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Chapter 6.8 Cinematography

Chapter 6.8 Cinematography. Before You Begin. Is there a need for cinematics? Do they integrate with game play? What does the budget provide. Cinematic Language. The Cinema has a long history A medium for Storytelling Delivers emotional content Provides strong visual language.

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Chapter 6.8 Cinematography

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  1. Chapter 6.8Cinematography

  2. Before You Begin • Is there a need for cinematics? • Do they integrate with game play? • What does the budget provide

  3. Cinematic Language • The Cinema has a long history • A medium for Storytelling • Delivers emotional content • Provides strong visual language

  4. Integrating Cinematics • Offering Rewards • Control Pacing • Advancing the Plot • Hints, clues and instruction

  5. Pre-Rendered vs. Mechinima • Pre-Rendering Cinematics • Pros • Access to state of the art tools • Not dependent on real-time rendering • Schedule less dependent on game development • Cons • Creating assets specific to the cinematics • Time intensive production • Size of finished movies may require disk access

  6. Pre-Rendered vs. Mechinima • Real-Time Cinematics: Mechinima • Pros • Can use game assets for cinematic scenes • More seamless integration into game play • Ability to enhance non-interactive sequences • Cons • Limited to real-time game engine capabilities • Require special tools for creating sequences • Cinematic production tied to game production

  7. Scheduling • Avoiding time consuming processes • Difficult Animation • Full Body Shots for Characters • Close-Up shots • Inessential Detail

  8. Images in Motion: Fundamentals • Framing • Composing in X, Y and Z • Lines of Action • Directing the action through the frame • Editing: Juxtaposing images • Cinemas most powerful tool • Keep the audience oriented

  9. Pre-Production: Research • Research your subject thoroughly • Study every visual source in the genre • Collect photo source of each element • Color Scheme • Visual look and feel • Surfaces for textures • Organize reference materials • Sign off on direction prior to production

  10. Pre-Production: Storyboards • Editorial Storyboards • Key Frame Storyboards • Concept and Design Illustrations • Layout Design

  11. Summary:Good Production Practices • Know the role of the cinematics • Chose an appropriate approach • Good research helps unify the vision • Detailed Storyboards save time • The map is not the territory • Expect and plan for the unexpected • Use an iterative approach to production

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