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u2022tAny new technology that comes into the picture will face its fair share of criticism and restraints before going mainstream. <br>u2022tIn addition, these newer technologies face various challenges before getting implemented as it is poised to disrupt the existing momentum and introduce something new.<br>u2022tAugmented reality for schools is no exception, considering how the world had treated the other able technologies before they made a difference in the world.<br>For more details, visit: https://www.xrguru.com/virtual-reality-in-education-for-students<br>
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Index • Introduction • Implementation costs • Gaps in skills and technology • Acceptance of AR • Security and privacy concerns • Conclusion - Finding the right set of tools
Introduction • Any new technology that comes into the picture will face its fair share of criticism and restraints before going mainstream. • In addition, these newer technologies face various challenges before getting implemented as it is poised to disrupt the existing momentum and introduce something new. • Augmented reality for schools is no exception, considering how the world had treated the other able technologies before they made a difference in the world. • Likewise, there were many challenges in implementing AR in schools. Let’s have a look at them.
Implementation costs • Augmented reality was a buzzword technology that didn’t get into the hands of mainstream people earlier. • Due to its exclusive nature, it was perceived as expensive until technology behemoths simplified it to make it comparatively affordable for the education sector. • There are still debates about AR and VR being costly and the EdTech industry working hard to make them affordable. • Today, educators and learners can experience AR and implement AR in schools through HMDs, smartphones, and other simple devices.
Gaps in skills and technology • No matter how enticing it may be, augmented reality is a new technology different from its predecessors. • All people can't be aware of the technology or understand and operate it at a given instant. • People need initial training and skillset to implement or carefully handle the hardware and software to use it to its fullest extent. • EdTech companies are making sure that they provide awareness videos and tutorials for users to acquire the required skills to teach students.
Acceptance of AR • Not possessing the right skills to use AR is one thing that is completely different from not wanting to use AR in schools. • Despite the visible benefits of AR in the education space, there are some ideas of non-acceptance among some set of people • One of the primary reasons would be the newness of this technology which may ward off some people from using this technology. • Anything that comes new to the market may seem intimidating to people, and it takes time for the technology to set in and become a matter of mainstream acceptance.
Security and privacy concerns • Security and privacy concerns can be a reason why people may object to using the technology. • Google Glass was a revolutionary AR product that wanted to become mainstream long before this AR revolution but was shelved due to the security concerns it posed. • The stigma around the security and privacy of augmented reality is one of the challenges slowing down its implementation in schools.
Conclusion • Finding the right set of tools • There are thousands of AR-based software and tools for educating students today, as the demand for these solutions is quite high. • Schools looking to implement the technology are uncertain about choosing the right software or tool to educate students. • XR Guru is a science learning product that helps you begin your AR journey with ease. • XR Guru is a cost-effective way of implementing AR in schools and enables teachers to learn and acquire the skills to use this platform effectively.
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