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Astaroth’s Crown. Roles. Laura: Dean: Project Manager Lead 3D artist Lead programmer Environment Artist 3D modeller and animator Animator Ollie: Nick: Lead Animator Cinematic Director Lead programmer Lead Sound design 3D Modeller Programmer
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Roles Laura: Dean: Project Manager Lead 3D artist Lead programmer Environment Artist 3D modeller and animator Animator Ollie: Nick: Lead Animator Cinematic Director Lead programmer Lead Sound design 3D Modeller Programmer Sound design 3D Modeller Jade: Lead texture artist Item creator Website developer 3D modeller and animator
Game Information Genre: Racing Age range: 10 years + Number of players: 2 (possibly up to 4) Inspiration: Diddy Kong Racing, Mario Kart, Sonic All Stars Racing
Plot Like most racing games, the emphasis is not on the story but on game play. That being said, the plot will be shown in the game trailer which will show the High dragon being killed, the winner of these races will then be the next leader of the dragons.
Dragons Player can choose from five dragons, each will have different stats. Each dragon was designed from a member of the team where our personalities and traits were used as bases for the dragons
Dragons Fiera= Laura’s Stats: Flying = 3 Running = 3 Agility = 3 Fire power = 3 Fire Immunity = 3 Erebos = Dean’s Stats: Flying = 2 Running = 6 Agility = 4 Fire power = 1 Fire Immunity = 2
Dragons Tanith = Nick’s Stats: Flying = 4 Running = 1 Agility = 1 Fire power = 5 Fire Immunity = 4 Balto = Ollie’s Stats: Flying = 6 Running = 2 Agility = 3 Fire power = 3 Fire Immunity = 1
Dragons Alphonsine = Jade’s Stats: Flying = 4 Running = 5 Agility = 6 Fire power = 2 Fire Immunity = 2
Unique Selling Points Each dragon will have a selection and de-selection animation for the player select screen, these animations will capture the personalities of the dragons to further illustrate them. Real life examples: Black and white – Selecting animal character Dragon Age – Selecting who will be in your party
Unique Selling Points Style of play Players can choose to navigate the course by flying and/or running. Therefore utilising their chosen dragon and maximising the game life.
Levels Level 1 : Tutorial Simple, bright and colour level which allows the player to get used to the controls. No areas where a dragon can only run or fly
Levels Level 2 : Mountain range, will have choices of running/flying as well as traps. Clouds when flying will slow you down and ice patches when running
Levels Level 3 : Volcanic level allowing the player to fly around and through lava
Research • Game Engine: Unity • Ease of access (at university) • Lots of resources available • Flexible to use (able to use different scripts) • Polygon information: • Legend of Zelda: The Wind Waker 2002 • Link – 2800 polygons • Legend of Zelda: Twilight Princess 2006 • Link – 6900 polygons • Mass Effect 2007 • Sheppard – 20,000-25,000 polygons • Lost Planet and Virtua Fighter have between 100,000 – 500,000 polygons as the environments are very detailed
Controls Left Trigger: Switch into different modes Right Trigger: Forwards/accelerate Left Thumbstick: Controls direction and Ascend/descend X Button: Shoot fireball
User testing Question 1: How did you find the controls for the character?
User testing Question 2: Did you like the freedom between being able to run and fly?
User testing Question 3: With this pre-alpha level in mind and more detail will be added what is your opinion of the environment design?
User testing Question 4: Does this game interest you?
Other Aspects Website : Help promote the game, including characters and social networking Flash companion guide: Free downloadable app to be used as viral marketing
If there is time…. Battle Mode: Dragons would be able to fight each other in special arenas Viking enemies on the ground: Use catapults to try and shoot dragons