1 / 48

AUGMENTED REALITY

AUGMENTED REALITY. AUGMENTED REALITY. AUGMENTED REALITY. AUGMENTED REALITY. AUGMENTED REALITY. AUGMENTED REALITY. Case Study. AUGMENTED REALITY. AUGMENTED REALITY. AUGMENTED REALITY. AUGMENTED REALITY. AUGMENTED REALITY. AUGMENTED REALITY. AUGMENTED REALITY. AUGMENTED REALITY.

Download Presentation

AUGMENTED REALITY

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. AUGMENTED REALITY

  2. AUGMENTED REALITY

  3. AUGMENTED REALITY

  4. AUGMENTED REALITY

  5. AUGMENTED REALITY

  6. AUGMENTED REALITY Case Study

  7. AUGMENTED REALITY

  8. AUGMENTED REALITY

  9. AUGMENTED REALITY

  10. AUGMENTED REALITY

  11. AUGMENTED REALITY

  12. AUGMENTED REALITY

  13. AUGMENTED REALITY

  14. AUGMENTED REALITY

  15. AUGMENTED REALITY

  16. AUGMENTED REALITY • CASE STUDY • Exposure treatment: One hour. • The patient interacted with the cockroach in the container, and also with the cockroach outside the container. • The patient killed four cockraches.

  17. AUGMENTED REALITY • Treatment outcomes were maintained at one-month follow-up. • Reports of high Reality judgment and Presence.

  18. AUGMENTED REALITY Case Series Study • Participants: 10 patients so far (9 women and 1 man) • Four with spider phobia • Six with cockroach phobia Treatment: Adaptation of the one-session exposure program developed by Öst delivered with Augmented Reality.

  19. AUGMENTED REALITY Results: BAT (0-12)

  20. AUGMENTED REALITY Results: Self-report (0-126)

  21. AUGMENTED REALITY Preference: IN VIVO vs AR (0-7)

  22. AUGMENTED REALITY Satisfaction (0-10)

  23. AUGMENTED REALITY Conclusions • AR: Efficacious in the treatment of specific phobia. • Significant reduction in objective and subjective measures of fear and avoidance. • Patients preferred AR rather than in vivo exposure. • Patients were satisfied with the treatment.

  24. Controlled Studies: n > 8 Fear of Driving

  25. Types of VR equipment used clinically: Multiple Screens Head Mounted Display Regular Desktop Full Car Automobile Seat

  26. Driving Study: 9 participants (Wiederhold BK, Jang DP, Kim SI, Wiederhold MD, 2001) Treatment Success Specific Phobia PDA PTSD

  27. Fear of Driving Movie Clip

  28. Social Phobia Patient wearing a HMD while engaging in the virtual party

  29. Controlled Studies: n > 8 Social Phobia

  30. Social Phobia(Klinger, Bouchard et al., 2004) N = 36, 12 sessions. CBT in group.

  31. SOCIAL PHOBIA (Klinger et al., 2005) • Sample Population = 18 participants • 10 females and 8 males • Mean age: 30.5 ± 5.06 • On average, participants have been suffering from social phobia for 14.5 years • 9 participants were also displayed symptoms of major depression (all information based only on the VRT group)

  32. SOCIAL PHOBIA (Klinger et al., 2005) • Measures • The Short Beck Depression Inventory (BDI-13) • The Liebowitz Social Anxiety Scale (LSAS) • The Rathus Assertiveness Schedule • The Zigmond and Snaith Hospital Anxiety Depression Scale (HAD)

  33. SOCIAL PHOBIA (Klinger et al., 2005) • Protocol – for VRT only • Overview • 12 sessions of VRT • 45 minutes each • Exposed to virtual environments for either assessment or therapy • Virtual exposure lasts less than 20 minutes per session

  34. SOCIAL PHOBIA (Klinger et al., 2005) • Protocol (cont’d) • Virtual environments included 4 situations that social phobic patients felt were the most threatening: • Performance • Intimacy • Scrutiny • Assertiveness

  35. SOCIAL PHOBIA (Klinger et al., 2005) • Protocol (cont’d) • Session 1 • Therapist presents virtual world to patient • Patient familiarizes the virtual world and tools in a neutral environment • Session 2-9 • 2 sessions devoted to each of the 4 virtual environments • Assessment, expose patient to VR environment, 2 phases of “therapy” exposure to the environment

  36. SOCIAL PHOBIA (Klinger et al., 2005) • Protocol (cont’d) • Session 10-12 • 3 sessions devoted to more focused and detailed work on one or two of the four environments that gave the patient the most trouble • 12th session = conclusion to therapy and introduction of a personal program to carry out beyond the therapy

  37. SOCIAL PHOBIA (Klinger et al., 2005)

  38. SOCIAL PHOBIA (Klinger et al., 2005) • Conclusion: • Based on the LSAS, VRT would illustrate a better form of treatment over CBT • The differences between the two groups, however, are not significant • For VRT to be significantly better than CBT in terms of social phobia symptoms, experiment participants would have to be increased to 200-300 • Participants should be increased to a sample of 3,000 in order to find a significant difference in performance anxiety • In order to further confirm the efficacy of virtual reality for the treatment of social phobia, additional outcome studies could be conducted with the inclusion of a third control condition such as a placebo or a waiting list

  39. Social Phobia Movie Clip

  40. Internet-based Worlds

  41. SOCIAL PHOBIA Online Worlds to Help with Social Phobia www.there.com www.secondlife.com

  42. Human Avatars

  43. Animal Avatars

  44. Controlled Studies: n > 8 Panic Disorder with Agoraphobia Multi-center Controlled Study

  45. Agoraphobia: 12 participants(Vincelli, Anolli, Bouchard, Wiederhold, Zurloni, & Riva, 2003) Patient Treatment • VR-CBT • CBT • WLC Design • VR-CBT 8 sessions • CBT 12 sessions Results • VR-CBT produced same or better results using 33% fewer sessions than CBT Measures • Beck Depression Inventory • State Trait Anxiety Inventory • Agoraphobic Cognitions Questionnaire • Fear Questionnaire

  46. Agoraphobia: 12 participants(Vincelli, Anolli, Bouchard, Wiederhold, Zurloni, & Riva, 2003)

  47. “The Mall”

  48. “The Room”

More Related