190 likes | 292 Views
Welcome TC518: User-centered Design. Mapping out Week 1. Introductions Tell me about yourself Go over syllabus Finding potential project teammates… Introduction to User-centered design and usability Lecture Two activities Revisit syllabus – focus on readings Project
E N D
Mapping out Week 1 • Introductions • Tell me about yourself • Go over syllabus • Finding potential project teammates… • Introduction to User-centered design and usability • Lecture • Two activities • Revisit syllabus – focus on readings • Project • Overview of activities • Group formation and project selection
General Name (and preferred way to address you) Best way to contact you (e.g., email, phone, etc.) Place of employment Domains of interest (e.g., medicine, e-commerce, etc.) Going Deeper Self-characterization: Indicate your level of agreement with the following statements by recording low, medium, or high for each: I consider myself a designer I consider myself adept at incorporating user considerations into my work Evaluation criteria: What criteria you would use to evaluate a) a hair dryer, b) a website Design process: Write down the sequence of five or so major steps one should go through in developing and evaluating a new computer system for end users. Techniques: What techniques do you use (have you used) to focus on users in your work? Tell me about yourself Please record the following information on an index card:
Getting a sense of the class… Already are designers… Adept at prioritizing user issues…
Syllabus – Learning Objectives+ • Following the course, students may need to • Do user-centered design activities • “Sell” user-centered design activities • Plan user-centered design activities (and make choices) • Continue to educate themselves • By the end of the course, students will be able to: • Critically discuss the concept & complexities of UCD • Identify and explain a variety of factors motivating/enabling UCD • Plan and execute activities that collectively instantiate a UCD process • Identify areas of scholarship useful in design to address user needs • Class elements • Project (70%) • Readings and discussion (10%) • Final exam (20%)
Syllabus - Class Structure Week 1 Week 2 Week 3 • HW: • Readings • Online Discussion • Project Work • HW: • Readings • Online Discussion • Project Work Share results from project exercise 1 (topic B) Share results from project exercise 2 (topic C) Discuss New Concepts via Readings (topic A/B) Discuss New Concepts via Readings (topic C) Discuss New Concepts via Readings (topic D) Discuss project exercise 1 (topic B) Discuss project exercise 2 (topic C) Discuss project exercise 3 (topic D)
Syllabus – Project (70%) • Description: • Follow a user-centered design process to explore the redesign of a product/process of your choosing. • Examples: Students may redesign • Blood pressure cuff in local drugstore • Informational website for engineering educators • Check-out process for Internet retailer • Instructions/documentation for photo processing software • Educational toy designed for 5 year old • Student Responsibilities • Project exercises (7, weekly homework, collectively 20% of grade) • Project deliverables (2, significant milestones, each 25 % of grade) • Review/advisory board participation
Syllabus – Course Design Principles Assumptions • Learning involves construction of knowledge • Students are diverse, and have knowledge to offer Principles • Provide varied ways for students to learn & demonstrate knowledge • Ensure students have opportunity to learn from each other • Manage participant burden Elements • Practice user-centered design activities • Reflect on user-centered design activities through discussions • Learn from perspectives of others • Various interactions w/ readings (summarize, discuss, synthesize) • …
Activity 1: Let’s move around… • Your task: • Identify one or more domains that interest you • Find/meet other students who share domain interests • Talk about • Your motivations for taking this class and • Nature of your interest in the specific domain. • Motivation for this activity: • Projects involve teams • Teams organized around domains • Project easier if teams have prior domain knowledge • Team formation (project selection) by end of Thurs
Activity 2a – Difficult Products • Individually: Think about some product/ process that you have found to be difficult: • What was the nature of the difficulty and the consequences? • What do you think contributes to (causes) the difficulty? • Group: Share your experiences.
User-centered design is what you do to achieve usable systems Usability is the typical way a user-centered design product is evaluated We will talk about usability then about user-centered design
Defining Usability • “The extent to which a product can be used by specified users to achieve specified goals in a specified context of use with effectiveness, efficiency and satisfaction” (ISO 9241-11) • “The measure of the quality of the user experience when interacting with something – whether a web site, a traditional software application, or any other device the user can operate in some way or another” (Nielsen) • “Usability means that the people who use the product can do so quickly and easily to accomplish their own tasks” (Dumas and Redish)
Benefits of a usable system (Maquire, p. 589)
Usability and User Experience Usability stems from entire user experience: • Device Interface – Visual, tactile, input devices… • Support manuals • Packaging • Computer system • Workspace Each of these aspects of a product/process can be redesigned to enhance usability…
Activity 2b: Difficult Products (cont.) Building on your discussion of a difficulty and contributing factors, discuss the following in your group: • Is the difficulty a usability issue? If so, what aspects of usability are relevant? If not, are there other difficulties that are usability related in nature? • What might be included as part of a “user’s experience” with the product? How does the answer to this question affect your diagnosis of contributing factors? • What might be the benefits of a more usable version of this product? • Also (time permitting)… What did the designers fail to take into account, such that the original design was difficult? Why might the considerations not have been taken into account?