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LEPC EXERCISING. Scotty E. Hancock Rome/Floyd LEPC. LEPC Partnership.
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LEPC EXERCISING Scotty E. Hancock Rome/Floyd LEPC
LEPC Partnership The LEPC is the regulated community and the regulators, the first responders and the health care providers, government agencies and the general public, all working toward a common goal of hazardous chemical planning and safe response.
LEPC Partnership The Public Sector Governmental Entities Business and Industry
LEPC Exercising • Table-top • Functional • Full scale • Must conduct at least one a year!
Common Problems • Tendency to start with full scale exercises • Tendency to exercise without an existing or up-to-date plan • Tendency to try to do everything • Typically held during DAY TIME
Exercise Basic Needs • Start with the Plan • Is it current? • Do players know it’s contents? • Exercising is intended to tell you if it is relevant • Review real world response summaries • Periodical articles • Individuals who have “been there” • Contact industry
Exercise Players • Management personnel for community • Larger cities - typically field supervisors • Lieutenants, battalion chiefs, etc • Smaller communities - typically “Chiefs” • Facility Emergency Coordinators and backups • Interfacing State agencies • State Police, GEMA • Specialty resources--hazmat team
LEPC Exercising • Plan • Awareness • Scenario • “Learn to walk before trying running”
Table Top Exercise • Easy to conduct • “like a college seminar” with moderator • Typically no cost to conduct • Generally last a couple of hours • Focus on management-supervisory issues • Command
Table Top Exercise • Great for improving awareness of plan • Good for learning who’s who • Putting faces to names and departments • Good for learning of community resources • Good for learning gaps and overlaps in plan • Little stress and typically informal • Great to get to know industries plans
Functional Exercise • What most people call table tops • Stress is introduced • Events-actions dictate exercise play • “ready or not” • Exercise design should be as realistic as possible • Avoid “blind leading blind”
Functional Exercise • Requires typically a group to conduct the exercise • controllers • simulators • evaluators • Works best when players “play” their real roles • Also good for cross training
Functional Exercise • Typically lasts 2-3 hours • Includes : • introduction to play • exercise play • critique • Can be conducted in either “test” or “educational” modes • one should assess group being exercised in deciding which mode
Functional Exercise • Can be extremely pressurized • Information overload or absence • Must know details • Must go through a simulation or it didn’t happen
Functional Exercise • Works best for strategic and tactical decisions • Does not get into hands-on action • No equipment is moved • Works best with management and supervisory personnel playing their own roles in command post environment--ICS and/or EOC
Functional Exercise • Controllers & Simulators must know community resources and capabilities • Players like to CHEAT! • Allows “props” only when they exist in reality • maps, photos, computer software • If not brought, they don’t count • Next time they will remember
Functional Exercise • Typically this exercise will provide skills needed to “manage” a response • It can be enhanced by exercise props • Video news updates • Call in center • Video of facility walk-ins • Multiple locations • EOC vs ICS • Multiple towns & groups
Full Sale Exercise • Show Time! • Expensive to conduct • Prop costs • Smoke • Consumables • Personnel time • Equipment
Full Scale Exercise • It takes more exercise staff to conduct: • Safety • Controllers--outside world • Simulators • Smoke production • Liquid flows • Evaluators • Command • Scene
Full Scale Exercise • Should be last type of exercise to conduct • Players should have learned their roles in table top and functional programs • Allows system to see if it worked in “simulated” reality • Command • Logistics • Communications
Full Scale Exercise • Can be conducted in either test surprise or known time mode • Surprise mode can be dangerous if response included • Hazmat full scale exercises typically become a plug and patch exercise • Wait for hazmat team • Watch hazmat team • Thank hazmat team
Full Scale Exercise • Typically run in real time • Presents problems with time controlled resources • Hazmat team • Typically total run by real “simulated” effects • Smoke plume • Liquid flow • Victims
Full Scale Exercise • Simulated effects may not cooperate with game plan • Smoke did go where it was suppose to • Responder indicates their not trained to conduct what needed and refuse to continue • It rained or snowed • It was fifty below zero or 100 F
Full Scale Exercise • Not enough resources available to respond to problem • This is classic exercise design problem • cheating is often allowed to finish the missions • must be back in service by “X” time • Exercise must be aware of resource limitations • 100 patients vs 2 ambulances • 10 ambulances vs 2 patients
Full Scale Exercise • Victims can be most difficult part to obtain • Like to be fed • Don’t like to get up early • Like to go home early • Will cancel out if a better offer arises • Moulage allows for realism and better training if EMS is a focus • Victims should not “help” players
Summary • KEEP IT SIMPLE!
Summary • You can teach the wrong way as easily as teaching the right way! • Think of exercises as another tool in the overall program-- • Plans • Training • Equipment • Exercises