300 likes | 466 Views
The Contract Game June 2011. The History. The Contract Game is nearly 20 years old, created by ASSA as a learning tool: It helps build understanding of how to deal with challenging situations Probably influenced by the Honeywood File Originally in a paper format (with carbon paper)
E N D
The History The Contract Game is nearly 20 years old, created by ASSA as a learning tool: • It helps build understanding of how to deal with challenging situations • Probably influenced by the Honeywood File • Originally in a paper format (with carbon paper) • JCT 98 version was converted to an internet platform • It helps clarify relationships
The JCT/SBCC 05 Game The new Game has now been played, vetted and argued over : • It is a total rewrite of the previous game • Probably influenced by knowledge of litigation • Back in its original paper format (with carbon paper) • It will be converted to an internet platform by the end of this year • All parties are unpleasant • ”Trust no-one” • It is now full of dirty tricks
The Teams who Play it It works for Architecture students or Architects. • It is best in Pre or Post Part 2 (near to the dreaded Part 3 exam) • It is good CPD
The Process Each team of three or four players follows a route created by a series of scenarios: • Each question must be answered fully • Answers are in the form of contract correspondence or the use of forms • There should be no dubiety about the answer - it’s all very black and white
The Scenarios All of the scenarios appear as letters, faxes, memos, emails, texts: • In some cases there are multiple documents to be cross-referenced • It is based on an apparently live project • It runs from tender acceptance to post final certificate • There is never any break from the “game reality”
The Controllers Your controllers are usually lecturers, former students or part-time staff: • They know the industry • The platform guides them through the process • Being a controller is excellent CPD • They can be a bit unpleasant
The Controller’s Role Controllers reply to messages sent by the students in answer to the scenarios: • They play a role, as QS, contractor or client • They can be either pedantic or helpful • They decide whether the team’s response is...
The Controller’s Role Controllers reply to messages sent by the students in answer to the scenarios: • They play a role, as QS, contractor or client • They can be either pedantic or helpful • They decide whether the team’s response is… WRIGHT ( I didn’t Wright this ! )
The Documents The essential source document is the JCT 2005 Standard Building Contract
The Additional Challenge It is a race against time, and the other teams: • First to finish gets the prize • The teams’ times are on view to all • It keeps the slower teams driving forward to keep up • The time clock creates great excitement towards the end
Finally - The Results It really does enhance your comprehension: • It highlights deficiencies in knowledge or experience • It produces a feeling of empowerment • It is a form of “learning by doing” • It teaches you how to take control of your professional role • It helps you become part of a new a generation of architects who are...
Finally - The Results It really does enhance your comprehension: • It highlights deficiencies in knowledge or experience • It produces a feeling of empowerment • It is a form of “learning by doing” • It teaches you how to take control of your professional role • It helps you become part of a new a generation of architects who are... WINNERS
The Programme for 2011 • Programme: • DATE - Thurs/Friday 8/9th Sept 2011 (tbc) • PLACE - The ‘Mack’- Glasgow School of Art Architecture Building • Thurs/Friday 8/9th June 2011 • 8.30 Breakfast • 9.00 Game starts • 4.00 Close of Play / Results & Feedback