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Game Design Setting Goals

Game Design Setting Goals. Mr. Hughes. Setting Goals. Every time Lebron James performs a slam dunk and the stadium goes crazy, it’s just the final steps of a process that started with a team meeting.

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Game Design Setting Goals

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  1. Game Design Setting Goals Mr. Hughes

  2. Setting Goals • Every time Lebron James performs a slam dunk and the stadium goes crazy, it’s just the final steps of a process that started with a team meeting. • Game solutions will be different for different players. That is why it is important when designing a game to include multiple aspects that might keep someone's interest: increasing challenges as levels progress, different things to collect along the way, higher achievement gets higher rewards (i.e. coin collection=extra life). • All games use a common structure, an ultimate goal and a number of sub-goals which have to be achieved in order to attain the ultimate goal.

  3. Setting Goals • In a car race there may be many laps and the driver who completes all the laps first is the winner. Crossing that finish line first is the top priority—the goal. During the race there are pit stops with each stop being crucial in deciding the fate of the car in that race. Having a good pit stop would be considered a sub-goal for a racer in order to stay in pursuit of the ultimate goal. Similarly in a computer or video game, the achievements of minor goals are steps to achieving the ultimate victory. • As a game designer, make sure to set a goal that intrigues the intended audience. For example, if you are building a game for a sports fan, make the goal winning a particular sport. And if you are building a strategy game, make the goal difficult enough that it would take several strategic decisions to achieve that goal.

  4. AttainingGoals • Now that the goal has been defined, it needs to be attained. Almost all games have "levels of difficulty" that normally range from novice to expert, • novice being the easiest and expert being the hardest level. • This is different from the levels that must be achieved in the game, but something that might be chosen at the beginning of play. • The difficulty levels cause changes in the game play. In the case of a shooter game, in a higher difficulty level like expert, the enemies may last longer before they go down. • With racing games, opponents may seem to possess a higher degree of speed and accuracy as the difficulty level increases. • Some games, like Painkiller, raise the stakes higher for the player who chooses a higher difficulty with added features— • generally increasing the necessary skills of the players in terms of strategy and ability.  

  5. AttainingGoals • Each level of game play has a sub-plot and within that sub-plot there is a set of sub-goals that have to be achieved in order to progress further. • The final goal, called the Boss level by some gamers, is the toughest one, requiring utmost skill to complete. • Some of these tasks are so difficult that gamer forums include online "cheats" and "walk-throughs" to aid players allowing them to win with little or no difficulty. • Avid fans should want to defeat the games without using these resources.

  6. Win/Lose Condition • All games have a finale after the protagonist completes all the sub-levels, or successfully completes all the sub-plots. • But before encountering that stage, the player would encounter a number of defeats. • These defeats usually intend to hurt the ego of the gamer, so to speak, a ploy which has been successful with games that involve violence.

  7. Win/Lose Condition • After all the levels are completed and the interactive gaming is over, some games have a movie of short duration at the end, mostly to make the gamer feel a sense of accomplishment or in some cases, to give rise to a sequel. If the player is unsuccessful at "winning," the game may simply say "Game Over," but some have a more dramatic end. • .

  8. Assignments Practical Application: 24h Rally • http://www.gamezarena.com/action/games/24hrally/index.php • Play this game and notice the points system and the winning and losing conditions. The goal of the game is to beat 'KCDL – Your Tutor' and claim the title of having the highest score. Discussion: 24h Rally • 10 points • Looking at 24h Rally, the design is simple. Is it enough to keep your attention? Go to the discussion GE-Discussion: 24h Rally and post your comments about the game. If you like it, what about it do you like. If you don't, why not? Is it addictive? Why or why not? • Your discussion post will be graded using the Discussion Rubric. Make sure to carefully review this rubric before posting your response or responding to others.

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