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Hirshhorn Museum and Sculpture Garden. National Postal Museum. Smithsonian Center for Education and Museum Studies. Smithsonian Mobile Learning. How do you address new media in formal and informal learning environments?. (Interior Image of Art Lab – Show Space). HANG OUT. HANG OUT.
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Hirshhorn Museum and Sculpture Garden National Postal Museum Smithsonian Center for Education and Museum Studies Smithsonian Mobile Learning How do you address new media in formal and informal learning environments?
HANG OUT A relaxed social environment An introduction to technology, resources, workshops and group projects
SPACE • A flexible, open layout that invites teens to explore different areas and levels of interest • A haven for collaborating and socializing • Easy access to equipment, art and trained mentors
HANG OUT MESS AROUND
HANG OUT A space for independent exploration and to experiment with whatever digital media interests them MESS AROUND
NETWORK • An online community for socializing as well as sharing and exhibiting work • Open forum fosters collaboration and critique • Mentors give feedback on teen projects
HANG OUT GEEK OUT MESS AROUND
HANG OUT Takes interests to the next level with Workshops and Projects Focused dialogue and collaboration to produce work for public exhibition GEEK OUT MESS AROUND
MENTORS • Instructors, artists, and professionals that guide teens as they explore new media and Level Up • Inspire new interests, lead group Workshops and encourage development as artists outside of the museum • Help teens navigate the space and network
DropZone - Clubs Teams Workshops PROGRAMMING
DropZone • Informal drop-in space • Teens choose how to spend time & use media • Mentors assist, if necessary
Clubs • Social engagements (ability to drop-in and out) • Student initiated • Interest-driven • Mentors available, based on interest DropZone -
Teams • Teens form teams based on a specific media skill (i.e animation) • Teens fulfill a need/ produce for real world • Access to expert for instruction
Workshops ARTLAB+ eams • Short and Intense Facilitated Engagement • Skill-building for production • Teens create museum assets for youth ARTLAB+ Teams ARTLAB+ Teams ATLAB+ Teams
Teens form teams based on a specific media skill (i.e video) • Teens fulfill a need/ produce for real world • Access to expert for instruction • Sustained Facilitated Engagement • Specific Design Task to complete • Teens create museum assets for youth • Social engagements (ability to drop-in and out) • Student initiated • Interest-driven • Mentors available, based on interest • Informal drop-in space • Teens choose how to spend time & use media • Mentors assist, if necessary DropZone Clubs Teams Workshops
EXAMPLE Anime Club Expert input Mentor input Teen input Flash Workshop Animation Production Team