1 / 13

Animation for New Media

Animation for New Media. Game Design. Game Terminology. Video Game - console based On-Line Game – multiplayer game Web-based Game – often stand-alone. Web-based Games – A Case FOR. Gaming as Content: Capacity for bringing your product to life.

Jeffrey
Download Presentation

Animation for New Media

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Animation for New Media Game Design

  2. Game Terminology • Video Game - console based • On-Line Game – multiplayer game • Web-based Game – often stand-alone

  3. Web-based Games – A Case FOR • Gaming as Content: Capacity for bringing your product to life. • Viral Marketing Capacity – “tell your friends” • Repeat Visits – “I want to do better”, “someones beaten my high score”, “I want to win a prize”. • Get user details • Fantastic educational potential. • No longer ‘pay per minute’ constraintswww.cheestrings.co.uk, www.popz.com

  4. Web-based Games – A Case AGAINST • Only appropriate for specific market and product. • Associated with trivial time wasting. • Requires time to learn. • Development Costs!

  5. Cultural Aspects • http://www.game-culture.com • Representation of gender, races – stereotyping • Level of Violence • Language/Offensiveness

  6. Games • What makes a good web-based game? • Easy controls (quick to learn) • Challenging GamePlay (addictiveness) • Character and Charm (visuals) • Quick Feedback (reactive) • Some original touches (surprises)

  7. Game Themes • Game will work best if theme is relevantly played upon. • Need to brainstorm how your chosen programme might be used in a game. • Aim for ‘funny’ and ‘quirky’

  8. Potential Game Types • shoot ‘em up • platform games • adventure/strategy games • maze/collecting Games • some games are much harder to code than others –platform games and maze games. Multiple bullets on the stage at any one time is also harder

  9. Follow the Conventions… • The game should have instructions (preferably on a different frame) and a play button. • The game should have an end outcome..i.e.Your score is…You Won/Lost

  10. Marking Criteria • 20% Concept • 30% Visuals/Animation/Sound • 30% GamePlay • 20% Accuracy and Polish

  11. Change of Size • The Flash game can be different dimension and size to animation. • Should be smaller than 500x500 though. • Should be ‘branded’

  12. Submission of Game • The code you use must MOSTLY be YOUR OWN, not lifted from a book. • All major pieces of code must be annotated, i.e. • //detects whether a player has been pressed and moves the playeron(press);this._x++}

  13. Approach • Feasibility – you have 9 weeks (including Easter) to make a game. • What are your strengths – coding/design/ideas? • Write down in English what needs to happen. • In English break it down into chunks, • Code with square graphics. • Add a little new bit of code at a time. • Start to add graphics as a pleasurable activity half way through.

More Related