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SEM 4201. MULTI-PLANE ENGAGEMENTS SOLO 1.1 HOURS/X. ORM. OPERATIONAL REQUIREMENTS / LIMITATIONS CREW REST/ CREW DAY / WORK WEEK WARM-UP ELIGIBILITY PREVIOUS FLIGHT COMPLETE? IP CURRENCY READ AND INITIAL HUMAN FACTORS LIFE STRESSORS / EXTERNAL FACTORS/ PERSONAL PROBLEMS MEDICAL STATUS
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SEM 4201 MULTI-PLANE ENGAGEMENTS SOLO 1.1 HOURS/X
ORM • OPERATIONAL REQUIREMENTS / LIMITATIONS • CREW REST/ CREW DAY / WORK WEEK • WARM-UP ELIGIBILITY • PREVIOUS FLIGHT COMPLETE? • IP CURRENCY • READ AND INITIAL • HUMAN FACTORS • LIFE STRESSORS / EXTERNAL FACTORS/ PERSONAL PROBLEMS • MEDICAL STATUS • CREW DAY • CREW REST • NOURISHMENT • HYDRATION • HAZARDS AND CONTROLS • ROUTINE • WHAT IS DIFFERENT TODAY? • WEATHER • CURRENT OBSERVATIONS AND FORECASTS • CROSSWINDS • FUEL CONSIDERATIONS
ORM • SEM HIGH RISK AREAS / MANEUVERS • COMPRESSOR STALL / ENGINE FLAMEOUT WITH RAPID THROTTLE MOVEMENT AT HIGH AOA • MID-AIR POTENTIAL WITH FLIGHT PATH OVERSHOOTS AT CLOSE RANGE • PROPER AGSM TO AVOID G-LOC • FORWARD-QUARTER SHOT OPPORTUNITIES AND DECONFLICTION • BLIND/NO JOY CONTINGENCIES
TTO • WHO WILL CALL A TTO? • WHAT SITUATIONS WILL THE TTO BE CALLED FOR? • SAFETY • CONFUSION • MISUNDERSTANDING • IP RESPONSIBILITIES • RECOGNIZE THE NEED FOR A TTO • EXPLANATION / INSTRUCTION AS NECESSARY • DOCUMENTATION ON ATF • WHEN AND HOW WILL TRAINING RESUME?
ADMIN • QOD • NATOPS • EP • SOP • PREREQUISITES • SEM4103 • Misc. • Event duration must be at least 0.75 of syllabus time to be complete. • An event duration that deviates greater than 0.3 hours from syllabus time must have the reason annotated on the grade sheet.
SYLLABUS NOTES • NONE.
SSR/DISCUSS ITEMS • SSR NONE • DISCUSS ITEMS SEM4201 • QOD • SEM CONCEPTS AND DEFINITIONS • TRAINING RULES • IN FLIGHT EMERGENCIES • ROLE DEFINITION/RESPONSIBILITIES • LOST SIGHT GAMEPLAN
ADMIN (CARD) • A/C - ATC C/S – CREW • BRIEF / WALK / TAKEOFF / MARSHAL / LAND TIMES • ATC CLEARANCE • FUEL PLAN / LADDER • LINE / T/O / ABORT / RPM • COMM PLAN • NAV PLAN / ALPHA CHECK • BINGO/DIVERT • LCLS
ADMIN • LAUNCH • WEATHER / NOTAMS / TFR / BASH • PREFLIGHT / START / MARSHAL / TAXI • TAKEOFF / JOIN-UP • ENROUTE PROCEDURES • RADALT USAGE • RTB • FORMATION • RECOVERY • DIVERTS
TAC ADMIN(Reference TW-2 TAC SOP) • ENVIRONMENTALS / ALTIMETER • LEAD CHANGE / PUSH TO SPREAD / G-WARM • FENCE CHECKS / TAPES • COMM • SPEED AND ANGELS • SHOTS / KILL • BLIND / BLIND SUN • TALLY / NO JOY • ROE W/ CALLSIGN • KNOCK IT OFF • HEADING / AIRSPEED / CLIMB • FUEL AND G • AREA MANAGEMENT CALLS • TAP-THE-CAP SET-UP • PADS • LEAD CHANGE / TACTICAL REJOIN • BATTLE DAMAGE CHECKS
OBJECTIVES • MISSION OBJECTIVES • DEMONSTRATRE PROFICIENCY IN MULTI-PLANE ENGAGEMENTS • TRAINING OBJECTIVES • FIGHTER MUTUAL SUPPORT • ENGAGED COMMUNICATIONS • OUT OF PLANE / OUT OF PHASE MANEUVERING • 1V1 EXECUTION • 100% VALID SHOTS
Conduct • RQ x 1 • BQ x 1 • FQ x 1 • TTC x 1
EMERGENCIES ABORT RWY DEP / GND EJECTION RADIO / ICS FAILURE LOSS OF NAVAIDS LOST PLANE / LOST SIGHT SYSTEM FAILURES DISORIENTATION BIRD STRIKE / MIDAIR SAR PROCEDURES EJECTION CREW RESOURCE MGMT UNDERRUN / OVERRUN SKIP IT UNUSUAL ATTITUDES CONTINGENCIES • CONTINGENCIES • FALLOUTS / SLIDE • WEATHER / ALT MISSION • BASH
TRAINING RULES • Administrative • *Departure/spin. Compressor Stall/EGT/RPM. • Face to face brief. • *Currency: All in flight have flown: 1 in 6, 2 in 14 (<750hrs) or 1 in 14, 2 in 30 (>750hrs). • All aircraft must have operable UHF/ICS (multi-place) and monitor Guard • Weather, Decks and Blocks • Conducted in an authorized area from 30 min past sunrise to 30 min prior to sunset • Weather: VMC, 5 miles visibility and a defined horizon. • Maintain 2,000 feet vertically and 1 mile horizontally from all clouds. • *Decks • Hard Deck: 10,000 ft AGL minimum or 5,000 ft above an undercast, provided the highest layer is 7,000 ft AGL solo / 8,000 ft AGL dual.: • Soft Deck: 5,000 ft above the hard