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Dae Joon Hwang, Ph.D. Prof., Sungkyunkwan University djwang@skku

The 6 th Annual Thailand POD National Conference, 28 July 2011, Bangkok,Thailand. Smart Innovation for Quality Education and Learning. 28 th July 2011. Dae Joon Hwang, Ph.D. Prof., Sungkyunkwan University djwang@skku.edu. SIQHE_28July2011_DJHwang.

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Dae Joon Hwang, Ph.D. Prof., Sungkyunkwan University djwang@skku

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  1. The 6th Annual Thailand POD National Conference, 28 July 2011, Bangkok,Thailand Smart Innovation for Quality Education and Learning 28th July 2011 Dae Joon Hwang, Ph.D. Prof., Sungkyunkwan University djwang@skku.edu SIQHE_28July2011_DJHwang

  2. Contents • Background • Context of Smart Innovation • Smart Innovation for Quality Education and Learning • Conclusion SIQHE_28July2011_DJHwang

  3. I. Background SIQHE_28July2011_DJHwang

  4. Social Changes Driven by Technology Smart Era Industry fusion Present ※ Source: NSF(2002, 2006), Ahlquvist(2005), reformulated by NCA. SIQHE_28July2011_DJHwang

  5. What Smart Society Looks like Smart Society Information Society Industrial Society Mobile comm.,, Cloud computing, Open access, Smart technology Agrarian Society Knowledge, information Industry technology Techno-logy Physical strength, diligence Smart innovation, Over-connected Knowledge intensive, horizontal Mass production, labor intensive Convergence, Mobile innovative venture, 1-person company Work paradigm Self supplied, physical strength S/W oriented Manage-ment strategy H/W oriented Overcome natural disasters Creative and global citizenship Knowledge workers Diligent employee Diligent farmer Virtue Flexibility, creativity, and human value r centered Knowledge, sharing, openness Core value Community culture Closed, burocratic SIQHE_28July2011_DJHwang ※ Source: NCA, SKI presentation material, Jan. 2011, Reformulated by Dae Joon Hwang

  6. What Drieves Changes • “Generation Y” • Parallel process • Tech savvy • Teamwork • Outcome oriented Technology Demography • Mobile communication technology • Cloud computing • web technology • Smart media and device technology Globalization • Open networking • Global competence • Open access movement: OER, OCW • New responsibility • Hub of knowledge ecosystem co SIQHE_28July2011_DJHwang

  7. “Generation Y”, Who They Are? • Achievement oriented • Seek recognition, fame and feedback • Wants meaningful work and a solid • learning curve • Learning is fun and relevant • Teamwork • Value teamwork and seek the input and affirmation of others • Loyal, committed and wants to be included and involved • Born between 1977 and 1997 • The generation of “web 2.0” • Parallel process • Just in time learner • Tech savvy • Continually connected with IM, SMS • Socially connected with devices • Random access to interactive media • Cosmopolitan • Influenced by peers • Short attention span • Skim text and information quickly • Instant access SIQHE_28July2011_DJHwang

  8. What to Educate/Learn The 4 pillars of education (J. Delors, 1996) New, 2011 Communication skills Critical thinking Analytical reasoning Problem solving Cooperation and collaboration Emotion Multicultural understanding Intellectual flexibility Global citizenship Contextual dimension • Learning to know • Learning to do • Learning to live together • Learning to be * OECD AHELO : Assessment of Higher Education Learning Outcomes Generic skills Discipline specific skills (Economics, Engineering) Contextual dimension SIQHE_28July2011_DJHwang

  9. Available Resources for Quality Education/Learning • Instructors are strongly encouraged to challenge the future education by • leveraging technology and diverse educational resources for better quality and • more outcomes to bring Social Networking Software Digital Textbook, e-Book Twitter Facebook Cloud Service WIKI How to leverage diverse resources for quality education Cloud App. Open Education Resource OCW Cloud computing Simulation Technologies Semantic Web 3D : SecondLife, AR, VR SIQHE_28July2011_DJHwang

  10. OER in the globe MERLOT (USA) ARIADNE (EU) Education.au limited-EdNA online (Australia) LORNET (Canada) EduCommons European Schoolnet LACRO (Latin-American Community of Learning Objects) NIME- glad (Japan) → GLOSS (Open Univ. of Japan) Practices iTunes Univ.:Less text, more video and animated materials OPAL: Open Educational Practice OLnet – international research community on OER Open Course Ware MIT OCW initiative in 2003 OCW Consortia founded(Global Consortium now with +250 member universities from +45 countries) China: CORE Consortium Japan: JOCW Consortium Korea: KOCW Consortium Spain: OCW Universia France: Paris Tech OCW project African virtual university Other Projects UK: Open Univ Australia: AEShare Net Europe: MORIL Global Open Access Movement SIQHE_28July2011_DJHwang

