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Read Me: Closing the Readability Gap in Immersive Games Patrick Redding Ubisoft Montreal. Who am I? Patrick Redding Game designer at Ubisoft Montreal, unannounced project Previously, narrative designer on Far Cry 2. Narrative design problems…. … game readability problems.
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Read Me:Closing the Readability Gap in Immersive Games Patrick ReddingUbisoft Montreal
Who am I? Patrick ReddingGame designer at Ubisoft Montreal,unannounced project Previously, narrative designer on Far Cry 2
Narrative design problems… … game readability problems.
Readable interface exposes the game’s systems (and player choices)
representation procedural representation(simulation) dynamic systems
player game information
Not talking about legibility (although UI is important)
graphics physics dynamic lighting spatial audio animation mo-cap IK modeling hardware UI Elements of representation
perfect information eyes ears hands
Dynamic complexity 1970 1980 1990 2000 2010
Representational depth Dynamic complexity 1970 1980 1990 2000 2010
AAA game titles Rich representational content
unrecognizable, disconnected
Dirt Splinter Cell Virtua Figher simulation Gran Turismo Far Cry 2 GTA III: SA Shenmue representation RE5 MGS Myst emulation QTE-heavy action games Super Mario 64 low high readability
Elements of readability (current working model) game cues game feedback player interface
Elements of readability (current working model) game cues available actions response to input feedback
Elements of readability (current working model) coherence easy to recognize information easy to interpret prioritized
Elements of readability (current working model) coherence Players know when they are being told something
Elements of readability (current working model) coherence HUD coherence
Elements of readability (current working model) consistency matches natural expectations representation assigns similar form to similar meanings or behaviors
Elements of readability (current working model) consistency
Elements of readability (current working model) consistency
Elements of readability (current working model) context player understands the world game space player can apply “natural mapping”
MDA(LeBlanc, Hunicke, Zubek) designer mechanics dynamics aesthetics player
MDA(LeBlanc, Hunicke, Zubek) Authorship ? M D A A’ designer player
MDA(LeBlanc, Hunicke, Zubek) Simulation M D A1 A2 A’ systemic representational
…But because of the readability problem: M D ∑{A1+ A2+… An }