deck. • No slow speed or high AOA maneuvering below the soft deck (less than 120 KIAS or more than 24 units sustained for more than 3 seconds). • Configuration changes other than speed brakes are prohibited. • Pre-commencement of ACM • Execute G-warm • Commencement of ACM • Maintain 500 ft separation between all aircraft at all times. • Always assume the other aircraft does not see you. • For head-on passes, maintain the established trend. When no trend exists, give way to the right for a left-to-left pass. Broadcast your own intentions. • For converging flight paths, nose-high goes high. Nose low has collision avoidance responsibility. Broadcast your own intentions. • Never intentionally maneuver to lose sight (no blind lead turns). • If lose sight, transmit “c/s blind” or “c/s, blind sun” and turn away from predicted collision bearing. Other aircraft shall respond with “c/s continue” or “c/s blind, altitude.” Up-sun aircraft is responsible for collision avoidance. Knock-it-off any time deconfliction is not assured. • SEM: Without tally/visual, aircraft shall conduct belly checks every 90 degrees of turn. • Call “ballistic” for slow speed reduced maneuverability <100 KIAS • No head-on missile attacks inside 9,000ft (1.5nm) • No forward quarter gun attacks. Break off all gun attacks at 1,000 ft. • Terrain Avoidance:Offensive (high) aircraft will monitor the defensive (low) aircraft’s altitude, attitude, and airspeed and will break off the attack prior to pushing the defensive aircraft through the hard deck. • Termination of ACM • ACM shall cease when “Knock it off” is called or an aircraft is rocking its wings. • “Knock it off” for: • Be aware of the high midair collision potential following a “knock-it-off” call
Recap • OVERALL FLOW • QUESTIONS?
STANDARD DEBRIEFING FORMAT • THE FLIGHT LEAD OR PILOT-IN-COMMAND IS RESPONSIBLE FOR ENSURING ALL FLIGHT OR CREWMEMBERS ARE THOUROUGHLY DEBRIEFED ON THE CONDUCT OF THE MISSION UTILIZING THE “S-P-B-E-MS-LL” FORMAT OUTLINED BELOW. • SAFETY • PLANNING • BRIEF • EXECUTION • MISSION SUCCESS • LESSONS LEARNED DO NOT FORGET TO DO YOUR ASAP REPORT
Flight Brief • Concepts and Definitions • Engaged / Free Fighter • Definition / Roles / Responsibilities • Break / Hard Turn • Out of Plane / Out of Phase Maneuvering • Separate or Bug prior to becoming defensive • Blocks • AIC / GCI • Engaged Communications • Priorities: Directive / Descriptive • “Status” • “Switch” • Tally / No Joy • Blind / Visual • “Threat” (for BVR / TTC scenarios)
Canned RQ Set 1 B “Viper 1 setting up on Ripper 11 for the canned RQ set” “Ripper, set 330” L “Ripper 11” W “Ripper 12” B “Viper 1 set” L “Ripper 11, speed and angels left” W “Ripper 12, speed and angels right” B “Viper 1 in” “Fight’s On” W “Ripper break left, tally 1, left 8 o’clock, 1 mile, level, chaff/flares” L “Ripper 11 tally 1, chaff/flares” W “Ripper 12 left-to-left” B “Left-to-left” W “Ripper 12 engaged 1C, nose high, North, 19 thousand” L “Ripper 11 free” “Ripper 11 Fox-2, kill Goshawk to the West” B “Copy Kill” “Knock it off” B “Viper 1 Knock it off” L “Ripper 11 knock it off” W “Ripper 12 knock it off” L “Ripper flow XXX” W “Ripper 12 flow XXX” Bandit sets up at 1.0NM from targeted fighter At SN, Ripper 11 executes level break turn in plane with items At ROE, Ripper 11 sets slightly nose low, energy sustaining hard turn Ripper 12 sets NH 1C flow away from Ripper 11 Ripper 11 manages energy to maintain sight and kill the bandit “Kill” called with PID and within visual range “Knock-It-Off” called by Free Fighter IP (or Viper) with deconfliction set 4 2 3 3 4 5 2 5 Advanced Set: The Bandit still makes a merge happen with the far fighter. His nose position and move post-merge will determine the engaged fighter (ie: NL = 11, NH = 12) 1
