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Unified Parallel C (UPC). Costin Iancu The Berkeley UPC Group: C. Bell, D. Bonachea, W. Chen, J. Duell, P. Hargrove, P. Husbands, C. Iancu, R. Nishtala, M. Welcome, K. Yelick http://upc.lbl.gov. Slides edited by K. Yelick, T. El-Ghazawi, P. Husbands, C.Iancu. Context.
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Unified Parallel C (UPC) Costin Iancu The Berkeley UPC Group: C. Bell, D. Bonachea, W. Chen, J. Duell, P. Hargrove, P. Husbands, C. Iancu, R. Nishtala, M. Welcome, K. Yelick http://upc.lbl.gov Slides edited by K. Yelick, T. El-Ghazawi, P. Husbands, C.Iancu
Context • Most parallel programs are written using either: • Message passing with a SPMD model (MPI) • Usually for scientific applications with C++/Fortran • Scales easily • Shared memory with threads in OpenMP, Threads+C/C++/F or Java • Usually for non-scientific applications • Easier to program, but less scalable performance • Partitioned Global Address Space (PGAS) Languages take the best of both • SPMD parallelism like MPI (performance) • Local/global distinction, i.e., layout matters (performance) • Global address space like threads (programmability) • 3 Current languages: UPC (C), CAF (Fortran), and Titanium (Java) • 3 New languages:Chapel, Fortress, X10
Thread0 Thread1 Threadn X[0] X[1] X[P] Shared Global address space ptr: ptr: ptr: Private Partitioned Global Address Space • Shared memory is logically partitioned by processors • Remote memory may stay remote: no automatic caching implied • One-sided communication: reads/writes of shared variables • Both individual and bulk memory copies • Some models have a separate private memory area • Distributed array generality and how they are constructed
Partitioned Global Address Space Languages • Explicitly-parallel programming model with SPMD parallelism • Fixed at program start-up, typically 1 thread per processor • Global address space model of memory • Allows programmer to directly represent distributed data structures • Address space is logically partitioned • Local vs. remote memory (two-level hierarchy) • Programmer control over performance critical decisions • Data layout and communication • Performance transparency and tunability are goals • Initial implementation can use fine-grained shared memory
Current Implementations • A successful language/library must run everywhere • UPC • Commercial compilers: Cray, SGI, HP, IBM • Open source compilers: LBNL/UCB (source-to-source), Intrepid (gcc) • CAF • Commercial compilers: Cray • Open source compilers: Rice (source-to-source) • Titanium • Open source compilers: UCB (source-to-source) • Common tools • Open64 open source research compiler infrastructure • ARMCI, GASNet for distributed memory implementations • Pthreads, System V shared memory
Talk Overview • UPC Language Design • Data Distribution (layout, memory management) • Work Distribution (data parallelism) • Communication (implicit,explicit, collective operations) • Synchronization (memory model, locks) • Programming in UPC • Performance (one-sided communication) • Application examples: FFT, PC • Productivity (compiler support) • Performance tuning and modeling
UPC Overview and Design • Unified Parallel C (UPC) is: • An explicit parallel extension of ANSI C with common and familiar syntax and semantics for parallel C and simple extensions to ANSI C • A partitioned global address space language (PGAS) • Based on ideas in Split-C, AC, and PCP • Similar to the C language philosophy • Programmers are clever and careful, and may need to get close to hardware • to get performance, but • can get in trouble • SPMD execution model: (THREADS, MYTHREAD), static vs. dynamic threads
Thread0 Thread1 Threadn X[0] X[1] X[P] Shared ours: Global Address Space ptr: ptr: ptr: Private mine: mine: mine: Data Distribution • Distinction between memory spaces through extensions of the type system (shared qualifier) shared int ours; shared int X[THREADS]; shared int *ptr; int mine; • Data in shared address space: • Static: scalars (T0), distributed arrays • Dynamic: dynamic memory management (upc_alloc, upc_global_alloc, upc_all_alloc)
