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Smithsonian Mobile Learning

Hirshhorn Museum and Sculpture Garden. National Postal Museum. Smithsonian Center for Education and Museum Studies. Smithsonian Mobile Learning. How do you address new media in formal and informal learning environments?. (Interior Image of Art Lab – Show Space). HANG OUT. HANG OUT.

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Smithsonian Mobile Learning

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  1. Hirshhorn Museum and Sculpture Garden National Postal Museum Smithsonian Center for Education and Museum Studies Smithsonian Mobile Learning How do you address new media in formal and informal learning environments?

  2. (Interior Image of Art Lab – Show Space)

  3. HANG OUT

  4. HANG OUT A relaxed social environment An introduction to technology, resources, workshops and group projects

  5. (Image of Interior Space)

  6. SPACE • A flexible, open layout that invites teens to explore different areas and levels of interest • A haven for collaborating and socializing • Easy access to equipment, art and trained mentors

  7. HANG OUT MESS AROUND

  8. HANG OUT A space for independent exploration and to experiment with whatever digital media interests them MESS AROUND

  9. (Image of Social Network)

  10. NETWORK • An online community for socializing as well as sharing and exhibiting work • Open forum fosters collaboration and critique • Mentors give feedback on teen projects

  11. HANG OUT GEEK OUT MESS AROUND

  12. HANG OUT Takes interests to the next level with Workshops and Projects Focused dialogue and collaboration to produce work for public exhibition GEEK OUT MESS AROUND

  13. (Workshop image with Artist)

  14. MENTORS • Instructors, artists, and professionals that guide teens as they explore new media and Level Up • Inspire new interests, lead group Workshops and encourage development as artists outside of the museum • Help teens navigate the space and network

  15. DropZone - Clubs Teams Workshops PROGRAMMING

  16. (Hang Out Image)

  17. DropZone • Informal drop-in space • Teens choose how to spend time & use media • Mentors assist, if necessary

  18. (Creative Consultant Work Image)

  19. Clubs • Social engagements (ability to drop-in and out) • Student initiated • Interest-driven • Mentors available, based on interest DropZone -

  20. (Production Team Image)

  21. Teams • Teens form teams based on a specific media skill (i.e animation) • Teens fulfill a need/ produce for real world • Access to expert for instruction

  22. (Busy Workshop Image)

  23. Workshops ARTLAB+ eams • Short and Intense Facilitated Engagement • Skill-building for production • Teens create museum assets for youth ARTLAB+ Teams ARTLAB+ Teams ATLAB+ Teams

  24. Teens form teams based on a specific media skill (i.e video) • Teens fulfill a need/ produce for real world • Access to expert for instruction • Sustained Facilitated Engagement • Specific Design Task to complete • Teens create museum assets for youth • Social engagements (ability to drop-in and out) • Student initiated • Interest-driven • Mentors available, based on interest • Informal drop-in space • Teens choose how to spend time & use media • Mentors assist, if necessary DropZone Clubs Teams Workshops

  25. EXAMPLE Anime Club Expert input Mentor input Teen input Flash Workshop Animation Production Team

  26. http://artlabplus.si.edu/

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