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Post Mortem of a Persian indie game:. Black Elixir ( Rot Gut). Aidin Zolghadr www.AidinZolghadr.com. Contents. Quick review of Indie concept. Team introduction. What went right. What went wrong. Flixel introduction. Q&A. What is indie anyway?!.
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Post Mortem of aPersian indie game: Black Elixir (Rot Gut) Aidin Zolghadr www.AidinZolghadr.com
Contents. • Quick review of Indieconcept. • Team introduction. • What went right. • What went wrong. • Flixel introduction. • Q&A. www.AidinZolghadr.com
What is indie anyway?! • There is no exact definition .(McDonald 2005) • Individuals or small teams or small indie companies. • Usually smaller than mainstream titles. • No publisher support and have little to no budget. • Lack of money doesn’t affect decisions. • Smaller team -> innovation, creativity and artistic experimentation. • Indie doesn’t mean focus on innovation. • Is not hobbyist game dev. • If it's cool, creative and different, it's indie! :] www.AidinZolghadr.com
Black Elixir • Release trailer. www.AidinZolghadr.com
Development Team. • Matthew Hagberg. • Mohammad “MLD” NejadAzar. • Behzad Mohammad RahimiAsad. • Lawrence Steele. • Aidin “test84” Zolghadr. With special thanks to: • Hossein “PeaCe” Hosseinian, a.k.a. “The Best”. • Our loving testers. • Last but not least, our patient families. www.AidinZolghadr.com
What went right. • 1. Knowing exactly what we wanted. • 2. Selecting perfect tools/frameworks. • 3. Using an editor. • 4. Working on a genre we knew well [enough]. • 5. Had a plan for monetization. • 6. Embracing change. • 7. PeaCe’s DKP. • 8. Sacrifices. • 9. Test, test, test, test, test. • 10. Vast and clear communication. www.AidinZolghadr.com
1. Knowing exactly what we wanted. • Clear enough description. • Mock ups. • Vast and fearless brainstorms. www.AidinZolghadr.com
2. Using proper tools. • Flixel. • Flash. • Flex. • SVN. • DAME. • FlashDevelop. • Internet. • English. www.AidinZolghadr.com
4. Working on a genre we knew well [enough]. • Keeping an indie team afloat. • Game design aspects. • Lot’s of good examples to play. www.AidinZolghadr.com
5. Had a plan for monetization. • 6. Embracing change. • 7. PeaCe’s DKP. • 8. Sacrifices. www.AidinZolghadr.com
9. Test. • Test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test, test. • Test. www.AidinZolghadr.com
What went wrong. • Nothing. • Sudden change after pre-production. • Pre-production could be better. www.AidinZolghadr.com
Q&A ? www.AidinZolghadr.com
Qucik intro to Flixel. • Free. • Open source. • Flex. • Blittingengine. • Generally good for platformers. • Basic and common functionalities. • Plugin based. • Use our exporter. • Mature enough. • Bad for iOS/Android. www.AidinZolghadr.com
Overview. • Display thousands of moving objects • Basic collisions between objects • Group objects together for simplicity • Easily generate and emit particles • Create game levels using tilemaps • Text display, save games, scrolling • Mouse & keyboard input • Math & color utilities www.AidinZolghadr.com
"Advance" features. • Record and play back replays. • Powerful interactive debugger. • Camera system for split screen. • Pathfinding and following. • Easy object recycling. www.AidinZolghadr.com
Q&A. • The only stupid question is the one not asked. – Einstein. www.AidinZolghadr.com
My question! • Why do you think this presentation was done in English?! www.AidinZolghadr.com
Contact details: • Consulting. • Want to help us ? (Financing, technical, business, etc) • www.AidinZolghadr.com • Aidin@AidinZolghadr.com Thanks. www.AidinZolghadr.com