  11. Cloud Computing: What is SaaS? SIQHE_28July2011_DJHwang

  12. SaaS Ecosystem Consumption Architecture Aggregation Architecture?? Application Architecture Delivery Architecture SIQHE_28July2011_DJHwang

  13. What a Common Message Respond to rapid change • Industries are reinventing, renovating and repurposing • Creating new opportunities TowardSmart_28Jul2011_DJHwang

  14. II. Context of Smart Innovation SIQHE_28July2011_DJHwang

  15. What is Your Context of Smart Innovation? Smart Innovation Quality Outcomes Satisfaction Competence Context Target of smart innovation Culture ? Government Work Service delivery Life style Education/Learning SIQHE_28July2011_DJHwang

  16. The Smart Initiative in Korea Smart Culture Smart society Smart government Smart business Smart work Smart citizen Smart iifrastructure Service Infrastructure Social Infrastructure Legal foundation Governance Network Prediction Service/System ※ Source: NCA, SKI presentation material, Jan. 2011, Reformulated by Dae Joon Hwang SIQHE_28July2011_DJHwang

  17. Competency of Higher Education Institutions Global competency of HE institutions SIQHE_28July2011_DJHwang

  18. Quality of Education/Learning • Diversity of educational resources • Competence of instructors, administration • staffs, and decision makers • Student centered education • Fairness of assessment system • Competence nurturing system: instructors, • administration staff, tutors, and students • System support for stake holders • Performance monitoring system • Leveraging technologies SIQHE_28July2011_DJHwang

  19. Where Smart Innovation to Go SIQHE_28July2011_DJHwang

  20. Stages of Innovation High O3 OC HC RC Capitals O2 O1 Low Time KA2 KA3 Improve Enhance Innovate KA1 Knowledge Assets SIQHE_28July2011_DJHwang

  21. III. Smart Innovation for Quality Education and Learning SIQHE_28July2011_DJHwang

  22. Scope of SmartInnovation in Education and Learning Multicultural understanding Inter-state level (global) Localization support Global partnership Legal foundation State level Government support National quality assurance National framework Partnership Inter-institution level Open Education Resources Quality assurance common framework Open standards: Learning technology interoperability Nurturing competence of HR Scope Financing, Performance management Institution level Marketing strategy CEO leadership Recruiting students Classroom level Collaboration & SNT Student management Instruction modes Component level Device technology & tools Contents development Pedagogy Learning design & management Size of input SIQHE_28July2011_DJHwang

  23. Domains of Smart Innovation in Education/Learning • Content • Develop quality content • Contents for new pedagogy • Pedagogy • Develop new pedagogy for <<Generation Y>> • Instructional modes: traditional, blended, and flexible • Learning design • Technologies • Diversification of learning platforms • Access technologies • Technology interoperability • One Source Multiple Platforms • Strategy for securing resources • Open access to educational resources: OER, OCW, OSS, and best practices • Cloud computing : SaaS • Innovation in organizations • Nurturing human resources: faculty, tutors, and administration staffs • Develop incentive system • Establish performance management system • Set up QA guidelines • Multicultural understanding • Localization support • Understanding cultural differences SIQHE_28July2011_DJHwang

  24. A Context of Smart Innovation in Education/Learning Classroom Level Smart Innovation in education Instructional modes Learning outcomes Performance management Change Management Student factors Learning activities Learning skills Student perceived outcomes Outcomes Processing Input constructs SIQHE_28July2011_DJHwang

  25. How to Relate Student Learning Outcomes Classroom Level • Relates student-perceptions of different instructional modes to resultant • student-perceived factors Student factors Personal skills Student learning outcomes Instructional modes Instructional Mode: Traditional, Blended, and Flexible Learning skills and Learning outcomes Learning experience Learning activities *Source: J. Hamilton, S. Tee, Smart utilization of tertiary instructional modes, Computers & Education 54(2010) SIQHE_28July2011_DJHwang

  26. Pedagogy Design for Generation Y Classroom Level • Mobile pedagogies • Redesign pedagogical tools and resources for mobile learning • New temporality • New formats • New interactions • New relationship to the teacher • Social pedagogies • Individual / collective • Networks, collective intelligence, collaborative work • Social networks • Social pedagogies • Community social pedagogies *Source: B. Cornu, Technological and Pedagogical Challenges for Higher Education in a Knowledge Digital Society, EICTHE, July 2011, Ulaanbataar, Mongolia. SIQHE_28July2011_DJHwang

