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INSTALLING THE "NEVER BE WRONG!" OFFENSIVE ATTACK. LECTURE BY COACH MIKE POPE. HOW WOULD YOU LIKE TO HAVE AN OFFENSIVE ATTACK IN WHICH YOU CAN NEVER BE WRONG IN WHAT YOU CALL!
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INSTALLING THE "NEVER BE WRONG!" OFFENSIVE ATTACK LECTURE BY COACH MIKE POPE
HOW WOULD YOU LIKE TO HAVE AN OFFENSIVE ATTACK IN WHICH YOU CAN NEVER BE WRONG IN WHAT YOU CALL! I THINK ALL OF US WOULD LOVE TO HAVE THIS ACE IN THE HOLE WHEN PLAYING AGAINST ALL THE DIFFERENT DEFENSES WE SEE EACH WEEK. WITH THIS OFFENSIVE MENTALLY, YOUR PLAYERS WILL NEVER THINK THAT THE DEFENSE CAN STOP THEM! THEY WILL LOOK FORWARD SEEING ALL THE WAYS PEOPLE TRY TO STOP THIS ATTACK! THEY WILL TAKE PRIDE IN NOT ONLY BEING TUFF, FAST AND STRONG PLAYERS BUT VERY SMART PLAYERS ALSO! YOU WILL LOVE COACHING YOUR KIDS BECAUSE IT MAKES PRACTICE AND GAMES SO MUCH FUN BECAUSE YOU ALWAYS HAVE THE ANSWER!
OFFENSE IS CALLED USING COMBOS AND AUDIBLES CALLED BY QUARTERBACK • INSIDE VEER IS COMBOED WITH OUTSIDE VEER • SPEED OPTION IS USED IF YOU GET GAP DEFENSES • ISOLATION IS COMBOED WITH POWER OFF TAKCLE • PLAY • SWEEP IS USED IF YOU GET GAP DEFENSES • QB SNEAK IS BUILT IN TO OFFENSE IF QB SEES • PLACE FOR IT TO BE RUN. • INSIDE TRAP AND OFF-TACKLE TRAP OR COUNTER • TRADE ARE USED TO GIVE YOU CHANCES TO • COUNTER FAST FLOWING DEFENSES. • YOU CAN USE ZONE AND TRADITIONAL VEER • BLOCKING PRINCIPLES WITH YOUR OFFENSIVE • LINEMEN. • YOU HAVE THE ABILITY TO THROW OFF PLAY-ACTION, • QUICK GAME OR 5 TO 7 STEP PASSING ACTIONS. • YOU WILL MAKE READING THE OPTION VERY MUCH • EASIER AND MAKE IT SAFER FROM FUMBLES OR • MISREADS BY ALLOWING DIVE BACK AND QB TO BOTH • READ THE GIVE OR PULL.
THE OBJECT OF THE GAME IS TO SCORE!
What is the Triple Option? Triple option In these highly complex running plays, three potential ball carriers are available. The triple option typically features three components: a "dive" track, a "keep" track and "pitch" track. In its most generic version, the inside/outside veer the dive track is typically carried out by a running back. At the snap of the ball, this player attacks the line of scrimmage somewhere between the offensive tackles (or end in the outside veer) as designated by the type of triple option play. This player is often the first choice in the triple option. His goal is to quickly attack the defensive interior in order to either pick up yardage or freeze the defense and prevent their pursuit to the outside. This quick surge into the interior of the defense is traditionally called a "dive". The quarterback determines whether to hand the ball to the fullback by reading a "dive key" - usually a defensive end. If the dive key does not try to tackle the running back the quarterback will hand the ball off to him. Alternatively, if the defender attempts to tackle the running back, the quarterback will keep the ball himself. This decision usually takes place while both the dive back and the quarterback are holding the football in an intricate exchange called the "mesh". On the keep track, the quarterback may run upfield for yardage or pitch the ball to another ball carrier on the "pitch" track. This player is called the "pitch back" and the quarterback determines whether or not to pitch the ball by reading the "pitch key" - usually a linebacker or defensive back.
The Option Offense Mission The Option Offense exists to always keep the defense guessing. Who has the ball? The option offense places good athletes in great situations. The option offense allows the coach, to call plays that place the ball in the hands of the best athlete. Better yet, the option offense allows the quarterback to place the team in the best position to march the football down the field and score points. Option Offense Facts: The Option Offense continues to be run successfully at the high school and college level The Option Offense typically has a running quarterback The Option Offense destroys defenses who refuse to adjust!
Option Offense - Strengths: The Option Offense is a ball control offense The Option Offense is good versus any defense The Option Offense is great for an athletic quarterback who can run The play action pass off of the option can result in very big plays Opposing Defenses hate to try to defend true option teams Option Offense - Weaknesses: The Option Offense is not a come from behind offense The Option Offense is not a passing offense The Option Offense takes a lot of time and work to run effectively
DEVELOPING A MENTALITY 1 77 55 6 66 WE NEED TO DEVELOP A MENTALLY LIKE THE ANCIENT KNIGHTS GOING TO BATTLE OR THE MARINES ATTACKING THE HIGH GROUND. WE MUST DEVELOP A NASTY ATTITUDE AND NEVER SAY DIE MENTALITY.
ONE THING TO REMEMBER! IT ALL STARTS UPFRONT!
ALL DEFENSES HAVE STRONG POINTS........... BUT.............. ALL DEFENSES HAVE WEAKNESSES ALSO!
