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The Past and Future through the Eyes of Aeria Games. Dr. Pascal Zuta , 12 February 2013, Casual Connect Europe, Hamburg. Agenda. Introducing Aeria Games The Past & Future of Games. Our global team is now 600+ strong across 5 offices after the merger with Gamepot.
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The Past and Future through the Eyes of Aeria Games Dr. Pascal Zuta, 12 February 2013, Casual Connect Europe, Hamburg
Agenda • Introducing Aeria Games • The Past & Future of Games Aeria Games & Entertainment, Inc. Proprietary and Confidential
Our global team is now 600+ strong across 5 offices after the merger with Gamepot Aeria Games Global Footprint • Berlin, Germany • Established in 2008 • European operations • 110 employees • Santa Clara, U.S.A. • Established in 2006 • Aeria Global Headquarter, U.S. and Mobile operations • 180 employees • Seoul, Korea • Established in 2012 • Mobile development • 35 employees • Tokyo, Japan • Established in 2001 • Gamepot Headquarter, Japanese operations • 240 employees • Sao Paulo, Brazil • Established in 2010 • Latin American operations • 35 employees Localized games offered by Aeria Games Aeria Games & Entertainment, Inc. Proprietary and Confidential
Aeria’s gaming community of 60M+ continues to grow at a rapid pace across 30+ countries Aeria Games Community Size 60M+ 40M+ InternationalPlayer Base 20M+ Aeria Games & Entertainment, Inc. Proprietary and Confidential
Aeria Ignite and Aeria Mobile were our most important initiatives in 2012 Aeria “Ignite” Distribution Platform Aeria Mobile • Community features on Desktop • Single access point to all of Aeria’s exclusive games • Distribution of non-exclusive titles via SDK • Built up mobile publishing operations in U.S. and Europe • Global team of 120+ working on mobile publishing & development • In France’s Top 20 Grossing since launch Aeria Games & Entertainment, Inc. Proprietary and Confidential
Agenda • Introducing Aeria Games • The Past & Future of Games Aeria Games & Entertainment, Inc. Proprietary and Confidential
Devices • Desktop PC • Windows • Mouse & Keyboard • Tablets, Mobile Phones • iOS, Android, Win8 • Touch & Gyro Aeria Games & Entertainment, Inc. Proprietary and Confidential
Products • “Plain Vanilla” Clones • Focus on Features • Made in Asia for Asia • Unique Positioning • Focus on IP • Global Target Audience Aeria Games & Entertainment, Inc. Proprietary and Confidential
User Acquisition • Cheap User Acquisition • “Free” and “German” Enough to Drive Traffic • Rising Acquisition Cost • Strong Analytics to Drive Marketing ROI Aeria Games & Entertainment, Inc. Proprietary and Confidential
Market Structure • “Gold Rush” • No Skills Needed • Lots of People Get Lucky • “Gold Rush” Over • Market Consolidation • Weak Players Disappear Aeria Games & Entertainment, Inc. Proprietary and Confidential
The Hype Cycle: PC Games Hype Peak of Inflated Expectations 2011 Plateau of Productivity 2010 2013 ? 2012 Slope of Enlightenment 2009 Trough ofDisillusionment Time Aeria Games & Entertainment, Inc. Proprietary and Confidential
The Hype Cycle: History Repeating Hype Social Games PC Games Mobile Games Time Aeria Games & Entertainment, Inc. Proprietary and Confidential
Capabilities Needed to Win • Long Cycle Times • Big “Splash” Launches • Fast Execution • Pivot & Adapt • Analytics, Analytics, … Aeria Games & Entertainment, Inc. Proprietary and Confidential