  27. Pedagogy Design for Generation Y Classroom Level • The pedagogies of time and space • The traditional classroom • « Learn when I want, where I want » • Invent new formats of time and space • The diversity of spaces and times enriches pedagogy • From paper pedagogy to digital pedagogies • Our pedagogies are strongly linked to paper • Paper pedagogies cannot adapt easily to digital tools • Invent digital pedagogies *Source: B. Cornu, Technological and Pedagogical Challenges for Higher Education in a Knowledge Digital Society, EICTHE, July 2011, Ulaanbataar, Mongolia. SIQHE_28July2011_DJHwang

  28. Pedagogy Design for Generation Y Classroom Level • Augmented and enriched pedagogies • From augmented and enriched technologies to augmented and enriched pedagogies • 3D, AR, VR, ans simulation technology • Personalized pedagogies • Tailored • A Knowledge Society is a « Learning Society » • A « learning organization », enriching its own collective knowledge through permanent learning *Source: B. Cornu, Technological and Pedagogical Challenges for Higher Education in a Knowledge Digital Society, EICTHE, July 2011, Ulaanbataar, Mongolia. SIQHE_28July2011_DJHwang

  29. Exploit Available Resources for Help Classroom Level • Educational technology • Learning platforms: m-Learning, Problem-based Learning, Scenario-based Learning, Simulation-based Learning, Anchored instruction, and Action learning • Learning design tools • Instructional design tools • Instructional systems design tools • Performance technology SIQHE_28July2011_DJHwang

  30. Implementation of Discovery Model Classroom Level • Allows the learner to establish his/her own learning strategies and self-reflections • Learners are allowed to search for and access to the learning objects SIQHE_28July2011_DJHwang

  31. Implementation of Knowledge Creation Model Classroom Level • Truly constructivist alternative • Allows the learner and colleagues to identify their learning needs and selection • of contents (LO’s) and sequences SIQHE_28July2011_DJHwang

  32. Implementation of Parallel Learning Model Classroom Level • A mixture of behaviorist and constructivist model • An operational model SIQHE_28July2011_DJHwang

  33. Learning Design: LAMS Classroom Level SIQHE_28July2011_DJHwang

  34. Graphical Learning Design: TELOS Classroom Level SIQHE_28July2011_DJHwang *Source : Dae Joon Hwang, OSS based learning design system development, KERIS, 2010, Seoul, Korea.

  35. Quality Content Development Classroom Level • Rich multimedia and technology: 3D, Augmented Reality, Virtual reality • Collaboration through virtual lab., and remote lab • Open access to educational resources • Content packaging: coarse-grained (SCORM), fine-grained (IMS CC) • Sharing and reusability: One source multiple platform SIQHE_28July2011_DJHwang

  36. Outcomes of Smart Innovation in Education Institution Level b1 b2 a2 a: Average number of students b: Average outcome h: Higher outcome l: Lower failure rates Number of Students a1 l1 l2 h1 h2 Outcome Distribution SIQHE_28July2011_DJHwang

  37. Integration of Extended Teaching and Learning Spaces Institution Level *Source: Jung & Latchem, A model for e-education: Extended teaching spaces and extended learning spaces. British Journal of Educational Technology, 2009. SIQHE_28July2011_DJHwang

  38. Nurture Competency of Instructors Institution Level • Aspects of attitude • Communication (20) • Cooperation (20) • Open mind (12) • Sprit of professional (7) • Understanding of learners (2) • Aspects of technology • Counseling/advice (16) • Media design (21) • Development of e-Learning system (23) • Management of e-Learning system (22) • Management of learning (4) • Data and information retrieval (11) • Use of information (15) • Use of computer SW (10) • Evaluation (6) • Inspection (19) • Monitoring (13) • Aspects of knowledge • Teaching-learning theory (8) • Adult learning theory (18) • Instruction strategy (3) • Understanding of e-Learning system (13) • Knowledge of subject (1) • Organization of content (5) • Requirement analysis (9) • Source: Soon-jung, Hong et. all, The study of identifying competency model for professor in distance education, • pp. 81-112, Vol.10, No. 2., 2004 e-Competence_7Jun2011_DJHwang

