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VISUAL MERCHANDISING Display Building. OBJECTIVE. *In this day & age of self service stores, displays are absolutely essential as they serve as the “salesperson.” Your display MUST sell the product or service. How do you sell - satisfy the customer’s want or need & solve their problems.
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OBJECTIVE *In this day & age of self service stores, displays are absolutely essential as they serve as the “salesperson.” Your display MUST sell the product or service. How do you sell - satisfy the customer’s want or need & solve their problems. Be able to define “Visual Merchandising” & provide examples from 6 businesses
VISUAL MERCHANDISINGPutting Merchandise and/or its supporting materials out at the “Point of Purchase” (P.O.P.) to communicate a message • FOR EXAMPLE: • Apparel & Accessories • Restaurants • Grocery Stores • CD Stores
OBJECTIVE Be able to identify the four different functions (purposes) of displays and provide an example that you have seen.
Reinforce the store’s image Generate a promotional atmosphere Speeding up a sales transaction Protecting the store’s merchandise _________________ _________________ _________________ _________________ DISPLAY FUNCTIONS&Examples From Work
OBJECTIVE Be able to define each type of display
Window: Displays seen from the outside of the store Full Background Partial Background Open Background Interior: Displays seen from inside the store Open Closed Built-up Shadow Box Ledge (Counter) P.O.P. Types of Displays
WINDOW DISPLAYS • Full Background • Completely closed background, offers no distractions • Partial Background • partially blocked background, people inside can be seen, encourages shoppers to join the crowd • Open Background • No background, indicates spaciousness & blends w/ the store
INTERIOR DISPLAYS • Open • Display that can be touched, often on a counter, prop, or rack • Closed • You can’t touch, used for high value or fragile merchandise • Built-up • Placed on platforms or on props, used in high traffic areas or endcaps
INTERIOR DISPLAYS • Shadow Box • Small enclosures, Used for small items • Ledge (Counter) • Includes counters, walls, or other partitions • “Point of Purchase” (P.O.P.) • Display built to hold and sell merchandise (ex. cardboard setups)
EXAMPLE • Shadow Box • Small enclosures, Used for small items
EXAMPLE • Ledge (Counter) • Includes counters, walls, or other partitions
OBJECTIVE Be able to define the terms associated with the “art” of visual merchandising (display building)
THE “ART” OFVISUAL MERCHANDISING • COMPOSITION - Think of your store as a blank canvas. Your completed work is a composition. Composition is the overall effect • UNITY - Refers to the main theme or idea being conveyed by the displays. • ORDER - All the parts of the display(s) are arranged in a easy to understand plan
EXAMPLE • UNITY - Refers to the main theme or idea being conveyed by the displays.
EXAMPLE • ORDER - All the parts of the display(s) are arranged in a easy to understand plan
ADDITIONAL “ART” TERMS • Emphasis - the point of the display that is dominant (The first thing people notice) • Optical Center - is located just above “dead-center” or the display’s mid-point & is usually the point of emphasis. • “Points of emphasis” can be created elsewhere in the display using “art” techniques (movement, use of color, contrast, relative size, etc.).
EXAMPLE Optical Center - is located just above “dead-center” or the display’s mid-point & is usually the point of emphasis.
“Emphasis”Optical Center Optical Ctr. Dead Center
“Points of Emphasis” Here Here
ADDITIONAL “ART” TERMS • Balance - Refers to the relative “weight” given each side of a display • Formal Balance - One side is a duplicate of the other • Informal Balance - One side has more weight than the other or different sized items are used to off-set the large item on the other side
BALANCE Formal Informal
ADDITIONAL “ART” TERMS • Harmony - The display’s lines, shapes, sizes, & textures are arranged in a pleasing manner: • Texture refers to the look or “feel” of the display • Proportion refers to the relationship between items w/ respect to their size • Rhythm refers to a sense of movement created by repitition, graduation, etc. • Lines refer to the direction of the display
ADDITIONAL “ART” TERMS TEXTURE PROPORTION RHYTHM vs. vs. vs.
ADDITIONAL “ART” TERMS • Lines refer to the direction of the display: • Vertical = Drama or arresting effect • Horizontal = Flat or calm effect • Curves = Soft or gentle effect • Diagonal = Startling or abrupt
LINES Flat or calm Dramatic/Arresting Abrupt or Startling Soft or Gentle
EXAMPLE(See Top of Picture) Vertical = Drama or arresting effect
EXAMPLE(See Top of Picture) Horizontal = Flat or calm effect
EXAMPLE • Curves = Soft or gentle effect
EXAMPLE • Diagonal = Startling or abrupt
ARRANGEMENTS RADIATION STEP PYRAMID REPITITION ZIG-ZAG
ARRANGEMENTS • RADIATION: • Like rays from a central point. Creates a dominant center • Examples???
ARRANGEMENTS • PYRAMID: • Arrangement looks like a triangle. Easy to build • Examples???