonstration Sites Other EEPOS demonstration Sites: This presentation related demonstration site: Helsinki, Finland Langenfeld, Germany Virtual demonstration: Asparrena, Spain 3 different climate zones, different generation and consumption habits, different building level EnMS
Demonstrations of Unitygameenginebasedapplications for energyserviceproviders
Monitoring neighbourhood energy performance related KPIs and faultsUnity game engine based application for neighbourhood energy service providers
ForecastingbuildingenergyconsumptionUnity game engine connected application for neighbourhood energy service providers Based on externalwebservices Open weatherforecast data (48 hour) servicebyFinnishMeteorological Institute (FMI) and Onlinebuildingenergyconsumptionsimulator(webservice) by VTT
Building energyconsumptionrelatedfaultdetectionUnity game engine connected application for neighbourhood energy service providers Based on externalwebservices Open weatherforecast data (48 hour) servicebyFinnishMeteorological Institute (FMI) and Onlinebuildingenergyconsumptionrelatedfaultdetection (webservice) by VTT
Demonstrations of Unitygameenginebasedapplications for motivatingtenants/energyserviceusers for energysaving
Monitoring of energy saving and energy consumption Unity game engine based interfaces for motivating tenants/energy service users for energy saving • Unitygameengine • visualizestenatsapartmentincludingreal-timevalueand historical data of the apartmente.g. • energysavingmode(home, away, boosting, night) • energyconsumption(hour, day, week, month, year)
Demonstrations of real-time and historical BACS data connected BIM basedapplications for buildingsectorprofessionals and energyserviceproviders
Monitoring and analysing of real-time and historical BACS data by 3D BIMBIM & BACS integrationmodelbasedapplications for buildingsectorprofessionals
Thank you for your attention Further information: www.eepos-project.eu Kalevi Piira VTT Technical Research Centre of Finland Kalevi.piira@vtt.fi