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Computer Assisted Educational Processes and Uniform Resource Management

Computer Assisted Educational Processes and Uniform Resource Management. Karel Charvat, Maris Alberst, Stepan Kafka, Jachym Cepicky, Irena Koskova, Marek Šplíchal. NATURNET - REDIME. Project co-funded by the European Commission within the Six Framework Programme (2002-2006).

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Computer Assisted Educational Processes and Uniform Resource Management

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  1. Computer Assisted Educational Processes and Uniform Resource Management Karel Charvat, Maris Alberst, Stepan Kafka, Jachym Cepicky, Irena Koskova, Marek Šplíchal NATURNET - REDIME Project co-funded by the European Commission within the Six Framework Programme (2002-2006)

  2. Classical e learning is not sexy • The experiences provided in NaturNet Redime project have demonstrated that for training the classical e-learning methodology is not convenient. It is difficult to attract people to self studies. The people and especially young people require interaction and also possibilities to work active with the context AgroLT workshop

  3. User needs AgroLT workshop

  4. Changes of period • Talking => Literature => Virtual • It is not changing of methods, but their exctension • Talking is till now the most important part of education AgroLT workshop

  5. Computer Assisted Educational Processes Communication Using interactive training tools and eventually videoconferencing Guarantee access to knowledge Using methods of e learning with e learning systems Support for interactive training with practical using methods and tools Gaming Web 2 approaches (WIKI and other tools) AgroLT workshop

  6. Video lectures • Video Lecture is mirroring a real lecturing process in classroom. • Classroom’s size depends on telecommunication channel capacity and streaming server. • Via NaturNet portal list of all lectures including there descriptions is available. AgroLT workshop

  7. Multimedia tool AgroLT workshop

  8. Main parts AgroLT workshop

  9. Video Lecture’s life cycle • announcement • preparation • running • saved in archive AgroLT workshop

  10. Lecture Preparation AgroLT workshop

  11. Lecturer's equipment • powerful computer • USB camera • good internet connection • freeware streaming software AgroLT workshop

  12. Students' equipment • computer • speakers • decent monitor and video card • good internet connection AgroLT workshop

  13. Why URM? • Knowledge society versus society wasted by information • This is not only question of spam emails, but it is also question, how to find relevant information on Web AgroLT workshop

  14. Uniform Resource Management (URM) “Google problem” - in many cases a user obtains thousands, if not millions, of irrelevant links. Google standard search • sustainability 60,100,000 • "sustainable development" 47,900,000 • "sustainability resource" 16,400 • "sustainability resources" 156,000 • "sustainable development resource" 743 • "sustainable development resources” 890 AgroLT workshop

  15. Uniform Resource Management (URM) • provides a framework in which communities can share information and knowledge trough their description, which is easy understandable inside of the community • It supports collaborative research, training, decision processes, In order to effectively share information and knowledge, there has to be a standardized scheme, which supports uniform description of information and knowledge including common vocabularies. AgroLT workshop

  16. Main Parts of URM SEARCHING and CATALOGUE SERVICES COLLABORATIVE TOOLS AgroLT workshop

  17. Catalogue AgroLT workshop

  18. Support for publishing – links AgroLT workshop

  19. Catalogue Service Data Management Shockwave 3D Thesaurus WPS Mobile device UMN Mapserver lecture editor SCORM 1.2 HTML-Web Site QR - Garp Collaborative Tools AgroLT workshop

  20. Gaming as tool for training • Experience with tools called GeoGame (Geohra) • Simple educational Web bases application, which support user driven context, using gaming for training based on Web 2 principles AgroLT workshop

  21. Gaming as tool for training • Two modes • Game mode • Game preparation mode AgroLT workshop

  22. Game mode AgroLT workshop

  23. Game definition mode AgroLT workshop

  24. Game definition mode AgroLT workshop

  25. Experiences from GeoGame using • Two large pilot setups • Using GeoGame on Liberec region • Games are defined by specialist and university students • Using games with pupils of secondary schools (11 years old) • Gaming • Making games AgroLT workshop

  26. Experiences from GeoGame using • Different behavior of adults and pupils in gaming • Adults are more serious and are afraid about results, often they are losing interest, if they first score is not satisfied • Pupils want to be winner, they are repeating game till they are on good position (good for education, because, they play game many times and they are able learn about subject) AgroLT workshop

  27. Next plan • To open GeoGame internationally • To organize international competition (increase knowledge but also language skills) • In some countries introduce this as one tools for education AgroLT workshop

  28. Conclusion and outlook Already first implementation NaturNet portal demonstrates unique methods for training and awareness in are of sustainable development. Main innovations are mainly: • Using URM model, which is research result of NaturNet Redime project • Implementation of AJAX technology which support easy and user friendly interface • New authorisation model • Easy integration of new tools • Easy discovery of information • Sharing of knowledge inside of community AgroLT workshop

  29. Thank You for Attention Karel Charvat, charvat@ccss.cz, www.ccss.cz www.naturnet.cz http://portal.naturnet.cz AgroLT workshop

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