1 / 19

was ist spiel?

was ist spiel?. def. game. a game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome. (Salen/Zimmerman 2003:80). def. archITectural game.

zinna
Download Presentation

was ist spiel?

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. was ist spiel?

  2. def. game a game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome. (Salen/Zimmerman 2003:80)

  3. def. archITectural game a pervasive game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome; the game takes place in a computerised physical game space, framed by non-game con- and co-texts. (whodunnit)

  4. formal

  5. spieler/in alltag: ko-/kontexte

  6. reizkonfiguration - „spass“

  7. spieler/in: in-game spieleranzahl spielerrollen in-game spielerinteraktions-muster

  8. ziele short term medium term long term

  9. prozeduren starthandlung handlungsprogression spezialhandlungen auflösungs-/schlusshandlung handlungs- möglichkeiten handlungs- notwendigkeiten GAME STATE

  10. regeln implizite regeln: etikette, ko-/kontext operationale regeln: spielanleitung konstitutive regeln: mathematisch-logisch

  11. ressourcen def. bestände, aus denen geschöpft wird, um bestimmmte ziele zu erreichen; einzelne ressourcen müssen im spielsystem nutzwert besitzen begrenzt verfügbar sein beispiele: leben, einheiten, stamina, geld, handlungen, objekte, terrain, zeit

  12. konflikte • z.b. • hindernisse • opponenten • dilemmata

  13. spielgrenzen I

  14. spielgrenzen II

  15. ergebnis z.b. gewinnen / verlieren ergebnisstruktur ist abhängig von spielerinteraktions-muster & spielziel

  16. drama

  17. nächste woche: drama / system herausforderung spielen prämisse charakter(e) story dramatischer bogen spielsystem(dynamik)

  18. steffen p walz eth zurich faculty of architecture institute for building technology / caad game design research HIL E 15.1 CH 8093 zurich-hoenggerberg T +41 1 633 4025 F +41 1 633 1050 walz@arch.ethz.ch www.caad.arch.ehtz.ch

More Related