DEFENSIVE NUMBERING SYSTEM DEFENSIVE ALIGNMENT IS CALLED WITH A FOUR DIGIT NUMBER . 9 8 7 6 5 4 3 2 1 0 1 2 3 4 5 6 7 8 9 DEFENSIVE CALLS PLACE STRONG TACKLE WITH THE FIRST DIGIT. STRONG END WITH SECOND DIGIT. WEAK TACKLE THIRD DIGIT. WEAK TACKLE WITH FOURTH DIGIT.
EXAMPLES OF DEFENSIVE NUMBERING SYSTEM
26-26 THIS DEFENSIVE CONCEPT USES A GAP-CONTROL METHOD. STRONG D C B A A B C D LINEBACKERS ALIGN IN UNCOVERED GAPS
36-36 THIS DEFENSIVE CONCEPT USES A GAP-CONTROL METHOD. STRONG D C B A A B C D LINEBACKERS ALIGN IN UNCOVERED GAPS
26-36 THIS DEFENSIVE CONCEPT USES A GAP-CONTROL METHOD. STRONG D C B A A B C D LINEBACKERS ALIGN IN UNCOVERED GAPS
47-15 THIS DEFENSIVE CONCEPT USES A GAP-CONTROL METHOD. STRONG D C B A A B C D LINEBACKERS ALIGN IN UNCOVERED GAPS
37-17 TREY THIS DEFENSIVE CONCEPT USES A GAP-CONTROL METHOD. STRONG D C B A A B C D LINEBACKERS ALIGN IN UNCOVERED GAPS
505 TREY THIS DEFENSIVE CONCEPT USES A GAP-CONTROL METHOD. STRONG D C B A A B C D LINEBACKERS ALIGN IN UNCOVERED GAPS
WEAKNESS OF DEFENSE 3-4 COVER 2
WEAKNESS OF DEFENSE SHADE 50 COVER 3
WEAKNESS OF DEFENSE TIGHT TACKLE 6 COVER 1
WEAKNESS OF DEFENSE WIDE TACKLE 6 COVER 3
WEAKNESS OF DEFENSE 3-3 COVER 3
BASIC INSIDE VEER EVERY OL TE WR QB FB TB SEES 5 TECHNIQUE THEY ARE THINKING WE NEED TO RUN INSIDE VEER. QB CALLS INSIDE VEER.
BEST OPTION QB TRAINING TOOL EVER INVENTED! ?!!!!!!
SOUNDS CRAZY - BUT HAVE QUARTERBACK WORK ON OPTION SITTING IN A ROLLING DESK CHAIR. • TEACHES GREAT FORM • BACK STRAIGHT • SIT IN HIPS • PROPER BALL POSITIONING • EXTEND THE BALL LEVEL • HEAD UP AND BACK • EYES ON READ • SHORT STEPS • TRY IT YOU MAY LIKE IT!
WE WANT OUR BACKS TO HIT THE HOLE....... FULL SPEED!!!!! X COACH……NOT YELL!
VEER COMBO F $ C W M C B T N T E C Z T G G T Y Q X 5 TECH. INSIDE VEER F S
VEER COMBO F $ C W M C B T E N T C Z T G G T Y Q X 4 TECH. OUTSIDE VEER F S
SLANT CHECK F C C W M $ B T N T E C Z T G G T Y Q X BANDIT TIGHT SLANT F S
GAP -MAN CHECK F $ C W M C B T N T E C Z T G G T Y Q X GAP/MAN LEAD OPTION F S
COMPLIMENTARY PLAYS
BOOTLEG PASS TO FLOOD ROUTE F $ C W M C B T N T E C Z T G G T Y Q X S F
OPTION VEER PASS F $ C W M C B T N T E C Z T G G T Y Q X F S
1 -2 BLOCKING SYSTEM FOR INSIDE VEER
VS 505 R 1 - 2 BLOCKING SCHEME CENTER – BLOCK MAN HEADUP OR #1 BACKSIDE PLAYSIDE GUARD – BLOCK #1 TO PLAYSIDE PLAYSIDE TACKLE – BLOCK #2 TO PLAYSIDE BACKSIDE GUARD - SCOOP BACKSIDE BACKSIDE TACKLE – SCOOP BACKSIDE
VS 3535 R 1 - 2 BLOCKING SCHEME CENTER – BLOCK MAN HEADUP OR #1 BACKSIDE PLAYSIDE GUARD – BLOCK #1 TO PLAYSIDE PLAYSIDE TACKLE – BLOCK #2 TO PLAYSIDE BACKSIDE GUARD - SCOOP BACKSIDE BACKSIDE TACKLE – SCOOP BACKSIDE
1 -2-3 BLOCKING SYSTEM FOR OUTSIDE VEER
VS 505 R 1 - 2 - 3 BLOCKING SCHEME CENTER – BLOCK MAN HEADUP OR #1 BACKSIDE PLAYSIDE GUARD – BLOCK #1 TO PLAYSIDE PLAYSIDE TACKLE – BLOCK #2 TO PLAYSIDE PLAYSIDE TIGHT END – BLOCK #3 TO PLAYSIDE BACKSIDE GUARD - SCOOP BACKSIDE BACKSIDE TACKLE – SCOOP BACKSIDE
VS 3535 R 1 – 2 – 3 BLOCKING SCHEME CENTER – BLOCK MAN HEADUP OR #1 BACKSIDE PLAYSIDE GUARD – BLOCK #1 TO PLAYSIDE PLAYSIDE TACKLE – BLOCK #2 TO PLAYSIDE PLAYSIDE TIGHT END – BLOCK #3 TO PLAYSIDE BACKSIDE GUARD - SCOOP BACKSIDE BACKSIDE TACKLE – SCOOP BACKSIDE
? QUESTIONS
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