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Unlocking Digital Storytelling for Student Engagement

Learn how to empower students by teaching digital literacy and storytelling skills in a collaborative environment. Explore tools and techniques for creating engaging content. Evaluate and enhance learning outcomes. Join us and embark on a creative journey!

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Unlocking Digital Storytelling for Student Engagement

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  1. Digital Storytelling a new world for our students. Julián Sanz Mamolar Javier Ramos Sancha Curso Move On: Innovación en el aprendizaje de lenguas extranjeras 10 de julio de 2015

  2. Who are we? • Julián Sanz Mamolar • Physical Education Teacher and ESL teacher. • ICT Coordinator. • Teaching since 2009/10 • @julisanzmamolar • sgaguilarjsanz@gmail.com • #frikimefs • INTEF online instructor: OER for CLIL. • Javier Ramos Sancha • ESL teacher and Infant teacher. • European Programs Coordinator. • Teaching since 2008/09. • @javiramossancha • sgaguilarjramos@gmail.com • INTEF online coordinator: OER for CLIL.

  3. GAME-KAHOOT https://kahoot.it/

  4. DIGITAL LITERACY Our learners have not learned to evaluate the vast amount of information they see daily online. They have not learned how to create positive digital footprints either (Shelly Sánchez Terrell, 2013).

  5. Digital Citizenship Creative Commons licensing has become a simple way for people to define how their images (and other works) can be used.

  6. AVATAR In computing, an avatar is the graphical representation of the user or the user's alter ego or character (wikipedia, 2015).

  7. Tools for creating comics http://www.storyboardthat.com/ http://www.pixton.com/mx/

  8. Tools for creating videos http://www.powtoon.com/ Video Creation and Edition. Tools, Apps and Tips Listly by M Jesús García San Martín

  9. Storyboard A storyboard is a graphic organizer in the form of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive mediasequence (wikipedia, 2015).

  10. BYOD Bring your own device (BYOD)—also called bring your own technology (BYOT), bring your own phone (BYOP), and bring your own PC (BYOPC)—refers to the policy of permitting employees to bring personally owned mobile devices (laptops, tablets, and smartphones) to their workplace, and to use those devices to access privileged company information and applications (wikipedia, 2015).

  11. COLLABORATIVE WORKING Throughout the collaborative process, students will learn to problem-solve, brainstorm, create, and negotiate with others. Learning with others also helps engage students and benefits them cognitively (Vezzuto, 2005).

  12. STORYBIRD https://storybird.com/ TIME TO READ I WANT TO BE A CHILD! by Loltellers

  13. SELF EVALUATION TARGET

  14. WE ARE STORYTELLERS • English project We are storytellers. • Aim of the workshop: • Create a story in groups of four in which you are going to tell and explain everybody what you have learnt this week and what you have lived. You can use any of the tools we showed you

  15. A post for the portfolio • Remember the portfolio is like a “notebook” in which you will create posts to show what you have learnt and your reflections about it. • Let’s create a post in your portfolio with your learning about this activity. You have to include an introduction (What is the activity about?), the product (your story) and the learning diary. • The learning diary will be a reflection around these questions: • Three things you have learnt. • How you have learnt these things. • Do you want to learn a bit more about something? • What was a bit difficult for you? • How do you feel with this project? • Remember the tags: #MECD_UIMP15, #moveonINT_MP

  16. EVALUATION The final score will be up to 100 %. • 60% will be given by the teachers. (Using the rubric) • 20% will be given by self-evaluation. (Using the rubric, it is done individually) • 20% will be given to each member of the team. (Give out maximum 24 points to each member of the group) • This is the rubric: http://es.slideshare.net/jsmamolar/rbrica-we-are-storytellers#

  17. BIBLIOGRAPHY / WEBGRAPHY • Apuntes curso “Digital Storytelling for Teachers” of INTEF 2013, bajo licencia CC-BY-SA, created by Shelly Sánchez Terrell and Servicio de Formación en Red, INTEF. • https://sites.google.com/site/sangregorioseccionbilinguee/ checked on the 2nd July 2015 • http://creativecommons.org/ • https://kahoot.it/ • http://www.photosforclass.com/ • https://en.wikipedia.org

  18. FAREWELL DON’T HESITATE TO CONTACT US IF YOU HAVE ANY QUESTIONS: Julián Sanz Mamolar Javier Ramos Sancha sgaguilarjsanz@gmail.com sgaguilarjramos@gmail.com @julisanzmamolar @javiramossancha HASHTAG: #colsangregorio

  19. CREATIVE COMMONS Presentación "Digital Storytelling a new world for our students" para INTEF (Curso Move On: innovación en el aprendizaje en lenguas extranjeras) creado por Javier Ramos Sancha y Julián Sanz Mamolar se encuentra bajo una Licencia Creative Commons Reconocimiento-NoComercial-CompartirIgual 3.0 Unported. Permisos que vayan más allá de lo cubierto por esta licencia pueden encontrarse en http://es.creativecommons.org/licencia/.

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