Data Layout • Data layout controlled through extensions of the type system (layout specifiers): • [0] or [] (indefinite layout, all on 1 thread): shared [] int *p; • Empty (cyclic layout) : shared int array[THREADS*M]; • [*] (blocked layout): shared [*] int array[THREADS*M]; • [b] or [b1][b2]…[bn] = [b1*b2*…bn] (block cyclic) shared [B] int array[THREADS*M]; • Element array[i] has affinity with thread (i / B) % THREADS • Layoutdetermines pointer arithmetic rules • Introspection (upc_threadof, upc_phaseof, upc_blocksize)
63 49 48 38 37 UPC Pointers Implementation • In UPC pointers to shared objects have three fields: • thread number • local address of block • phase (specifies position in the block) • Example: Cray T3E implementation • Pointer arithmetic can be expensive in UPC 0
UPC Pointers Where does the pointer point? Where does the pointer reside? int *p1; /* private pointer to local memory */ shared int *p2; /* private pointer to shared space */ int *shared p3; /* shared pointer to local memory */ shared int *shared p4; /* shared pointer to shared space */
Thread0 Thread1 Threadn p3: p3: p3: Shared p4: p4: p4: Global address space p1: p1: p1: Private p2: p2: p2: UPC Pointers int *p1; /* private pointer to local memory */ shared int *p2; /* private pointer to shared space */ int *shared p3; /* shared pointer to local memory */ shared int *shared p4; /* shared pointer to shared space */ Pointers to shared often require more storage and are more costly to dereference; they may refer to local or remote memory.
Common Uses for UPC Pointer Types int *p1; • These pointers are fast (just like C pointers) • Use to access local data in part of code performing local work • Often cast a pointer-to-shared to one of these to get faster access to shared data that is local shared int *p2; • Use to refer to remote data • Larger and slower due to test-for-local + possible communication int *shared p3; • Not recommended shared int *shared p4; • Use to build shared linked structures, e.g., a linked list • typedef is the UPC programmer’s best friend
UPC Pointers Usage Rules • Pointer arithmetic supports blocked and non-blocked array distributions • Casting of shared to private pointers is allowed but not vice versa ! • When casting a pointer-to-shared to a pointer-to-local, the thread number of the pointer to shared may be lost • Casting of shared to local is well defined only if the object pointed to by the pointer to shared has affinity with the thread performing the cast
Work Distribution upc_forall() • Owner computes rule:loop over all, work on those owned by you • UPC adds a special type of loop upc_forall(init; test; step; affinity) statement; • Programmer indicates the iterations are independent • Undefined if there are dependencies across threads • Affinity expression indicates which iterations to run on each thread. It may have one of two types: • Integer: affinity%THREADS == MYTHREAD • Pointer: upc_threadof(affinity) == MYTHREAD • Syntactic sugar for: for(i=MYTHREAD; i<N; i+=THREADS) … for(i=0; i<N; i++) if (MYTHREAD == i%THREADS) …
Data Communication • Implicit (assignments) shared int *p; … *p = 7; • Explicit (bulk synchronous) point-to-point (upc_memget, upc_memput, upc_memcpy, upc_memset) • Collective operations http://www.gwu.edu/~upc/docs/ • Data movement: broadcast, scatter, gather, … • Computational: reduce, prefix, … • Interface has synchronization modes: (??) • Avoid over-synchronizing (barrier before/after is simplest semantics, but may be unnecessary) • Data being collected may be read/written by any thread simultaneously
Data Communication • The UPC Language Specification V 1.2 does not contain non-blocking communication primitives • Extensions for non-blocking communication available in the BUPC implementation • UPC V1.2 does not have higher level communication primitives for point-to-point communication. • See BUPC extensions for • scatter, gather • VIS • Should non-blocking communication be a first class language citizen?
