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Discover how room acoustics, wall surfaces, and sound reflection impact what we hear. Explore concepts like interference, resonance, diffraction, and more.
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Room Acoustics Bouncing Around October 27, 2006
Music and Other Sounds • Come from a source. • The source is not isolated, it is in an environment. • The environment can affect what the listener will hear: • Ambient noise level • Properties of the wall, ceiling, etc. • Other sources producing sound at the same time.
Consider a Pulse of Sound WALL Sound Changes Different Travel Distances
The wall • Sends a “delayed” reflection of the sound to the ear. • A matter of distance. • The reflection may be synchronized with the source so that they may “interfere” • The reflection may, be hindered by the absorption of the sound energy by the wall.
Example - Interference “Wall Wall
Wavelengths in music Note different wavelengths and compare with the size of a room. Wavelength will be an important variable in a room.
Surfaces (Walls, floors, etc.) • Rough or Smooth • Hard or soft • Location with respect to listener • Characteristics depend on the sound being detected.
IS THIS A ROUGH SURFACE??? 1 nm = 10-12 meters =0.000000000001 m
Again, Consider a Wall • How smooth is it? • Smooth is in the feel of the feeler! • Smooth or Rough are Relative terms. • We define: • SMOOTH – Variations occur on a scale much smaller than a wavelength of the sound we are considering. • ROUGH – The variations in the surface are comparable to the size of the wavelength.
Reflection SPECULAR DIFFUSE SMOOTH ROUGH
SOFT Walls • A soft wall (like rubber or cork) will yield when you push on it. • Sound (music) pressure pushes on the wall. • IF the wall deforms, than a force (pA) times a distance (the deformation), means that the wave does WORK. • The sound therefore loses some energy when it hits such a wall. • The reflection isn’t as strong as one from an “un-yielding” wall.
Consider an outdoor concert • Musicians on stage • People in the audience • No Walls or Ceilings • Only reflections possible are from structures in back of the musicians. • And possibly the ground
Useful aspects of reflection Think about the reverse!
Care in a band-shell • The focus can’t be too good because then all of the performers need to be at the same place. • Since they can’t be, a vertical wall might be better. • Real Band shells look right but really do NOT properly focus. ON PURPOSE!
What does “focus” mean • Sound waves hit a surface which can be called a mirror. • The mirror surface can be curved so that rays of sound from different directions can be made to come together at the same place. • Like a lens • In a concert hall, too much focusing can also mean that there is only ONE good seat in the house!
EXAMPLE: The Ellipse A & B = foci
Whispering Gallery Note – This Wren design was actually a spherical surface that doesn’t really focus that well. It probably comes close to a portion of an ellipse.
In a Real Room • What about the walls? • Smooth • How Smooth? • Rough • How Rough? • Transmission properties? WALL
At home with Shostakovich If you can see it, you can hear it! Wherever you see your speaker reflected in the mirror, that's a point of reflection that should receive absorptive, or in some cases, diffusive acoustic treatment.
A different phenomonon DIFFRACTION
Diffraction • Sound can “bend” around objects. • Sound can change its properties depending upon the size of the wavelength compared to objects. • The Diffraction effect can be understood via one of the early theories of waves.
A Bad Photo .. sorry ploop
Huygen's Principle 1678 Polaroid Photo
Huygen's Principle • Every point on the front of a wave (wave front) acts as a source of spherical waves. • The next position of the wave front will be the surface that is tangent to all of the other parts of the surface created in the same way. • The spherical wave travels at the speed of sound. vt
Diffraction Through a SMALL Opening (comparable to l) DIFFRACTION
Sound • Travels in straight Lines. • Travels in crooked lines. • Can be focused. • Can be absorbed by a surface • Can be diffracted • Can interfere “with itself” • Is dependent on the properties of the room.
What else? • Small objects will scatter or diffract sound so it can be heard in non-straight lines. • Around edges, etc. • Small objects do very little to long wavelength sounds (low tones). They are like the Eveready Battery … they keep going and going and going ….. • Higher frequency sounds will be deflected or absorbed more than low frequency sounds.