Canned BQ Set B “Viper 1 setting up on Ripper 11 for the canned BQ set” “Ripper, set 330” L “Ripper 11” W “Ripper 12” B “Viper 1 set” L “Ripper 11, speed and angels left” W “Ripper 12, speed and angels right” B “Viper 1 in” “Fight’s On” W “Ripper break left 90, tally 1, left 9 o’clock, 1 mile, level, chaff/flares” L “Ripper 11 tally 1, chaff/flares” W “Ripper 12 left-to-left” B “Left-to-left” L “Ripper 11 engaged 2C nose low” W “Ripper 12 free” “Ripper 12 Fox-2, kill Goshawk coming through North” B “Copy Kill” “Knock it off, Bandit Knock it off” L “Ripper 11 knock it off” W “Ripper 12 knock it off” “Ripper flow XXX” L “Ripper 11 flow XXX” 1 3 Bandit sets up at 2.0NM, 20 deg acute from targeted fighter “Fight’s On” called no CLOSER than 1.5DME from fighters Ripper 11/12 execute level break turns, to take out turning room Ease to compromise pull once merge established At ROE, Ripper 11 executes energy sustaining turn slightly nose low At the merge, Ripper 12 reverses and sets OOPl/OOPh flow Bandit will set 2C flow and engage the original near fighter Kill called with PID and within visual range 2 1 2 3 4 4 5 5 Advanced Set: The Bandit still merges to the inside of both fighters. Post-merge with the far fighter, the bandit’s nose position and LV will determine the subsequent engaged fighter. (ie: Lvl/NL=11, NH=12)
Canned FQ Set B “Viper 1 setting up on Ripper 11 for the canned FQ set” “Ripper, set 330” L “Ripper 11” W “Ripper 12” B “Viper 1 set” L “Ripper 11, speed and angels left” W “Ripper 12, speed and angels right” B “Ripper, tac left, flow 330” L “Ripper 11, 330” W “Ripper 12, 330” B “Fight’s On” L “Ripper 11 tally 1, 12 o’clock, 1 mile, level” W “Ripper 12 tally 1” L “Ripper 11 left-to-left” B “Left-to-left” W “Ripper 12, right-to-right” B “Right-to-right” W “Ripper 12, engaged right 2C, 15 thousand” L “Ripper 11, free” “Ripper 11, kill Goshawk in right turn coming through East” B “Copy kill” “Knock it off, Viper 1 Knock it off” L “Ripper 11 knock it off” W “Ripper 12 knock it off” L “Ripper flow XXX” W “Ripper 12 flow XXX” 1 Bandit sets up at 2.0NM from targeted fighter Ripper 12 executes engaging turn for at least 90 degrees to arrive co-altitude with Ripper 11 Bandit starts turn into ftrs at same time as near fighter Ripper 11 executes pure NH maneuver to set 1C Ripper 12 executes energy sustaining hard turn level across the tail of Viper 1 Kill called with PID and within visual range 5 3 2 4 3 2 4 5 1 Advanced Set: The Bandit will still set up the tac turn as in the canned set. At the initiation of the “fight’s on,” he will merge with both fighters and set desired flow after the merge with the far fighter. The near fighter should still execute a pure nose high maneuver at the merge and the far fighter should set 2C flow. Based on the bandit’s nose and LV, the engaged fighter will be determined. (ie: NH=11, NL=12)
Tap-the-Cap Fighters set up in DCS in the 14k-17k block. Use tac turns/in-place turns to remain in center of area Bandit detaches to establish presentation Fighters call for a radar picture from the notional AIC airborne Get the section moving into the threat sector with a directive call Call tallies as pick them up Do not leave block until tally/visual or directed to break by your wingman *Each set will end with a KIO and flow. Once fighters are visual and the Bandit has 2, Viper 1 will detach to set up the next presentation. B “Viper 1 detaching for Tap the Cap” L “Ripper” B “Ripper, set 330” L “Ripper 11” W “Ripper 12” B “Viper set” L “Ripper 11 speed & angels left” W “Ripper 12 speed & angels right” L “Fighters set, check tapes on, fight’s on” B “Fight’s on” L “Bluetail, Picture” B “Ripper, Bluetail, threat BRAA 090, 5, low, hot, hostile” L “Ripper 11, hard left 090” W “Ripper 12, 090, tally 1, left 10 o’clock, 2 miles, level” L “Ripper 11 tally”
STANDARD DEBRIEFING FORMAT • The Flight Lead or Pilot-in-Command is responsible for ensuring all flight or crewmembers are thoroughly debriefed on the conduct of the mission utilizing the “S-P-B-E-MS-LL” format outlined below. (Refer to the CTW-1/CTW-2 Expanding Debriefing Guide for specific objectives). • Safety • Planning • Brief • Execution • Mission Success • Lessons Learned