Synchronization • Point-to-point synchronization: locks • opaque type : upc_lock_t* • dynamically managed: upc_all_lock_alloc, upc_global_lock_alloc • Global synchronization: • Barriers (unaligned) : upc_barrier • Split-phase barriers: upc_notify; this thread is ready for barrier do computation unrelated to barrier upc_wait; wait for others to be ready
Memory Consistency in UPC • The consistency model defines the order in which one thread may see another threads accesses to memory • If you write a program with un-synchronized accesses, what happens? • Does this work? data = … while (!flag) { }; flag = 1; … = data; // use the data • UPC has two types of accesses: • Strict: will always appear in order • Relaxed: May appear out of order to other threads • Consistency is associated either with a program scope (file, statement) {#pragma upc strict flag = 1; } or with a type shared strict int flag;
Matrix Multiplication in UPC • Given two integer matrices A(NxP) and B(PxM), we want to compute C =A x B. • Entries cij in C are computed by the formula:
Serial C code #define N 4 #define P 4 #define M 4 int a[N][P] = {1,2,3,4,5,6,7,8,9,10,11,12,14,14,15,16}, c[N][M]; int b[P][M] = {0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1}; void main (void) { int i, j , l; for (i = 0 ; i<N ; i++) { for (j=0 ; j<M ;j++) { c[i][j] = 0; for (l = 0 ; l<P ; l++) c[i][j] += a[i][l]*b[l][j]; } } }
A (N P) is decomposed row-wise into blocks of size (N P) / THREADS as shown below: B(P M) is decomposed column wise into M/ THREADS blocks as shown below: Domain Decomposition • Exploits locality in matrix multiplication Thread THREADS-1 Thread 0 P M 0 .. (N*P / THREADS) -1 Thread 0 (N*P / THREADS)..(2*N*P / THREADS)-1 Thread 1 N P ((THREADS-1)N*P) / THREADS .. (THREADS*N*P / THREADS)-1 Thread THREADS-1 • Note: N and M are assumed to be multiples of THREADS Columns 0: (M/THREADS)-1 Columns ((THREAD-1) M)/THREADS:(M-1)
UPC Matrix Multiplication Code #include <upc_relaxed.h> #define N 4 #define P 4 #define M 4 shared [N*P/THREADS] int a[N][P] = {1,..,16}, c[N][M]; // data distribution: a and c are blocked shared matrices shared [M/THREADS] int b[P][M] = {0,1,0,1,… ,0,1}; void main (void) { int i, j , l; // private variables upc_forall(i = 0 ; i<N ; i++; &c[i][0]) { //work distribution for (j=0 ; j<M ;j++) { c[i][j] = 0; for (l= 0 ; l<P ; l++) //implicit communication c[i][j] += a[i][l]*b[l][j]; } } }
UPC Matrix Multiplication With Block Copy #include <upc_relaxed.h> shared [N*P /THREADS] int a[N][P], c[N][M]; // a and c are blocked shared matrices shared[M/THREADS] int b[P][M]; int b_local[P][M]; void main (void) { int i, j , l; // private variables //explicit bulk communication upc_memget(b_local, b, P*M*sizeof(int)); //work distribution (c aligned with a??) upc_forall(i = 0 ; i<N ; i++; &c[i][0]) { for (j=0 ; j<M ;j++) { c[i][j] = 0; for (l= 0 ; l<P ; l++) c[i][j] += a[i][l]*b_local[l][j]; } } }
Programming in UPC Don’t ask yourself what can my compiler do for me, ask yourself what can I do for my compiler!
