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Advertising and Games. Means of Persuasion. Procedurality Procedural rhetoric = rhetoric of a system The use of unit operations, systems, rules, and procedures to persuade or express. Visuals Graphics, editing Audio Music, sound effects Words Print, spoken. Games are systems.
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Means of Persuasion • Procedurality • Procedural rhetoric = rhetoric of a system • The use of unit operations, systems, rules, and procedures to persuade or express. • Visuals • Graphics, editing • Audio • Music, sound effects • Words • Print, spoken
Games are systems • Games are systems—they are a combination of rules and units—they embody procedural rhetoric. • Games have persuasive qualities, and some games are designed to be persuasive. • What makes procedural rhetoric better/worse/different at persuasion than static or linear forms?
Three modes of advertising 1. Demonstrative– communicate tangibles about the nature of a product • Demonstrations, simulations, and/or descriptions of product • “Let me show or tell you how it works” • http://www.allgirlarcade.com/games/play/cupcakemaker/ • http://ford.com/cars/mustang/customizer?intcmp=fv-fv-a1b01c02d000941e00f00g05h14j12k40m6n0p20111212 • Advergames: Use of product in game; descriptions in game. 2. Illustrative– indirect information through presentation of product in social or cultural context • Object used or referred to in context, but sometimes incidental to gameplay. • “Play hockey using a lifesaver as a puck” • Advergames: Communicate existence of the product through gameplay • http://crazysquares.com/games.html • http://mccafetime.com/game/ 3. Associative – indirect; focusing on the context/social and intangibles. • Lifestyle marketing; associating product with who buyer wants to be. • “Play pool on this cool Jack Daniel’s Pool Table.” • Advergames: Relate product with game/lifestyle • http://www.happymeal.com/
Ads can use multiple strategies • Not mutually exclusive • Sometimes an ad can be demonstrative, illustrative, and associative. • Rarely is an ad equal parts demonstrative, illustrative and associative. • We look at the focus of the ad—what is its primary means of communicating.
Great games… …but are they great advergames? • The Coke Zero Game • Get the Glass! • Samurai Kitten
Who created whom? • “Mass media allowed companies to manufacture wants rather than satisfy needs” (Bogost 150). • “Marketing has shifted away from a focus on the procedural rhetoric of media technologies—integrating ads into the rules of programming formats” (Bogost 152). • “Advertisers focus on the procedural rhetoric of the frames themselves—integrating ads into rules of consumers’ perceived cultural station” (Bogost 152).
Types of game advertising • Licensing and Product Placement. This perpetuates a recursive network—deepened relationship with product. Game increases exposure to product, exposure increases game sales. • Licensing – sponsoring producer or representative product within game. Illustrative and associative • Product Placement – placement of product in game. A soda machine, baseball bat, or clothing line. Also, static/linear advertisement in game. • Advergames – Any game created specifically to host a procedural rhetoric about the claims of a product or service. Demonstrative, illustrative, associative simulation of product.
Advergame: $10,000 – $400,000 Primetime commercial: $100,000 – $200,000 30 second spot 30 commercials run during an hour long TV program Playing food advergames led to children eating more (Folkvord et al., 2012) Dorito’s Hotel 626 won 8 awards, and videos on YouTube of people playing have reached over 1 million hits
Advergames • Focus on advergames for this assignment because they (can/should) are based on procedural rhetoric. • They are “persuasive” games. Persuasive games foreground a product, lesson, or ideology.