  39. Tasks Develop creative concepts Tool Improve Participation/Communicate Provide intuitive and sharp design Digital material Solution Interactive Creative Smart • Provide better communication for instructor/students and educational institute/site • User friendly design, no needs for guidance • Develop educational tool that drives creative ideas for digital native • Quick Question/Answer • Quick Poll • myVoice • Learning Dashboard Digital Debate Solution • Debate Mgmt • Debate Technique: BS, BW, ST • Decision Making Matrix • Mindmap Remote lecture solution • video lecture between Group/Company institutes • video lecture between local/overseas Educational PC Management Solution • Internet restriction • Net-book S/W update A Smart Innovation Initiative in u-Education Institution Level SIQHE_28July2011_DJHwang

  40. What Creative Intelligent Campus is About • An integrated u-Education/Learning environment developed for job training • Provide education service for digital natives through Open Learning Platform • Make education services avail anytime, anywhere, and with the “Blue” Integrated u-Education/Learning platform Institution Level Device System & Solution • 60 kinds of systems/solutions • Digital discussion, diagnosis etc.10 kinds of systems • Digital textbook, PC manage etc.50 kinds of solutions • The Blue 1.0/2.0 • Smart Learning Station • Galaxy-S Galaxy-Tab Tablet PC • Educational Contents • Knowledge Contents • Insight Contents • Wireless LAN Infrastructure Contents SIQHE_28July2011_DJHwang

  41. More on CIC • CIC (Creative Intelligence Campus) Systems & Solutions • Focus on developing various education tools that are based on digital technology, are easy to use, • and that enable creative, real-time communication. Class Home Digital Textbook • Electronic Key • Students management • Residence management • DID management • Total Control Management • Lecturer management • Standard of course managing • Agenda • Open DB • Q&A • Reports • Photo • UCC • Team Blog • Peer Reflection • Business Card • My Space • Survey • Pop-up Notice • Textbook Viewer • Note • Memo • Quick Question • Quick Answer • Quick Poll • My Voice • Bookshelf • Audience Report • Dashboard • Video lecturer • I.D. Certification • Access present condition • Internet control • Image distribution • Inventory control 8 Systems & 45 Solutions Learning Platform Course Management Digital Diagnosis Training Institute Management Digital Discussion Action Learning The Blue Management • Total Control Management • Lecturer management • Standard of course managing • Electronic Key • Students management • Residence management • DID management • I.D. Certification • Access present condition • Internet control • Image distribution • Inventory control Institution Level SIQHE_28July2011_DJHwang

  42. Flexibility in Learning Institution Level • Support various learning platforms running on diverse devices • Diversification of learning platform: smart phones, tablet PC, Tabs • Integration of learning services: Mobile devices+ IPTV + Computer-> NScreen SIQHE_28July2011_DJHwang

  43. Implementation Strategy of University Information Infrastructure: Isolation Inter-Institution Level Inter university Network Internet SIQHE_28July2011_DJHwang

  44. Implementation Strategy of University Information Infrastructure: Collaboration Inter-Institution Level Inter university Network University Information Sharing Framework Internet OER repository SIQHE_28July2011_DJHwang

  45. Implementation Strategy of University Information Infrastructure: Smart collaboration Inter-Institution Level Consumption Architecture Inter university Network Cloud: SaaS Application Architecture Delivery Architecture Internet Aggregation Architecture OER repository SIQHE_28July2011_DJHwang

  46. Harness Ideology and Technology Global Level SIQHE_28July2011_DJHwang

  47. Understanding Differences in Cultures Global Level • Awareness to cultural diversity • Way of thinking • Way of living • Way of doing: digital Native vs. • digital immigrant • Religion • Racism • Moral principles • Location SIQHE_28July2011_DJHwang

  48. Initiatives in Smart Innovation Innovation Readiness Scale International Institutions • OpenLearn • MIT OCW • UNESCO OER • JOCW • KOCW Country-wide Institutions • CORE • Cyber Home Learning System • TOCW • TCU • e-Teacher Training Information System • SCU Mobile Learning Platform College • Digital Textbook In Korea • Korean Mobile Campus Projects School Department Department Goal and objectives Technology Pedagogy Performance management International standards Multiculturalism implementation Playfulness SIQHE_28July2011_DJHwang

  49. IV. Conclusion SIQHE_28July2011_DJHwang

  50. Conclusion • Smart innovation is new paradigm of life, society , and sustainable growth of HE institutions • More attention to smart innovation as a way to quality HE • Quality HE can be achieved by holistic approaches to harness technologies and resources of education • Leveraging the resources from inside and outside is the core part of success of smart innovation • Performance management system becomes important to exploit outcomes of innovation • Nurturing human resources is the last mile to quality HE SIQHE_28July2011_DJHwang

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