Principles of Performance Software To minimize the cost of communication • Use the best available communication mechanism on a given machine • Hide communication by overlapping (programmer or compiler or runtime) • Avoid synchronization using data-driven execution (programmer or runtime) • Tune communication using performance models when they work (??); search when they don’t (programmer or compiler/runtime)
Best Available Communication Mechanism • Performance is determined by overhead, latency and bandwidth • Data transfer (one-sided communication) is often faster than (two sided) message passing • Semantics limit performance • In-order message delivery • Message and tag matching • Need to acquire information from remote host processor • Synchronization (message receipt) tied to data transfer
One-Sided vs Two-Sided: Theory host CPU two-sided message • A two-sided messages needs to be matched with a receive to identify memory address to put data • Offloaded to Network Interface in networks like Quadrics • Need to download match tables to interface (from host) • A one-sided put/get message can be handled directly by a network interface with RDMA support • Avoid interrupting the CPU or storing data from CPU (preposts) message id data payload network interface one-sided put message memory address data payload
(down is good) GASNet: Portability and High-Performance GASNet better for overhead and latency across machines UPC Group; GASNet design by Dan Bonachea
(up is good) (up is good) GASNet: Portability and High-Performance GASNet excels at mid-range sizes: important for overlap GASNet at least as high (comparable) for large messages Joint work with UPC Group; GASNet design by Dan Bonachea
(up is good) One-Sided vs. Two-Sided: Practice NERSC Jacquard machine with Opteron processors • InfiniBand: GASNet vapi-conduit and OSU MVAPICH 0.9.5 • Half power point (N ½ ) differs by one order of magnitude • This is not a criticism of the implementation! Yelick,Hargrove, Bonachea
Hide Communication by Overlapping • A programming model that decouples data transfer and synchronization (init, sync) • BUPC has several extensions:(programmer) • explicit handle based • region based • implicit handle based • Examples: • 3D FFT (programmer) • split-phase optimizations (compiler) • automatic overlap (runtime)
Performing a 3D FFT • NX x NY x NZ elements spread across P processors • Will Use 1-Dimensional Layout in Z dimension • Each processor gets NZ / P “planes” of NX x NY elements per plane Example: P = 4 NZ NZ/P 1D Partition NX p3 p2 p1 NY p0 Bell, Nishtala, Bonachea, Yelick
Performing a 3D FFT (part 2) • Perform an FFT in all three dimensions • With 1D layout, 2 out of the 3 dimensions are local while the last Z dimension is distributed Step 1: FFTs on the columns (all elements local) Step 2: FFTs on the rows (all elements local) Step 3: FFTs in the Z-dimension (requires communication) Bell, Nishtala, Bonachea, Yelick
Performing the 3D FFT (part 3) • Can perform Steps 1 and 2 since all the data is available without communication • Perform a Global Transpose of the cube • Allows step 3 to continue Transpose Bell, Nishtala, Bonachea, Yelick
Communication Strategies for 3D FFT chunk = all rows with same destination • Three approaches: • Chunk: • Wait for 2nd dim FFTs to finish • Minimize # messages • Slab: • Wait for chunk of rows destined for 1 proc to finish • Overlap with computation • Pencil: • Send each row as it completes • Maximize overlap and • Match natural layout pencil = 1 row slab = all rows in a single plane with same destination Bell, Nishtala, Bonachea, Yelick
NAS FT Variants Performance Summary .5 Tflops Chunk (NAS FT with FFTW) Best MPI (always slabs) Best UPC (always pencils) MFlops per Thread • Slab is always best for MPI; small message cost too high • Pencil is always best for UPC; more overlap Myrinet Infiniband Elan3 Elan3 Elan4 Elan4 #procs 64 256 256 512 256 512
Bisection Bandwidth Limits • Full bisection bandwidth is (too) expensive • During an all-to-all communication phase • Effective (per-thread) bandwidth is fractional share • Significantly lower than link bandwidth • Use smaller messages mixed with computation to avoid swamping the network Bell, Nishtala, Bonachea, Yelick
Naïve scheme (blocking call for each load/store) not good enough PRE on shared expressions Reduce the amount of unnecessary communication Apply also to UPC shared pointer arithmetic Split-phase communication Hide communication latency through overlapping Message coalescing Reduce number of messages to save startup overhead and achieve better bandwidth Compiler Optimizations Chen, Iancu, Yelick
Benchmarks • Gups • Random access (read/modify/write) to distributed array • Mcop • Parallel dynamic programming algorithm • Sobel • Image filter • Psearch • Dynamic load balancing/work stealing • Barnes Hut • Shared memory style code from SPLASH2 • NAS FT/IS • Bulk communication
Performance Improvements % improvement over unoptimized Chen, Iancu, Yelick
Data-Driven Execution • Many algorithms require synchronization with remote processor • Mechanisms: (BUPC extensions) • Signaling store: Raise a semaphore upon transfer • Remote enqueue: Put a task in a remote queue • Remote execution:Floating functions (X10 activities) • Many algorithms have irregular data dependencies (LU) • Mechanisms (BUPC extensions) • Cooperative multithreading
Blocks 2D block-cyclic distributed Matrix Factorization Completed part of U A(i,j) A(i,k) Panel factorizations involve communication for pivoting Completed part of L A(j,i) A(j,k) Trailing matrix to be updated Panel being factored Husbands,Yelick