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Project Darth Paul. Introduction: Star Wars the Movie Series. For nearly three decades, people of this galaxy have yearned to use The Force and the mysterious light weapon. A craze began in 1977 when a young to-be Jedi blast onto the big screen. Armed with nothing but a sword of light,
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Project Darth Paul Introduction: Star Wars the Movie Series For nearly three decades, people of this galaxy have yearned to use The Force and the mysterious light weapon. A craze began in 1977 when a young to-be Jedi blast onto the big screen. Armed with nothing but a sword of light, He fought foes of dark. Man has played video games with regular game controllers. But he has been left wanting. Now, for the first time ever, Man will know the true power of The Force.
Project Darth Paul Introduction: Star Wars the Movie Series Two Elements • The Light Saber • The Force
Project Darth Paul Introduction: Star Wars the Movie Series The Light Saber We will use Luke’s Saber as a guide We
Project Darth Paul Introduction: Star Wars the Movie Series The Light Saber Here is a schematic of Luke Skywalker’s light saber We
Project Darth Paul Introduction: Star Wars the Movie Series The Force The Force is inside of you, everyone, and all elements of nature. if you focus, you can use The Force to make inanimate objects move with the simple wave of a hand. We
Project Darth Paul Users: Gamers and Beyond Without a doubt, fanatic gamers and Star Wars fans will jump at the opportunity to use both the technologically advanced light sabers as well as The Force. But they are not alone.
Project Darth Paul Users: Gamers and Beyond The input device will have an approximate six degrees of freedom. Such freedom will make the device applicable to many other fields And many other people who would like added freedom for their input devices. Additionally, with the advent of The Force, An input device that does not require touch, There are even greater unforeseen applications.
Project Darth Paul Group Members and Responsibilities Brandon Braunstein Douglas Corey Campbell Candice Hebden Paul Simbi Ge Wang
Project Darth Paul Group Members and Responsibilities Brandon Braunstein • Study gyromouse controls • Come up with mapping • Game engine • Entities • Interactions • Overall control • Develop openGL environments • Analyze movements and trails • Training_ground • Corridor • Docking_bay
Project Darth Paul Group Members and Responsibilities Brandon Braunstein Douglas Corey Campbell Candice Hebden Paul Simbi Ge Wang
Project Darth Paul Group Members and Responsibilities Douglas Corey Campbell • Study Accelerometers Controls • Come up with mapping • Physics • Collision detection • Doppler • Gravity • Develop openGL environments • Training ground • Corridor • Docking bay • Analyze and synthesize sound
Project Darth Paul Group Members and Responsibilities Brandon Braunstein Douglas Corey Campbell Candice Hebden Paul Simbi Ge Wang
Project Darth Paul Group Members and Responsibilities • Study Accelerometers Controls • Come up with mapping • Game engine • Entities • Interactions • Overall control • Develop openGL entities • Hands (wire frame) • Darth (eyes and nose) • Target (jar jar) • Cake Candice Hebden
Project Darth Paul Group Members and Responsibilities Brandon Braunstein Douglas Corey Campbell Candice Hebden Paul Simbi Ge Wang
Project Darth Paul Group Members and Responsibilities • Study Gyromouse Controls • Come up with mapping • Physics • Collision detection • Doppler • Gravity • Develop openGL entities • Orbs • Turrets • Boxes • Force feedback Paul Simbi
Project Darth Paul Group Members and Responsibilities Brandon Braunstein Douglas Corey Campbell Candice Hebden Paul Simbi Ge Wang
Project Darth Paul Group Members and Responsibilities The Lord Ge Wang, he’s a guru of all things media related. He’s got his hands in everything Ge Wang
Project Darth Paul Project Darth Paul System Block Diagram System Block Diagram Hardware Interface Software Lightsaber Force Table Basic Stamp Serial Connection OpenGL 3D Sound
Project Darth Paul Project Darth Paul System Block Diagram System Block Diagram Hardware • Basic Stamp • Constellation of Accelerometers • Display wall • Table w/two light sensors
Project Darth Paul System Block Diagram Hardware To create The Force, We will have a table with two light sensors. The light sensors will determine if a hand is reaching out (A sign of using The Force) And which direction the hand is moving.
Project Darth Paul System Block Diagram Interface The two input devices (light saber and The Force) Have a serial interface with the computers that run the Display Wall (in Room 318 of Princeton University Computer Science building)
Project Darth Paul Project Darth Paul System Block Diagram Software • OPENGL • Graphical Lightsaber • Entities • Environment
Project Darth Paul Project Darth Paul System Block Diagram Software • 8 Channel 3D Sound • Render Lightsaber sound • Music & Speech Sound Bytes • Environment Sounds
Project Darth Paul Project Darth Paul Testing/Evaluation Design • Fitts Law • Tapping Test • Cutting (Tunneling)
Project Darth Paul Project Darth Paul Completion Timeline • Check Point 1: Mid-December • Rendering of lightsaber, environment, and entities • Design and build of input interface • Accelerometer for increased degrees of freedom • Table to simulate "the force"
Project Darth Paul Project Darth Paul Completion Timeline • Check Point 2: Early January • Synthesis of sound • 3D audio to correspond to both the devices as well as the actions occurring in the game • Software drivers for the interface
Project Darth Paul Project Darth Paul Completion Timeline • Check Point 3: Deans Date • Designing and executing interface tasks • Creating game engine • Testing the tasks for Fitts' Law to see if the b factor can be decreased