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Character Rigging and Animation Tutorial with Custom Rigg Controller by GameYan<br><br>http://www.gameyan.com/
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Quadruped Custom Rig Controller Tutorial • This is an overview about the rigging of quadruped characters. • Here is a step-by-step introductioninto the creation of a Character. • so lets open Blender with the model of a Character. • To begin I recommend to move the Character to a separate layer.
Quadruped Custom Rig Controller Tutorial • Select a new head, original head and add Bland Shape, make sure that we have to select Front Chain in Create Bland Shape options • Now we can play with our new head! We can sculpt it or use deformers to modify his face. • Turn on your Blend Shape so you can see how it looks on the original head. • To turn on Blend Shape, go to Window > Animation Editors > Blend Shape, the Blend Shape you just add should be “blendShape3” look for it and scroll it up. • We should not add more polygons to the head, it may cause some problems.
Quadruped Custom Rig Controller Tutorial • Unlock the duplicate head from the original head. • Select face that you want to turn it to eyebrows, then press shift key • Now, extrude and smooth the brows then, place our new brows on the original head. • We will attach brows to the head using Wrap Deformers, select brows and head. Go to CreateDeformers > Wrap. Use brows control to check it.
For Leg Movement : • First, select Leg > select geometry > go to Create Deformers > Wrap. • Next, select leg > select geometry > go to Edit Deformers > Wrap > Add Influence. Repeat this process till the last geometry underneath the leg. Do the sam • If you get a warning “No points were weighted to the wrap. Try increasing the maxDistance setting.” Select the geometry that contains that wrap, go to wrap output channel and change the number on Max Distance.e process with another leg.
Quadruped Custom Rig Controller Tutorial • Same Way you can do with the hand Movement. • As per the above instructions you can give the movements to the hands too. • Selected finger can move , then select next one with the same process.
Here, as you can see the circles now we will give some movements to that area.
Visit us on : http://www.gameyan.com/For some Character Models :http://www.gameyan.com/3d-character-modeling.html