100 likes | 111 Views
OCEAN is a liquid market for the auction, sale, and exchange of computational resources such as processing power, memory, storage, and network bandwidth. It connects individual computers and organizations that require significant computing power, offering a cost-effective alternative to purchasing new hardware. Sellers can monetize their excess resources, while buyers can access additional computing power on-demand and at any scale.
E N D
Key Points • OCEAN is • a liquid market for the auction, sale, and exchange of computational resources (processing power, memory, storage, and network bandwidth) • Between individual computers and organizations that need a lot of computing power • a distributed computing network • cost to the buyer is less than purchasing new hardware like supercomputers and • monetary compensation is provided to the seller.
What is distributed computing? • Distributed computing • a computer system in which several interconnected computers share the computing tasks assigned to the system [IEEE 90].
OCEAN is also peer to peer • OCEAN supports direct transfers between users not affiliated with our organization. Like KaZaa and Napster, the resources are transferred directly from one peer to another. • OCEAN is a different type of peer-to-peer system that provides an infrastructure for payment, dynamic resource sharing, and security.
Supply Sellers have access to excess computing resources Individual PC owners small businesses or even small networks Benefit by earning monetary compensation for use of their excess computer power, the seller can reduce the capital outlay for their machine. Demand Buyers have high computer resource needs Research institutions and companies that perform compute-intensive tasks. Benefit by obtaining additional computer resources at a cost substantially less than purchasing new hardware with comparable computational power, such as a supercomputer, on demand and at any scale As simple as supply and demand
Why OCEAN? - Supply • Most personal computer activity is low level and uses little of total capacity such as word processing or web browsing • Estimates of average end-user activities range between • 1%-2% (Lehman Brothers, 2001) to • 10% (Erlanger, 2002) of capacity. • 605.6 million computer with Internet access worldwide! (Nua Internet Surveys as of September 2002) • Therefore, a ready supply of computing power, linked by the Internet, is available to be deployed for intensive computing tasks.
For more info and tech specs Go to: http://www.cise.ufl.edu/research/ocean/